Week 4

My prototype I am working on is a drinking game. Not 100% sure if I am allowed to do this or not but its been a blast making it so far. Obviously I can not play test this in class, so next week when my friends come up I will let them play it and give me their opinions. The main reason I decided to do this though is that I love whenever I can sit down with my best friends and play a game like this. The goal obviously is to drink but I also put more heartwarming cards in it so maybe every now and then you can get a compliment or two. I think this will be an iteration of the game Kings Cup. Whatever the case I’ll post an update whenever this is finished.

5 Ideas for Simulation Games

  1. Student Simulation Game

Go through a college campus of your choice. Pick from being the star QB to a frat brother on the coolest frat. Go around college life how you see fit for your choice.

    2. Celeb Simulation

    Be any celeb of your choosing and live in his or her shoes and see if you can keep up with their busy lifestyle

    3. Judge Simulation

    You are the best judge for a bunch of high profile cases. Whose side are you gonna take? And how is that going to affect the world in the long run.

    4. Presidential Simulation

    You are the president of the United Crates. You will be presented with very intense situations. How will you deal with them. Will you keep the Crates safe of will you start another World War with Crusha.

    5. Mob Boss Simulation

    You are the mob boss of the biggest mob in NYC. Try to stay away from the police. Deal with the mob and the business while trying to raise a young impressionable daughter.

    Week 3 Game played

    I played Dumb Ways To Die, to be honest I played this a lot growing up with my friends because we thought it was really funny. The main thing is that we played each other to see who would get the best score. Does make you feel bad or wonder what its like to be in their shoes. Other than that its a fun little game to play.

    Week 3

    Day in your shoes: Players live a day in the life of an other player. Goal is to feel empathetic for other player.

    Silent Conversations: Players communicate through body language. Game revolves around a social challenge.

    Helping Hand: Help the player throughout their day. Goal is to show kindness.

    Perspective Shift: Players must solve problem based on the certain character. Game highlights the point of viewing multiple viewpoints.

    Letter to a Friend: Gift a letter to any of your friends. Game shows how human show empathy and emotional connection.

    Week 2

    Debate Simulator: Game that requires you to persuade the npc on changing their opinions for the election.

    Empathy Experience: Tell life stories and get a different reaction from other people. Goal is to change players perspective on stories.

    Mind Benda: A game that challenges their understanding of reality. Requires players to think outside normal patterns.

    Identity Crisis: Player can shapeshift into different forms, goal is to find out why the player transformed into that shape.

    Echoes: Normal story game but as the game goes on the choices you made keep stacking and stacking ubtil the game is almost unbeatable

    Discussion: Doctrine – Cognitive Task Analysis, Full Spectrum Warrior, and Medical Simulation

    Cognitive Task Analysis (CTA) is a method used to break down complex tasks into smaller cognitive steps, helping individuals learn and apply skills more effectively.

    Full Spectrum Warrior is a military training simulation disguised as a video game, developed to teach soldiers tactical decision-making under pressure.

    Medical Simulations use virtual or physical environments to train medical professionals in procedures, crisis management, and decision-making. These simulations allow learners to practice without real-world consequences, reinforcing procedural memory and critical thinking under pressure.

    Full Spectrum Warrior is a military training simulation disguised as a video game, developed to teach soldiers tactical decision-making under pressure.

    Medical Simulations use virtual or physical environments to train medical professionals in procedures, crisis management, and decision-making.

    What are the challenges a team faces when working on an educational game?

    Balancing fun, education, and accuracy is difficult. Game designers want engaging mechanics, while pedagogy experts focus on structured learning


    Vetoed Game Ideas and Issues of Scientists, Pedagogy Experts, and Designers: Scientists worried about oversimplification and misinformation. Pedagogy experts focused on aligning the game with learning objectives. Designers feared that too much educational content would make the game boring.


    What the Team Learned from Playtesting Their Prototypes

    Playtesting showed how players interacted with the game


    How Playtesting Resolves Conflicts Among Team Members: Playtesting provides real user data instead of opinions. It helps team members see what actually engages and educates players. This shifts discussions from personal preferences to objective improvements.

    Simulation Game Ideas

    Simulation games

    • No before you go driving simulator – This would be a driving simulator for people who have driving anxiety and it could help them practice routes that they may need to drive so that they are already familiar with the roads and the surroundings and any interesting traffic situations. The game would not include any crashes or really any consequences because I want the driving experience to be presented in a way where it is not this scary terrifying thing where you feel like you’re going to die. I think there also could be a mode where you can practice certain situations and other things. For instance, one situation could be what do you do when you get pulled over by a cop or what do you do if there is an ambulance coming or your windows fog up. For a little more context, I have experienced driving anxiety and I often study and try to memorize my routes before I even take them on Google Maps and Streetview. This would help people like myself and even first time drivers. To gear the game even more towards anxiety, I think the game could include tips to help reduce anxiety while driving, especially because judgment can become impaired at a certain point. 
    • City Girl Simulator – This game would simulate what it’s like to be in a city alone as a woman, including the catcalling and dangerous situations that a lot of women unfortunately experience. This would be mostly for men to emphasize with women. 
    • Get a Job – A simulation about the process of trying to get hired as a minority (especially relevant now)
    • Overstimulation Simulator. simulating what its like to be overstimulated in different situations to show people what its like who don’t really experience that feeling as much as other people. 
    • Food allergen simulator. people would try to live like they have specific food allergies and dietary restrictions to see what other people go through, especially those who have celiac disease and may need to worry about food cross contamination. This could be something that is playtested irl. 

    Other game ideas 

    • Garden Sabotage from last semester but it’s with a native plants and flowers and invasive bugs to teach people about the importance of biodiversity and maintaining a good native plant garden and why invasive bugs are bad 
    • State park conservation game this is similar to my National Park game idea but It would focus on more local parts even though those aren’t going through a lot of stuff right now with laws but it would teach people the importance of maintaining them and what they’re good for and it would get people to know about some of the different outdoor spaces that are in Pennsylvania and in particularly the side of the state and I think it would be effective because it would present some more local effects as even national effects can feel really distant from people
    • Turning my mural into a game of hide experience where people can learn about the stuff that I’ve studied with myspace and a can show the benefits of trees it can show how art can be a powerful tool for social change and really just get people to experience my work on another level instead of seeing and reading about it
    • Game about managing your emotions and daily tasks. You can only manage so much and do so many things so you have to make difficult sacrifices like do you do your homework or do you go to someone’s funeral it’s the really difficult decisions whenever you have a busy life and you are a college student and you have a lot going on
    • A 2 player or 2 team game about one side being the government the tries to surprise the general public’s protests and revolts and tries to stop it from reaching mainstream media and the general public just wants their causes to be heard they want to be seen and they want change to be made so it’s just a battle between these 2 opposing forces
    • we all make mistakes – party game where you share something you’re ashamed of, embarrassed about and regret. leads to an open discussion that its okay to make mistakes. 

    Playtest for Reese – Faction Fun

    • What was the most frustrating moment or aspect of what you just played? Just learning all of the specifics with the rules. The concept wasn’t hard to grasp but there were a lot of little exceptions in the rules that made it difficult to not have to constantly refer to. The game was really well put together though. 
    • What was your favorite moment or aspect of what you just played? I loved the 3D printed pieces and tiles. The game looked and felt really put together. 
    • Was there anything you wanted to do that you couldn’t? I kind of wanted the first connecting settlement to the original settlement to allow me to get a new pawn because it just made more sense to me that way. I also wanted the mountains to be worth trying to conquer, but they were just too hard to roll for. 
    • If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I think just simplifying it to make the game more easy to understand off the bat. I think that placemats/reference cards could help with that. 
    • What should be improved with the next version? I think more cards could potentially be added, but mostly just simplification of some of the rules to make it easier for first time players to understand. 
    • What was the game’s message? The game was about colonization vs native peoples. I feel like it was a commentary on colonizers taking over natural land and indigenous settlements and the game could have leaned into that even more. 

    Describe the game in 3 words. Strategic, thoughtful, interesting

    Game Maker Play Notes Part 2 Sammy Homer

    First version:

    This game is a card game that was originally called Animal Pickup which had player’s pick-up abilities and have a chance of getting animal cards. Once you get all of your colored animal cards then the player win.

    I realized I needed way more ability cards with different uses, less animal cards, and a way to get different colored animals out of a player’s hand

    Second version:

    I change the name to Critter Picker and change the goal to have 2 sets of colored cards to win (instead of specific-colored cards). I’ve also added abilities to animal cards that only activate if the player has the specific color. Additionally, I made it so there’s an animal pile and an ability pile instead of it being intermingled.

    I realized I need a better way of showing the animal pile vs the ability pile as well as adding or lessening some ability cards. I’ve also realized having 2 sets of colored cards may be a bit much especially for 2 players. Additionally, I need balance some card abilities and have clearer instructions (especially on the cards)

    Evelyn: Simulation Game Ideas

    1. Elderly Simulator: a VR simulation experience to build empathy for the experience of the elderly. Movements and actions would be altered to resemble the reality of their situation.
    2. Civil Engineering Simulator: build bridges, roads, and other constructions and see the simulated effects on the environment and community. Experiment and alter traffic signs to better regulate traffic flow.
    3. Detective Investigation Simulator: see the clues, solve the crime. the game simulates the experience of investigators. Investigate the crime scene, interrogate witnesses, and do outside research to solve the crimes.
    4. History Time Travel Game: travel through history in VR and experience that time period. Perhaps players could be sent to a time period and observe happenings to answer trivia questions.
    5. Hurricane Relief Simulator: See the immediate effects of a hurricane on both the social wellbeing and physical state of the community. Help initiate recovery and rebuild the communities with proactive measures to prevent further destruction.

    Sara Estus – Simulation Game Reviews

    Full Spectrum Warrior: As a person who doesn’t play shooter games, I think for its time, FSW is a really interesting and involved way to resolve a need for team cooperation and basic army tasks, such as how they move from different spaces and focus on the whole teams lives, rather than the comparison of (at least what I know) about games like Call of Duty, where it’s every man for himself. Giving a whole review on graphics and implications seems a bit unfair due to the judgment of time and what we have in terms of quality today. However, for 2004, the graphics and mechanics are top tier. I hope those who were made to play it enjoyed the experience, even though a realistic game about war isn’t exactly what I would consider fun.

    SIMULATION GAMES: (Personal)

    Stardew Valley: Though many wouldn’t first consider Stardew Valley to be a simulation game, this game has a super special place in my literal SOUL. I can NOT recommend this game enough for anyone, because it just brings so much comfort and joy in a way games like Animal Crossing and Sims could otherwise not. To explain the game briefly, players begin the game as a worker in a corporate office job, they are feeling really dissatisfied with life and want to experience something more. SO (skipping a lot of details) players inherit their grandfather’s farm and must begin bringing life back to what the farm once was. This game goes on luck, income, spending, and other factors like farming, fishing, mining, and combat. It is a really sweet game, and a lot of hardcore fans will go into depth on how to play and what to do, but really the game just takes a little googling, and some relaxing!

    Surgeon Simulator: I think for many of us, this was our first experience with a straightforward “Simulation Game” as many Youtubers at the time tried the game out, long before many of us could play it. The game wasn’t so much focused on being a “perfect surgeon” but more a humorous view on how poorly things can go so quickly.

    Sara Estus – 5 Simulation Game Ideas

    1. VR Life improvement game, In this game, users will be able to go through a series of books that touch on various topics that some may not have the chance to learn, such as changing a car tire, tying a tie, and basic first aid, as well as how to make (various foods) This VR gives the idea of “hands on” without needing to rely on the help and coaching of others. The books allow users to choose from various tasks based on their personal goals, and then the “game” begins by putting users in a virtual setting where they will begin. Think of it as Duolingo, and Cooking Mama, but you don’t deal with a pesky bird, and no mom will be disappointed in you for messing up!
    • Plant Meditation, This VR game essentially allows the player to become a plant in simulation. They get to choose what plant they are, what color pot they are in, and a general location in the world, as well as the time of day and season. This game uses sensors to track heart rate and breathing and will give players the ability to unwind and meditate. The goal of the simulation is to have calm breathing, thoughts, and be still, once users match this state, their plant will slowly grow, begin to flower, and thrive.
    • To be with Fauna, This VR game allows players to experience forests and nature through the eyes of various animals. There is no solid goal in this game other than to walk around, see the sights and observe different animals and plants. Players can also switch between animals to get unique views, like going from a black bear to a hawk.
    • Depression Nap, this game creates a simulation of what it can be like living with extreme depression. The player starts the game by waking up in a dimly lit room that is almost completely trashed. Throughout the game, players will slowly get achievements by cleaning the room, reaching out to friends, and generally trying to get life for the character back in order.
    • A walk-through life, this is a collaborative game where various people will essentially record a day in their life and allow users to experience a different life, culture, and situation through the eyes of others. Think of this as a playable “A Day in the life” video. There can also be a feature where multiple choices are made so players have a more choice based experience depending on what interests them.

    Game Review Mason T, Maria W, Aleah D

    Created by Mason Tosadori, Aleah Dudek, and Maria Wack 

    • First Version
      • What we originally made
        • A 2 player game that consisted of 4 different classes to play, each character had a male and female model.
        • Each character had 6 abilities, numbered 1-6. Moves 1-5 for each character dealt flat damage, and ability 6 was a special move specific to each character. 
        • Each character has a passive ability that would help them throughout the game.
        • Players would each pick their character and then play rock-paper-scissors to see who goes. Whoever won would roll their die and attack their opponent. The opponent being attacked did not do anything for that turn. 
        • Once that attack is over, the players would play rock-paper-scissors again. The game would end when someone reached 0 health. 
      • What we learned
        • We learned that some of the passive abilities were too strong, while others were too weak.
        • Some characters repeatedly healed and became too strong.
        • The various characters blended together, and we wanted to create differentiation.
        • Players had questions about some of the wording.
    • Second Version
      • What we changed
        • We added alternate names for the characters and created specific cards for them (ex. Rogue and Assassin). The characters were the same but given different names, which gave the illusion that there were more characters to choose from. 
        • We added a defense system. Players could now roll a dice while being attacked to reduce damage and still be active during the game. 
        • We changed some of the passives to make them more balanced, as well as added cool new abilities for the defense system. 
        • We made it so there would be max health so a character couldn’t keep healing and accumulating health.
        • We reworded some rules and made them more specific so that the rules were more defined.
    • What we learned
      • We realized that the knight’s shield needed to have a maximum.
      • We also learned that we should lower some of the Rogue’s defensive abilities. This would fit the character more and balance the game.  
      • With the defensive system, the games would take a little longer, but this ended up being a good thing. It gave the opportunity to create epic moments of dodging and reflecting damage to have a comeback. 
    • Third Version
      • What we changed
        • We reprinted the player cards to be smaller.
        • We increased the attack DMG for the Knight and Paladin and adjusted their passive attack because their shield was initially too powerful.
          • Shield is now separate from HP, and a max shield is set at 10.
        • We lowered the Assassin/Rogue characters’ defensive abilities.
        • We also wanted to add a token to use as a reminder for some of the abilities, mostly the Rogue’s abilities. The abilities would occur later in the game and not during the turn that it was rolled. This caused players to forget to use it.