
Game Review of Kelsey’s Butterfly Effect Game – Colin Kenny
Crackin’ Jokes
What was the most frustrating moment or aspect of what you just played?
I honestly didn’t get frustrated playing this game, since it’s Evans.
What was your favorite moment or aspect of what you just played?
I enjoyed cracking the glow sticks and listening to what people came up with.
Was there anything you wanted to do that you couldn’t?
I wanted some jokes to be something where the whole group had to tell a joke.
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
N/A
What should be improved with the next version?
Lightsabers instead of glowsticks, hope Evan sees this one.
What was the games message?
All about having a good time and cracking jokes with your friends.
Around The World
What was the most frustrating moment or aspect of what you just played?
It makes it hard playing with a larger number of people due to play speed.
What was your favorite moment or aspect of what you just played?
Group participation cards made the game fun when everyone was doing something together.
Was there anything you wanted to do that you couldn’t?
N/A
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
More lively design.
What should be improved with the next version?
I think that there should be less blank spaces, a few are fine but the less the better.
What was the games message?
Learning geography instead of in High School.
Hues and Cues
What was the most frustrating aspect?
Good luck if you are colorblind…
Favorite Moment of the game?
The description of colors, can definitely be creative with this one.
Was there anything I wanted to do and couldn’t?
N/A
If I had a magic wand to change, add, or remove anything?
N/A
Improved for next version?
I think the overall design can be improved on, but other than that it’s a great game.
Games message?
Guerilla paint marketing
Game in 3 words?
Artsy, engaging, group fun
Barrel of Truth
What was the most frustrating moment or aspect of what you just played?
When the prompt isn’t as funny as others, but it’s part of the game.
Favorite Part of the game:
Some answers are very unexpected, which makes the game fun.
Magical Whimsical Change:
N/A
Suggestions:
Special rounds to add a little more to the game, pretty simple as is.
Message:
Be expecting real honesty
3 Words:
Funny, social, Mind free
Dyl’s Game
What was the most frustrating moment or aspect of what you just played?
The most frustrating part was my starting hand.
What was your favorite moment or aspect of what you just played?
My favorite part was when the game switches up really quick, makes it unpredictable.
Was there anything you wanted to do that you couldn’t?
No
If you had a magic wand to wave, and could change, add, or remove anything from the experience, what would it be?
I can’t really think of many things to add to the current game, feels right the way it is played.
What should be improved with the next version?
More characters.
Describe the game in 3 words.
Fun, Competitive, Quick
playtest notes for Hear Me
- What was the most frustrating moment or aspect of what you just played? nothing was frustrating, the concept was executed very well and the coding worked as intended to.
- What was your favorite moment or aspect of what you just played? i realy enjoyed listening to the music, getting to see what he picked for each emotion made alot of sence.
- Was there anything you wanted to do that you couldn’t? sometimes how your feeling doesn’t fit perfectly with the simple happy sad anxious. it would be nice to help identify your emotions.
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? if i had a magic wand i would make an option of other, sometimes people don’t know what emotion they are feeling so maybe their should be an option where you listen to a playlist of songs that match different emotions and you can sit and listen and tap a button if that song matches or doesn’t match what you are feeling and the game will help you to identify what you are feeling.
- What should be improved with the next version? nothing specific.
- What was the game’s message? music can help with emotions.
- Describe the game in 3 words: music, help, feeling
Dill’s game Fraudaucracy Q n A
-Rees
- None, I won and understood how to play
2. The closeness between my opponent the entire game
3. I wanted to have a way to defend, even when I didn’t have enough spikes to win that round.
4. I would probably give more meaning to the cool lil drawings on each tile piece
5. Maybe add a tad bit more depth with how the characters can interact with other characters in a way thats more than being reliant on the spikes. Like special abilities or bonuses.
6. fun mind game
BARREL OF TRUTH
Frustrating Part:
Some prompts felt a bit too personal and could turn people against each other if the group vibe isn’t great.
Favorite Part:
It was really fun seeing people’s unexpected answers, made it feel playful and revealing.
Magic Wand Change:
Soften the wording on a few prompts and add a timer so turns don’t drag.
Improvement Suggestion:
Reword some questions and add drawing rounds — everything else is solid.
Game’s Message:
Trust your group and expect some real honesty.
3 Words:
Funny, social, revealing
Review of Evelyn’s “Around the World in 80 Days” -Colin Kenny
player reviews
barrel of truth (second iteration)
- What was the most frustrating moment or aspect of what you just played? Their really wasn’t a frustrating thing about this game.
- What was your favorite moment or aspect of what you just played? I really liked the new topic cards, they brought some better talking and the public and anonymous was really fun to be funny on the anonymous cards.
- Was there anything you wanted to do that you couldn’t? No, this game has everything i could have wanted.
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Their isn’t any thing i would change.
- What should be improved with the next version? nothing its perfect.
- What was the game’s message? talking and getting to know people but being able to tell things you wouldn’t normally but be able to say it.
- Describe the game in 3 words: truth, fun, friends
Cry Me a Pond Playtest Notes
What was the most frustrating aspect? Maybe not wanting/ not thinking about an answer to the card
What was your favorite moment? I like the calming color scheme. The discussion brought out aspects of other people you didn’t expect. The social aspect of this game was fun.
Was there anything you wanted to do? Maybe keep going… The board ends but what if people haven’t reached happiness? Could it be a circular pond?
If I had a magic wand to change, add or remove? Maybe labeling the colored lily pads? Which one is sad and which one is happy.
What should be improved? Board shape/ length of lily pad path – it stopped too abruptedly. Also, no vengeful water spirit cards were chosen… I wanted to interact more with that but then I also question if it contradicts your game’s message? Is the purpose of the game to talk through/solve problems leading to peace? because school questions don’t do that. I guess what I’m getting at is what is the purpose of the Ames Card’s in this game’s larger message.
Game Message? Venting, collaboration, and mutual support lead to social and mental benefits.
Game in 3 words? Empathy, conversation-based, social-health, deep, bonding
Other questions: If taken further, it would be helpful to add more clarity in the rules. how long does it take? Player range? Pieces?
Butterfly Effect Game Test
Most frustrating aspect? I thought the spaces + dice combo was annoying. I felt like I was making progress so slowly. the number of spaces between each butterfly was always one more than the max (3). I felt like it added a sense of predictability: you roll, next turn you get a butterfly, you roll, next turn you get to a butterfly.
Most fun aspect? Answering the question cards
anything you wanted to do but couldn’t? I wish there weren’t card repeats. It makes it less interesting. Oftentimes, when someone reads a card, the group discusses it.
If I had a magic wand to change, add or remove? People shouldn’t begin by choosing to go left or right (people who go left will never win). There should be a couple spaces straight before the first butterfly choice which then directs them left or right.
What should be improved? the card and the boards. Butterfly player pieces would be cute.
Game’s message? to live cleaner and work towards a better world
Game in 3 words? persuasive, revealing, purposeful
Hues n Cues Playtest
What was the most frustrating aspect? People being colorblind
Favorite Moment of the game? People being color blind AND funny, creative, or unhinged descriptions of colors.
was there anything i wanted to do and couldn’t? I really enjoy this game the way it is!
If I had a magic wand to change, add, or remove anything? I think the colors on the card should match the board. I think they also could be more creative with the card designs – what if they were more inspired by pantone swatches? Also, I would’ve liked perhaps a different shape of marker?
Improved for next version? I think this game is functional and fun without any changes! However, I would enjoy the design changes as stated above.
Games message? Training for working at crayola
Game in 3 words? Art-nerd, Group, Creative


