

design courses, syllabi, schedules, resources and policies
Players create a group chat through text messages or any application they want. The player who spends the most time on their phone is the first prompter. The draw a prompt card from the deck and copy it exactly into the group chat. As soon as the message is sent, all other players race to type and send the exact message back to the group chat. The first to do so end gets the card as a point. If there is an issue, the first message to pop up on the promoters end wins the point. They then become the next prompter. Each player may only send one message per prompt. If they are incorrect, they are disqualified from the round. If no one is correct, the prompter draws another card and repeats the process. The first player to get 4 points wins.
How to play Art Heist
For 5 players
SET UP
Place the five decks of cards (paintings around the room, front side facing outwards. At the start of the game each player is assigned a number from 1 to 5. Each player takes a voting card (ace through five) of every value other than theirs. This becomes relevant later.
Then each player draws a roll card. If you draw a king, you are a museum-goer, and are on the innocent team. If you draw the joker, you are the thief.
HOW TO PLAY
The thief must try to inconspicuously “steal” all five paintings by flipping them so that their back side or ‘imitation’ side is facing outward. This game is best played at a party or other crowded social gathering so that players can be easily distracted. If the thief steals all the paintings or 20 minutes has expired, they win!
The museum-goers’ goal is to catch the criminal in the act and get them voted out of the museum. At any point when someone spots a stolen painting (yes, the thief can self report) or someone catches the thief in the act, the timer is paused and all players must gather. They will have two minutes to discuss who they think the thief is. After two minutes have elapsed, the players will vote using their voting cards for the player they think is the thief.
If the voted out player was a museum goer, they are not out of the game and can still vote, but they cannot speak during the discussion periods anymore.
I played this game I believe two weeks ago and the executions where done right but I feel like if you wanted to you could add the actual pictures of the sharks with the typed out fun facts(and yes I understand that this was a first draft of the game) or possibly adding a diverse selection of sharks that are more obscure species for those who know more about the marine life so they can also test themselves and see what they know about that specific species of shark. I would love to see an updated version of this!!!
BEAN GAME
I played this game (I forget how to spell it but it was the bean game)
Was it fun?
It was 100% fun after we learned how to play it haha
What were the player interactions?
the trading aspect was the main one and we all added accents and made it even more fun to play.
How long did it take to learn?
the initial game more than likely took us about 10 min to fully understand
Would you play it again?
Yes now that I have the knowledge to play it effectively I feel I can truly embrace the full effect of the game.
(I believe the game was dominion)
“Word Relay” is a team-based or single-player team word association game where players take turns saying words related to a specific category. The goal is to keep the relay going without repeating words or taking too long to respond.
Here’s a comprehensive point system for both groups and individuals:
This way, both group dynamics and individual contributions are rewarded!
Enjoy playing “Word Relay”
what was the most frustrating moment or aspect of what you just played?
Not being able to plant more as well as having a way to possibly have a green house option.
what was your favorite moment or aspect of what you just played?
I love the market phase concept and that you can trade the different cards as well as the buff tokens. very well thought out!
was there anything you wanted to do that you could not?
Maybe just more ways to plant or making it hader to plant out of season plants.
if you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
For me personally I would add more plots and more cards in the initial hand but other than that nothing else.
What should be improved for the next version?
Maybe more space to plant new stuff and more taxation for certain actions.
Describe the game in 3 words.
Fun, Calming, informative
Game designers create concepts of games, while developers actually fully develop them.
Game creating, Prototyping, testing, repeat
It is hard to balance a game because while doing so you must keep the game fair and fun. You have to manage expectations, keeping everything working well.
Every player of my game should believe that they are a struggling person getting by by scratching lottery tickets.
Clear rules, easy mechanics, and intuitive to play.
No intermediary technology, no jargon, dont over complicate, add flavor, don’t write text smarter than your players, keep sentences short, make things visually pleasing, test games, mistakes aren’t the end of the world.
Play testing has helped me develop my game to a different level, since everyone sees my game differently with different issues.
Brayden and Owen
17+
My fraternity brothers on a Saturday night.
In Jam Sesh, players collect musical notes and build chords to create a unique song. The player with the best song at the end of the game wins!
Starting the Round: Players take turns rolling the six-sided die and follow these actions based on the roll:
After drawing cards, players can add notes to their Song Sheet. Each note can only be added once per song. Players can also build chords using the notes they’ve collected by referring to the Chord Reference Cards.
Chord Building Example:
After all rounds are complete, players create their songs using the collected notes and chords. They can write a title and describe the song’s theme or mood.
At the end of the game, players share their songs. Scoring is based on:
The game ends when all of the note cards have been drawn!
The player with the most points at the end of the game wins!
Enjoy making music with Jam Sesh!
“Word Relay” is a team-based or single-player team word association game where players take turns saying words related to a specific category. The goal is to keep the relay going without repeating words or taking too long to respond.
Enjoy playing “Word Relay”
Was it fun?
Personally, I thought this game was a lot of fun. It had a lot of strategy involved, which to me is fun.
What were the player interactions?
The player interactions includes us bartering to place pieces in certain spots if we needed them, and placing pieces in spots to make the opponent have a disadvantage.
How long did it take to learn?
This one was pretty easy to learn, but it took a while to understand how the point system worked. The farmers, roads, etc all have different values so I did not understand how bad I was doing at first.
Would you play it again?
No, simply due to the games length.
Analyze the game using the 3 act structure.
In the beginning, you start by placing your first cards and slowly start to build small structures. In the middle, you start to place bigger structures all while screwing other people over. In the end, you finish your structures and the game ends. Once you count your points, the one with the most wins.
What are the collaborative and or competitive aspects of the game?
There aren’t really any ways to collaborate other than working together with another player to finish a structure. For the competitive aspects, it is basically the same in reverse by working with players in order for someone not to finish what they were trying to build.
What is the game’s metaphor and which of the game’s mechanics standout?
The metaphor that I think of is that it is a game of life, and each tile you place represents your future. But each tile you look back on is the past, and it cannot be changed.
The game mechanics that stick out most to me are the builder pieces, which is a nice addition that makes it easier to finish structures. But also, I find it interesting how once the game is coming to an end, everyone is looking for that one specific piece they need, basically gambling on whether or not they will ever find it.