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- Question Set 1
- What Mechanics would you like to use for a game with a theme that revolves around being the size of a nanometer?
- I’d like to use mechanics where people have to work together for their goals at a small size,
- Who are you making games for?
- Parties, fun group settings
- Who will be your play testers outside of class?
- My family and a group of my friends
- Question Set 2
- Can you think of a game you were able to play without referring to the rules?
- Usually any video game, but a board game that comes to mind is Life
- How do you define what a game is?
- A series of a story that is to be interacted with to continue on.
- What features can make your games more intuitive?
- Easy to read, clear instructions right from the beginning
- Question Set 3
- What was your gateway game? What do you play to introduce others to gaming?
- I grew up around my older siblings who were crazy gamers, I can’t remember what my personal gateway game was, but I always remember playing Mario Party with my siblings on our Nintendo 64. For a card game I always love to introduce through Uno, great game to mess with new players.
- What features do gateway games share?
- Easy to learn, a main theme, not much complexity, it should be interactive, luck, should be around 46-90 min. long, original, and have good replayability
- What are the 10 beautiful mechanics and what should you aim for with your own?
- Question Set 1
- KingMaker’S noblesse oblige, battle tech’s heat, Set’s set-making, Magic’s card tapping, battle cattle’s cow tipping rule(I really want to play this one ), XXXenophile’S s popping, Bohnanza’s hand order rule, Mississippi queens paddle wheels, times up communicating breakdown, Dominion’S constant shuffling. My game should aim for clearing all of these mechanics
- How does luck and strategy factor in to game play?
They should factor into a game together, so it doesn’t leave the player bored and the game not replayable
- How does luck and strategy factor in to game play?
One Reply to “Question Sets”
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I agree with you that Life is a good board game where you don’t really need to refer to the rules. It helps that the board has all of the stop signs and oftentimes mini instructions about what should happen at what life event space.