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Be the first player to collect four matching cards of the same number, person, or suit guided by fate and fortune.
After following the fortune teller’s action:
Depending on how the turn goes:
If the draw pile runs out, shuffle the discard pile to create a new deck.
The first player to fulfill three Wishes (collect three complete sets of four cards) wins the game. Their fate is the strongest!
Braindump:
Materials:
Sort of go fish
Rules:
Take fortune teller select from coin, sword, cup, and wand
Spell one opening and closing each section with each letter spelled
Chose number from the spot left open
Open that section
Read aloud your action
Keep that card in your hand
Select a player
Ask them if they have the same number/person and or suit
Collect all that player has
Discard all cards
Pick up new set or 7
If the ask is unsuccessful
Discard all cards except the one you used in that turn
Then pick up 6
Other player that was asked to replenish hand
Continue with this process until out of cards then shuffle the discard pile
Concept: Compete to fulfill “repair orders” with limited dice rolls
Gameplay:
Each turn players all choose a new Repair Card each round rolls the device. Collect the money if you ruled the specified number on the card. Choose a Tool card and roll again. Follow instructions on Tool Card if applicable. If there is opportunity, role one last time. Collect all money for complete Repairs.
There are 10 rounds.
Winning:
Richest repair shop after 10 rounds wins
Group: Maria Wack, Zach Dunlap