- In your opinion what should every game have? Why do you like your favorite game?
- Every game needs a good premise with a replayability aspect. No matter how fun the game is, if I cannot play it multiple times and face the same amount of enjoyment, I will not play it anymore/actively. Currently Phasmophobia (https://store.steampowered.com/app/739630/Phasmophobia ←Heres the steam link, also on playstation). I enjoy it as a horror game, and the mechanics of the game allows for infinite replayability. It is essentially a ghost hunting game, where you find the ghost, or it finds you. There is 7 parts of evidence, over 20 ghosts and 10 maps,challenge and custom gamemodes, and each round is never the same. There is also a level and prestige system, so it encourages players to keep going, even if they have “beat” the game. (The game was released in 2020/2021, and still active and being played, we had 2 updated maps and a huge game change released a few months ago, so it is still a popular/updated game).
- List the games you’ve played and currently play.
- Mobile:
Good Pizza/Great Pizza
Block Blast
Plato
The Way Home
Super Phantom Cat 1 and 2 - PC:
Phasmophobia (Favorite Game ATM)
Valorant
Genshin Impact
Keep Talking and Nobody Explodes
Content Warning
Lethal Company
Slime Rancher 1 and 2
Minecraft
Roblox - Nintendo:
Mario Kart
Animal Crossing: New Horizons
AK-Axolotl - Tabletop/Other
Uno
Cards Against Humanity
Old Maid
Tag
Spoons
- Mobile:
- Can you apply the three act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act?
- The 3 act structure does not fully apply to my favorite game, since sections of the act can be avoided. The 3 act would be beginning (finding/locating the ghost), middle (getting evidence) and end, (ghost “hunts” and deciding on what the ghost is). However there are moments in the game where you walk in and immediately know what the ghost is due to an ability, or you walk in and immediately die (That’s an achievement actually). So there’s always a chance to avoid the 3 act structure within the game. In general, the 1st act, of finding the ghost, takes the longest due to the need of exploring the map. The 3rd act, specifically the hunting part, doesn’t really happen if you play the game correctly and are smart with your resources.
- When coming up with ideas where do you find you start, with the metaphor or the mechanic?
- The mechanic, it’s harder to come up with the way to play the game rather than the visuals for me. I would rather have the premise and design of the game fully developed before focusing on visuals, as visuals are easier to test and change rather than set game mechanics.