I have played getting over it in the past, and it is so very frustrating. Not only are the mechanics hard to get used to (especially on IPad) but the little voice who wants to make sure that you know you messed up is so horrible. The game itself is great, it cause a strong reaction, and makes you want to play more to prove to yourself (and that stupid voice) that you can actually do it.
New Game
I’ve recently been obsessed with the game Inscryption, it is a card game that you play online, it has storyline, secrets, and it is so absolutely frustrating. I highly recommend watching videos of people playing it, and playing it for yourself!
Thoughts on MONOPOLY
I had rolled to play the 1% in our game. I had the most advantage when it comes to the entire game, though it didn’t feel right. Yes, it is 100% fun to win at Monopoly, but the meaning behind all of our roles in the game put me in a position where it felt like cheating. I didn’t enjoy watching the other players have to be careful with their money, and constantly be put into jail.
- what advergames have you played? did they influence a purchase?
I’ve never personally played any advergames, and I’ve also never been influenced to purchase anything from them.
- why do the advergames tooth protector and escape work? What makes chase the chuckwagon and shark bait fail?
In Tooth Protector, the game’s underlying theme is to show the player to consider the reality of eating sugary snacks, it’s rationalistic. In Chase, the game is trying to convince players to buy the product and it isn’t considering that players may need a better reason to just buy it (or convince their parents to buy it)
- what does volvo’s drive for life accomplish?
I really enjoy how the essay states this, “in Volvo Drive for Life the goal is to traverse the mundane reality of automobile transit.” It’s completely up to the player on how to drive the vehicle, but it shows the reality of the safety features of Volvos cars - what company used in-advergame advertising
Dodge used this advertising, in their Dodge Stow n Go Challenge, they advertised Bed Bath and Beyond’s store to buy.
- what was one if the first home-console advergames and what beverage was it for?
One of the first home-console advergames was Kool-Aid Man, “a video game for the Atari 2600 and Mattel Intellivision home console systems” - what makes the toilet training game sophisticated and do you agree?
Because not only were the mechanics of the game great to play, it let the player experience the demonstrative advertising, with procedural representation of their products. I do agree!
- what do advergames and anti-advergames have in common, and what principles do they share?
They show that products and services have a function whether it’s good or bad, “the reasoned and conscious interrogation of individual wants and needs, rather than manipulated subservience to corporate ones”
5 Game Ideas That Explore Change in Players
- A game that explores domestic violence in relationships, and how different types of abuse form and using resources to help put an end to the abuse
- A game that divulges into littering, with different types of boards like the beach, a forest, the city, and you as a player need to be proactive to help clean up your board before the planet (your board) dies.
- A trivia game about real facts that aren’t taught in schools, that everyone should know. Facts about LGBTQIA+, BLM, Climate Change, Human Body, etc.
- A game that speaks on empathy, and compassion, makes you have a deep loving connection with something, to having it taken away from you. Makes you react a particular way, with no personal choice, ex. You go about your daily life and mourn in private, or You have time to mourn, but you can’t do it in certain situations because people will tell you you’re over exaggerating.
- Final game that speaks on mental health, and stereotypes surrounding certain mental illnesses. Like a Guess Who? game
week 1 questions
- What are the issues Ian Bogost raises about social games with Cow Clicker?
Ian lists his most important concerns such as, Enframing, Compulsion, Optionalisim, and Destroyed time.
I actually agree with him, especially in the Compulsive area.
- How do social games like FarmVille enframe friends?
Social Games like FarmVille enframe friends by not making them friends, but as Ian says makes them valuable sources for materials, it’s not that you’re working together with them, you’re just using them.
- How do social games destroy time outside of the game?
Social games can cause a compulsion, which can almost cause an addiction, and that wastes (or destroys) time out of your day, because you and your friends start to rely and expect each other to play (enframing)
Strike Force Presentation Review
This game gives me the vibes of the game “Bang!” but with more of a “Battleship” feel with more weapons!
The design is so beautiful, I love the pixilated look so much!!
I did not get to play this game, but I would really love to see benefit and con cards like in “Buckshot Roulette” (video game)
Type Test Presentation Review
I actually love this game, because it is very diverse and can be played with any type of phone
I would love to see that you have to turn off auto type or swipe type on your phone to not cheat the game
I really love the simplicity of the game, a great idea for a party game, because everyone has their phone on them! (I also lose my phone everywhere I go so this would help me out)
This would be so cool to elevate hand eye coordination too!
I actually enjoy the simple card look, it helps to read better
It makes a very nostalgic feel, and I could actually see this as an app that everyone plays
Rotten to The Core Presentation Review
I played this game, and I am so happy they are moving forward with this game.
I love that their inspiration came from different types of burial methods
I am so happy that they added fairness in to everyone gets to 50 points
The new design to the cards are so simplistic and cute!! I am so exited that they decided to make it more gory than cute, because in my eyes its still cute.
I believe that this could be played between the odd people out there (me), funeral workers/students, and anatomy students.
I suggested that Player interaction could be tipping the police off about the body.
Evan and Dylan’s Manor of the Damned Presentation Review
I absolutely LOVE that someone did a horror board game, I rarely see them and I so appreciate it.
It gives me DND vibes, and I love that even more, it makes it so creative and more interactive than a regular DND playthrough that you usually see.
I asked how long they would predict the game to be, and if the “ghost characters” are customizable because of how invested they want the play testers to be. They responded with you roll your stats with characters, with advantages and disadvantages timing would probably be 30-40 with how fast players move
The sabotage effect is so so cool too,
Toss Salad Presentation Review
I believe this game has some great potential, I think that Kelsey should take a look into Ronan Starks game “I’m Cookin’!” it could bring out a lot more ideas, salad based obviously
I love the idea of having sabotage cards for the salads, I had a question about it, if it is just for the recipient, or if it could be given to someone else.
The design in so beautiful, and very easy to understand, I suggested a new look for the condiment cards
Court Of Champions Presentation Review
I love the new design of the game boards, they are cleaner and more fun to look at.
I also really love the pull slide for the card, its super innovative, same with the teammate selection system.
I am super happy Kiya was able to fix up the timing of the game, and pace it out
Her game is so so so innovative and creative, all of the effort, art, and 3D printing went into it proves she worked so hard on it.
I hope she chooses to work on this game further.
Week 13 Question Set 2
- Question Set 2
- Describe the best game you’ve made this semester in 200 words? Follow Michelle Nephew’s advice.
- In all honesty, I believe that my best game that aligns with Michelle Nephew’s advice is my game The Tattoo Parlor. The rules of the game are clear and engaging: pick the prompts, set a time, pick a winner. It is fast to learn and requires almost no brain effort, making it approachable for a wide range of players, though there is a target audience. It is a game that you could replay for as long as you’d like to, as the client switches from person to person each round. The game was humorous and the playtesters loved it, they could make it their own and still had fun while staying completely engaged. There is a no cheating component, as players are free to search what particular prompts look like, encouraging more creativity and engagement. The theme stays consistent, with a design centered around various tattoo styles and trends. This not only enhances gameplay but also boosts marketability, as its target audience would naturally include tattoo artists, tattoo enthusiasts, and people who enjoy light, funny party games. It could constantly be updated with the newest tattoo trend, and promote tattoo shops to make more revenue. It also could encourage collaborations with famous artist/shops. My game successfully blends thematic consistency, replayability, and humor into an experience that players would want to return to again.
Weeks 12-13
- Question Set 1
- What is the difference between a “working” and a “display” prototype?
- The difference between a working and a display prototype is when you have a working prototype it is playable and a display prototype is design ready
- What is required of a working prototype, and what might cause one to fail?
- There needs to be a clear rule set, almost like you’re reading a “For Dummies” book, one other reason that it might fail is a lack of engagment between players
- What makes for a good prototype according to Dale Yu?
- A simple design, testable components, engagement,thematic integration, improvments
- What advice from Richard Levy will help you pitch your game?
- I think the best advice I could take out of it was to handle rejection gracefully, I need to be able to be told when something isn’t ready or not right.
- Where might you pitch your game?
- I would like to pitch my game to Dolphin Hat Games, they are super unique for their game Taco Cat Goat Cheese Pizza
- What do publishers look for in a game?
- Good gameplay and player feedback.
- What makes a good set of Rules?
- Simplicity, and fairness should be part of a good rule set
- What is the difference between a “working” and a “display” prototype?
3rd Game Idea
(sorry I forgot to post this forever ago)
THE WORD IMPOSTER
Goal- Find the imposter before time runs out!
Everyone receives a word that no one can share with anyone. All of the cards are the same, one is different, but similar . Everyone tries to think of the words with simple words/pronunciation, but not the same. Whether that be different sounds from the word or different means
I want to give it spelling bee designs, but with funny words!