Week 1 Questions

  1. In your opinion what should every game have? Why do you like your favorite game?

In my opinion, I believe every game should have a little sabotage, it adds a lot of fun and quick thinking. My current favorite game has a lot of beautiful graphics and great fighting mechanics

List the games you’ve played and currently play.

    I have grown up playing the Sims, Minecraft, Elder Scrolls games, FNAF, Fallout, Dark Souls and currently I play the Elder Scrolls, Wukong, and Elden ring

    1. Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act?

    Yes, there is a fight that you’re immediately put into that shows an amazing game play and storyline. Then you play through more story conflicts and gameplay to advance your leveling, and I currently haven’t finished it

    1. When coming up with ideas where do you find you start, with the metaphor or the mechanic? 

    I always start with a metaphor for my ideas

    1. Over the course of this semester, who would you like to collaborate with and why?

    There are so many people in my class that I’d be so happy to work with, I would like to work with someone who is stronger in art style and design than me. I feel more proficient in creating the concept of projects.

    Week One Questions – Colin Kenny

    In your opinion what should every game have? Why do you like your favorite game?

    I feel like every good game should have some unique aspect or take that draw a certain audience in and keeps them coming back.

    List the games you’ve played and currently play.

    This might take a while. These are mostly going to be simple or casual games because that’s what I like, but I’m gonna condense this to video games and vr games. There’ll be a lot of Wii and Mii games. It’s an autistic special interest.

    • Wii Sports
    • Wii Sports Resort
    • Wii Fit
    • Wii Play
    • Wii Play Motion
    • Wii Party
    • Wii Party U
    • Mario Party
    • Just Dance
    • Tomodachi Life
    • Miitopia
    • Wario Ware
    • Mario Kart Wii
    • Mario Kart 8 Deluxe
    • Clubhouse Games: 51 Worldwide Classics
    • Superliminal
    • The Stanley Parable
    • Please, Don’t Touch Anything VR
    • Please, Don’ Touch Anything: House Broken
    • Jackbox Party Packs
    • Nintendo Switch Sports
    • Kinect Sports
    • Kinect Adventures
    • Minecraft
    • Roblox
    • Beat Saber
    • Superhot VR
    • There Is No Game: Wrong Dimension
    • Brain Age
    • Mario Kart 7
    • Tetris
    • Tetris Effect VR
    • Accounting+
    • Among Us
    • Skribbl.io
    • Gartic Phone
    • Minecraft: Story Mode

    I might come back and edit this post if I come up with any more.

    Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act?

    I think I can kinda apply this structure to Minecraft. Act 1 is the time you spend in the Overworld gathering supplies and preparing for the battles ahead. You spend about 50% of your time in this section. Then you go to the Nether to get the blaze rods and enter pearls required to get to the apply named End. This is where the action and battles pick up, as there are so many things that can kill you. You spend about 40% of your time there. Then finally, you make your way to the End at the climax of your journey where you fight the Ender Dragon Boss and beat the game. You spend the rest of your 10% here.

    When coming up with ideas where do you find you start, with the metaphor or the mechanic?

    I usually like figure out the rules and mechanics first because it gives me a better idea of how something will work and where I need to make changes from draft to final product.

    Over the course of this semester, who would you like to collaborate with and why?

    Carson Bauer: Question Set One

    In your opinion what should every game have? Why do you like your favorite game?

    I think that every game should have something that keeps you coming back. If a game does not have something that keeps you coming back, then it will not succeed and have a following. The reason I like my favorite game (Skate 3) is because it does just that. It is re-playable over and over and it never gets boring. Games also have to have something unique about them if it is the first version of the game, or else no one will play it for long because it isn’t unique. The only exceptions to this are games such as Call of Duty, in which they are a series so they can get away with the same game for years.

    List the games you’ve played and currently play.

    Skate 3, Roblox, Minecraft (PC, IOS, and Xbox), Overwatch, Overwatch 2, Valorant, Fortnite, Fallout 76, Fallout 4, Fallout New Vegas, Pixel Strike 3D, Motocross Madness, Star Wars Battlefront series, Spongebob games, GTA IV + V, NHL Series, MX vs. ATV series, Forza Series, Descenders, Minesweeper, Stardew Valley, Call of Duty Series, Halo series, MultiVersus, Rocket League, Jackbox Series, Brawhalla, Just Cause series, Art of Rally, Steep, Slime Rancher, R6, Apex Legends, Trackmania Turbo, Monster Energy Supercross, PUBG, Trials series, Battlefield series, Happy Wars, overcooked, Darwin Project, Splitgate, Plants vs. Zombies, Payday 2, Destiny series, Terraria, Sims series, Goat Simulator, Doritos Crash Course, True Skate, Clash of Clans, Brawl Stars, and countless other mobile games that I am not diving into.

    Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act?

    I can apply the three act structure to Skate 3. The beginning of the game starts with a cutscene and you basically start your own skate company. The middle of the game is basically the entire game in which your goal is to real 1,000,000 board sales, and the end of the game is basically just free play after you unlock everything. Some may also say that the end game is “Killing” every challenge instead of just finishing every challenge. The pacing is super quick for the beginning, the middle lasts for very long, and the end takes even longer to “Kill” every challenge. (Killing a challenge is much harder than just beating the challenges). But that also just depends on what you consider completing the game and when you reach the “end”. This is one of the reasons I like this game is for that exact reason, there is no specific way to do things, just as long as you get it done.

    When coming up with ideas where do you find you start, with the metaphor or the mechanic?

    Usually, I find it easier to come up with the mechanic rather than the metaphor. I tend to have ideas that base more on the mechanics, such as Owen and I’s BattleCups game from 4D studio last year. My first thoughts were to make a game that was like Pong, but different in a complex way.

    Over the course of this semester, who would you like to collaborate with and why?

    Over the course of the semester, I’d like to collaborate with Brayden because we live in the same room, and will be much easier to collaborate on projects when we don’t have to make specific plans in order to do so.

    Game Ideas -Colin Kenny

    1. Based on the website https://www.whatbeatsrock.com, What Beats Rock: The Home Game. Players take turns naming an item that could “beat” the previous item (or a rock if you’re first) and the other players act as judges to decide if their item would “beat” the previous item.
    2. Dice Stack. A deck of cards tells the players a required dice roll and a required formation to stack the dice once they are rolled. Player who does it first gets a point.
    3. SHOE-ffleboard, A large twister-like mat/board is set up and players take turns throwing either their own shoes or smaller shoe item onto it for points.
    4. Players take turns placing cards from a standard deck in a pile while naming the card placed before them. If they mess up, they take the pile. First to run out of cards wins.
    5. For a while I’ve wondered if I can host a game of Survivor on campus for a club or a Rmu TV project. People would get broken into teams, each round a team would win Immunity and the losing team would have to vote someone out. Then everyone gets split up individually, voting continues, etc. until s jury votes for the winner.

    Fluxx -Colin Kenny

    1. Every time I played Fluxx last semester and this time, it has been a good mix of fun and chaotic.
    2. It was kind of awkward playing with people who didn’t know the rules. I liked playing more with Evan and Gideon who can enhance the game with their competitive spirit and chaotic energy.
    3. I think it only took me like ten minutes max to learn the base game when I played back in the spring.
    4. I definitely would always take up the opportunity to play again.

    Collab Game Ideas

    Black Friday Massacre

    Black Friday Massacre is a RPG tabletop game in which players collaborate to make it through Black Friday as a retail worker by overcoming WASP moms, Karens, and hordes of capitalist zombies.

    Let Them Eat Cake

    Let Them Eat Cake is a collaborative card game in which players work as assassins and attempt to behead all of the most iconic historical monarchs without getting caught. Players may also compete with each other for the most assassinations.

    Cutthroat Chicken

    Cutthroat Chicken is a tabletop game in which players attempt to escape their fate on the chicken farm by arming themselves against the farmers [the game] and making tough sacrifices.

    Seedlings

    Seedlings is a card game in which players pick a plant they would like to bloom/ripen into and compete to see who can bloom first while also needing to share resources.

    Purity

    Purity is a board game where players attempt to avoid committing all 7 deadly sins in order to get to heaven by overcoming peer pressure and temptation. The players may also compete to see who commits the least amount of deadly sins (not required).