Video Crit Notes
4D video
Video Critics notes
4d Rule Video
The Perfect Human
Perfect Human
Educational Game Questions
- What are the challenges a team faces when working on an educational game? Each team member might have different priorities within game production. Content experts might want in depth background text, game designers want an interactive and compelling experience, while pedagogy experts believe it must be the ultimate teacher. The challenge is coordinating expertise and perspectives to create a final product that balances them all.
- In the case study team members vetoed each others game ideas, what were the scientist’s, pedagogy expert’s and designer’s issues? The game designer immediately dismissed game ideas proposed by the pedagogy expert and scientist because they did not constitute “a game.” The scientist immediately rejected many of the game designer’s ideas because the science was incorrect. The pedagogy expert didn’t like the idea of levels as it inhibited learning
- What did the team learn from play testing their prototypes?
- The scientist learned that extinct animals are not so intrinsically interesting that players will want to learn more about them naturally (solution: less educational information immediately provided rather than a lot of optional info)
- Levels were needed for motivation and maintained engagement
- A certain card mechanic was not adding to the learning benefit in replayability so it was substituted
- Reduced irrelevant information that distracted and decreased engagement
- When more customized feedback was provide to users, they felt more engaged and like they were learning more.
- How does play testing resolve conflicts among team members? Game testing is an objective way of proving what works and what does not. It actively tests each person’s perspective and proves its value.
Obstruction Video – Chambers
Barrel of truth play test
Rees
1. What was the most frustrating moment or aspect of what you just played?
The fact that there wasn’t a clear enough direction with the game
2. What was your favorite moment or aspect of what you just played?
The fun in this game primarily came from the social aspect of finding out what everyone said about each other
3. Was there anything you wanted to do that you couldn’t?
There wasn’t necessarily any game mechanics besides listen and write, which I can get down with but at the same time I am a sucker for something fun that still makes me think.
4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
I would try and give more prompts each round and make it so that players felt like there was more of a structure behind what was being asked, so that it didn’t feel like the moderator was just trying to make us jab at each other’s throats for no end purpose. Again, I’m okay with us jabbing at each others throats as long as there’s still a clear reasoning as to why.
5. What should be improved with the next version
Just more direction really, maybe add some more in depth mechanics. Aesthetic was cool af though.
6. What was the games message
I think the message was to see how “friendly” everyone truly is when we sabotage each other directly for no ulterior motives.
Barrel of truth play tester
1. What was the most frustrating moment or aspect of what you just played?
I wish there was a list of prompts that were decided before hand.
2. What was your favorite moment or aspect of what you just played?
Giving each other complements and sharing kind words
3. Was there anything you wanted to do that you couldn’t?
I wanted to see a set of rules or at least an objective layed out
4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
It would be cool if each player took turns prompting other players to see how much they know about them. The game we played was more of assuming things about each other other than seeing how much you know about another person and discussing it/ sparking a conversation
5. What should be improved with the next version
rules, prompts, objective
6. What was the games message
not really sure? To see what people would write down if they knew it was anonymous
Cry me a pond playtester
 Questions to consider during play and answer after play.
1. What was the most frustrating moment or aspect of what you just played?
The only thing that was frustrating was when there was another dice added and it confused me. I didn’t really know what was happening then but then we went back to one.
2. What was your favorite moment or aspect of what you just played?
My favorite moment was when we all got to share some of our experiences with one another and relate to each other.
3. Was there anything you wanted to do that you couldn’t?
Maybe some sort of time element when sharing experiences?
4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
Maybe remove on the cards that all players should answer if the whole game is social and no individual card tasks.
5. What should be improved with the next version
Adding a time aspect? Arrows on the game board? I was confused what lily pad to go to next
6. What was the games message
Socializing/ sharing experiences/ relating to each other/ being supportive
7. Describe the game in 3 words.
- cute
- calm
- social
game reviews week 9
Cry me a pond – Amber and Sarah
- What was the most frustrating moment or aspect of what you just played? their was a lot of discussion but it was a lot of throwing out things so it was hard to try and get my word in cuse i want to say something but I’m afraid that when i do people are going to be upset that i ruined their conversation and a lot of the conversations dragged into long stretches of just few people having a conversation before we could move along with the game.
- What was your favorite moment or aspect of what you just played? i liked the art a lot.
- Was there anything you wanted to do that you couldn’t? play the game, but that’s not in a ” the game didn’t work so we couldn’t play” its meant to be a discussion game and that’s just not a genre of games that i enjoy. It did what it was supposed to do and strike up conversations.
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? make the board bigger, or make it circular move so it could go infinitely instead of having to go to one side and then moving it in the opposite direction. you could make it a kind of whirl pool and the outside is happiness and the inside of the whirl pool is depression and have the lily pads around near the edge of the board.
- What should be improved with the next version? how we move with the dice, when you answer the Ames cards( is it jut the person who rolled that answers the question or is it a group discussion),
- What was the game’s message? the message of the game is to be mindful about your mental state. but i like to think its just that Ames is a vengeful spirit trying to do us bad lol.(not for real, love Ames)
- Describe the game in 3 words: adorable, talkative, mindful
Barrel of truth – Collin
- What was the most frustrating moment or aspect of what you just played? the most frustrating aspect was people making things that were just people being honest immediately be something bad, not everyone has the same opinions as others. and when things are written its hard to give disclaimers or tone indicators to the words on the page so not everything written means it how it is said by a different person.
- What was your favorite moment or aspect of what you just played? i liked being able to comment on what people said about me in particular, it was only like one thing but it was still fun.
- Was there anything you wanted to do that you couldn’t? its not necessarily something that i couldn’t do but something that i felt i couldn’t do. like i didn’t say somethings that i thought about saying because i didn’t know if that would affect someone or by saying it make people see someone differently.
- If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? i don’t necessarily think anything need changed but if i were to change something i would make it so everyone is writing things about the same person every round and that Peron gets to see what everyone thinks of them.
- What should be improved with the next version? prompts, better cards
- What was the game’s message? i think the games message is about how anonymity can change how people talk about someone and how easy it is to skew information written based on how you perceive the world based on how the creator meant it.
- Describe the game in 3 words: fun, writing, truths
The Barrel Of Truth Playtest
What was the most frustrating moment or aspect of what you just played?
Not understanding the game/having no rules going in.
What was your favorite moment or aspect of what you just played?
Listening back to all of the players responses.
Was there anything you wanted to do that you couldn’t?
I wanted to know who wrote certain answers.
If you had a magic wand to wave and you could change, add, or remove anything from the experience, what would it be?
Have it so the players take turns generating the prompts to respond to.
What should be improved with the next version?
Have some guided directions/rules
What was the game’s message?
Anonymity breeds negativity
Describe the game in 3 words.
discussion, honesty, negativity
Cry Me a Pond Playtest
- What was the most frustrating moment or aspect of what you just played?
Not knowing what dice rules we were using.
- What was your favorite moment or aspect of what you just played?
Having discussions with the team from the card prompts
- Was there anything you wanted to do that you couldn’t?
Not really!
- If you had a magic wand to wave and you could change, add, or remove anything from the experience, what would it be?
This is kind of silly, but it would be cool to add a border to the pond board so you can tell it is a contained body of water.
- What should be improved with the next version?
Either add more spaces or have the players not move as much.
- What was the game’s message?
To empathize with one another and share memories for the sake of talking about emotions.
- Describe the game in 3 words.
Interpersonal, Empathetic, Simple



