To feed or not to feed Testing Notes


What was the most frustrating moment or aspect of what you just played?

Loosing multiple rounds in a row due to chance.


What was your favorite moment or aspect of what you just played?

The act of quickly scanning played cards to see who won the round.


Was there anything you wanted to do that you couldn’t?

I wanted to keep my kept animals in a separate place on the playing table.


If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?

Smaller tokens for food.


What should be improved with the next version?

Consider how to improve the food tokens, and add cards that will allow for ties


Describe the game in 3 words.

Fast Fun Easy

Playtest Review – Evelyn’s GoViral

Overall, I really enjoyed this game! I hope you continue to work on this idea! This is a game that I would definitely consider purchasing if I saw it somewhere! 

  • What was the most frustrating part or aspect of what you just played? The most frustrating part was trying to come up with captions with no time limit. (I think the timer definitely helped!)
  • What was your favorite moment or aspect of what you just played? I love that this game isn’t just writing prompts or attaching premade prompts to a card. It’s a combination of both and I think that really makes this game unique. 
  • Was there anything you wanted to do that you couldn’t? I wanted to be able to more easily discern a winner when there was a tie. 
  • If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I think I would make it so that there was a little bit more strategy to how you go about playing the game? Overall, I really like this game so I’m not entirely sure. 
  • What should be improved with the next version? I think just adding more trends, clarifying what happens during a tie, and maybe a scoreboard/scale to keep track of points so that players are shooting for a goal. 
  • Describe the game in 3 words. Creative party game

Playtest Review – Reese’s Tasty Travels

Overall, I really enjoyed this game and I think it has a lot of potential! 

  • What was the most frustrating part or aspect of what you just played? The resources running out. Some countries would have a lot more resources than others and some resources weren’t available at all, like flour. 
  • What was your favorite moment or aspect of what you just played? I really like the randomization of the ingredients across the countries. 
  • Was there anything you wanted to do that you couldn’t? I had a difficult time cooking certain dishes so I wish there were more basic ingredients like flour and eggs. I also wish that I could go any direction that I wanted. 
  • If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I would make it so that the ingredients distribution was more balanced and that it was a little bit easier to complete dishes but still a little difficult. 
  • What should be improved with the next version? I think that the beginning of the game could be specified and cleared up a bit more so that it is more intuitive for the players just by reading the directions. I think the total distribution of ingredients after a certain around would help so that certain countries don’t end up with less or more ingredients. The problem with ingredients running out could also be potentially fixed by limiting the amount of ingredients a player can hold at any given time. Some fun stuff ideas: personal boards, cute little pot for the ingredients, etc. 
  • Describe the game in 3 words. Luck-based, unique, fun! 

Honey Heist Review

  • Was it fun? Yes, this game was fun. I have never played a role-playing game before so it was exciting. 
  • What were the player interactions? Players had to deliberate amongst each other to make decisions that would alter the outcome of the game. 
  • How long did it take to learn? Pretty quickly, because it was just like telling a story. 
  • Would you play it again? Yes, I would. 
  • Analyze the game using the 3 act structure.The first act of the game was when we were first learning the rules of the games and assigning roles and characters. We were introduced to the goal – to secure the honey. The second act of the game was when we started to really strategize about how we were going to get this honey and who could do what job based on their abilities. The third act would have been when we got close to the cabin with the honey and it was evident that we were more than likely going to succeed in securing the honey. 
  • What are the collaborative and or competitive aspects of the game? This game is very collaborative. Everyone has their own special abilities and jobs that makes them uniquely contribute to the team. As a team, we were supposed to work together to get the honey and we had to make decisions as a group. 

What is the game’s metaphor and which of the game’s mechanics standout? The metaphor is a group of bears who are going to steal honey from a convention and will do whatever it takes to get it. The standout mechanics of this game was that pretty much everything was determined by the roll of a die—what kind of bear you were, your abilities, if you succeeded in doing a task, etc.

slime wars game makers play test notes

  1. the advantages ? other than that the first time i played tested they had literally every question about how to start because i forgot to add integral parts in the rules.
  2. for how the first group played like 30 minutes for how they ended up playing, for the second group like 15 minutes maybe, and the third time like 15 as well.
  3. they tried to trade and also found loop holes that were really stupid. they also liked to attack a lot especially in the first group.
  4. how to start with the first group and their weren’t many confusions with the rest of the groups.
  5. grouping up on people.
  6. loop holes, and forming alliances, building up aries.
  7. blurry cards, and how to start.

shark frenzy review

  1. he barley had any rules and for some reason it was in a poem format.
  2. winning was my favorite part
  3. have more things happen with my cards
  4. i wouldn’t change any thing.
  5. more cards, and a more competitive aspect like random action cards that can be used.
  6. fish, card, cool

Playtest for Tasty Travel

  1. What was the most frustrating moment or aspect of what you just played?
    • The instructions were a little vague, there was a lot that needs clarification. However, I think that the game was very fun and has great opportunity to flourish.
  2. What was your favorite moment or aspect of what you just played?
    • I liked the different ingredient tokens, not only do they provide many different food recipe combinations, but they are also cool little art pieces. I think that there could definitely be more food pieces.
  3. Was there anything you wanted to do that you couldn’t?
    • I wanted to move more, but along with movement, I wish the paths were longer. I wanted to be able to take ingredients from other people since a country ran out of a certain ingredient that I really needed.
  4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
    • More tiles to run around on, maybe with special abilities. It would add another level of intensity to the game.
  5. What should be improved with the next version?
    • More rule clarification, along with the chef ability determinations. I’m eager to experience how the chef roles work.
  6. Describe the game in 3 words
    • Detailed, Competitive, Lucky

Art Heist

What was the most fruatrating moment or aspect of what you just played? keeping track of where everyone was

What was your favorite moment or aspect of what you just played? getting to blame the other players

Was there anything you wanted to do that you couldn’t? no

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? add other jobs because the joker is the only one who actually reaches for the art

What should be improved with the next version? more reasons to reach for the art because its obvious who it is if only one person is reaching for it.

Descibe the game in 3 words? mysterious, active, interesting

Bear Heist

What was the most fruatrating moment or aspect of what you just played? Being creative enough to figure out what to do

What was your favorite moment or aspect of what you just played? The chance of seeing if youll roll under a 3

Was there anything you wanted to do that you couldn’t?  nope

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I like the game how it is

What should be improved with the next version? Maybe add more characteristics for the bears

Descibe the game in 3 words? fun, creative, collaborative

To Feed or Not to Feed

What was the most fruatrating moment or aspect of what you just played? Picking up only low cards

What was your favorite moment or aspect of what you just played? getting to feed my animals

Was there anything you wanted to do that you couldn’t? no

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? add a rule for what happens if you tie

What should be improved with the next version? I think its pretty solid and a lot of the changes were added already

Descibe the game in 3 words? fun, competitive, intresting

Jokes on You Prototype 2

Players: 3-6

Setup: Shuffle the deck including the Jokers. Deal 7 cards to each player. Place the remaining cards in the middle of the table with another card placed next to it face up.

Gameplay: The goal of the game is to be the first person to get a run of 7 cards. A run is 7 cards in numerical order that are all the same suit(7♠ ,8♠, 9♠, 10♠, J♠, K♠, Q♠). You can pickup from either deck, but you can only grab from the top of the deck. The first player discards to the person to the right. Always pickup a card first and discard last. The rest of the game the players discards to the discard pile and the person to their right. The card discarded to the right will wlays remain faced down. If you pick up a Joker, you can use that card to take someone elses card from their hand. Once the Joker is used it goes into the discard pile and cannot be picked up again unless the deck is shuffled. Frist person to get their run and says “Jokes on You” is the winner.

Other Rules: If you run out of cards, reshuffle the deck

The run does not have to start at ace/one, you can start at any number as long as you can get 7 in a row. (you can’t start at Queen as you can only get two cards past it)

Review on Alana’s Game (To Feed Or Not To Feed)

What was the most fruatrating moment or aspect of what you just played? The game wasn’t frustrating a all.

What was your favorite moment or aspect of what you just played?  I loved how cute each of the cards are, and it was rather simple to learn. It remined me of a game I used to lay when I was younger, I cant think of the name of it right now tho.

Was there anything you wanted to do that you couldn’t? No, this game is perfect how it is.

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?  There isn’t anything that I would want to change.

What should be improved with the next version? I don’t think anything particulary needs to be changed.

Descibe the game in 3 words?  cute, interactive, fun

Review on Lauren’s Game

What was the most fruatrating moment or aspect of what you just played? I wouldn’t say that this game was necessarily frustrating but moreless it was nerve racking because you had to think about what cards other players had in their hand before you put a card down.

What was your favorite moment or aspect of what you just played? I liked how it was a rather simple game to learn, it was still hard to win. For the most part the card you needed, is in another players hand or it got put down when you couldn’t pick it up. Then you had to wait for that card to come back around again.

Was there anything you wanted to do that you couldn’t? I wish there was a way to sabatoge the other players cards.

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I think I would have just one joker in the deck instead of two.

What should be improved with the next version?  Removing one of the jokers and adding a form of sabatoge between the players.

Descibe the game in 3 words?  challenging, strategy, fun

Review on Honey Heist

What was the most fruatrating moment or aspect of what you just played? The game wasn’t frustrating a all.

What was your favorite moment or aspect of what you just played? I loved every second of this game. At first, I wasn’t sure that I would because I don’t have any experience in the games that it relates to. I loved how the players had to create their own story and the rolls of the dice determined whether thier ideas worked or not.

Was there anything you wanted to do that you couldn’t? Nope, I love this game just how it is.

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I wouldn’t change anything to this game, it’s perfect how it is.

What should be improved with the next version? Nothing, keep it just how it is.

Descibe the game in 3 words?  fun, creative, thrilling

Review on Colin’s Art Game

What was the most fruatrating moment or aspect of what you just played? The game wasn’t frustrating all.

What was your favorite moment or aspect of what you just played? I loved how the game fit in the setting, you got to walk around and talk to people. However, you had to be minful of where those whom you were playing with were.

Was there anything you wanted to do that you couldn’t? I wanted more time to be able to accuse the theif, two minutes went really fast during the debate.

If you has a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?  I would add more art pieces (decks of cards) per round or allow them to be moved each round so it’s not at easy to rember where the cards are.

What should be improved with the next version? Adding more time to debate who the theif is, and adding a few more decks of cards, whether that is per round or overall.

Descibe the game in 3 words? Interactive, mysterious, fun

Evelyn: Tasty Travel Review

Overall, unique and interesting concept that is easy to understand. Here is some feedback to consider:

Something I would change about this game would be the path. Consider theming– latitude/longitude lines? Airplane flight paths? Also maybe bigger path with more stops? Maybe cooking tiles? Also, if you start in certain locations, you have a significant advantage

In general, we got in a pickle with ingredient possession. How do you reset? Cooking Pot? Ingredient limit in the hand?

Side quests/Objectives? Like in ticket to ride, having other objective cards that have point assignments. With the cards, consider matching the ingredient illustrations on the recipe cards

Vary the point value for the recipes.

I love the idea of a market.