- what learning games have you played? can you categorize them by the theory of learning types: behaviorism, constructivism, constructivism or social nature? if you played more than one which was the most effective? the most memorable was Mavis Beacon Typing and speed math tests in elementary school. Both of these were behaviorist. Essentially, the goal of both was to make you more effective and fast at a skill.
- is gamification bullshit, what is ian bogost’s argument and do you agree? where have you encountered it outside of class and what was your experience? Bogust believes that marketing has abused the use of gamification in their business strategy. I disagree with him. I think that applying gamification to business strategy motivates workers and sets practical goals and milestones. Outside of class, I have seen gamification in some e-commerce apps – specifically temu and shein. They utilize mini games in apps to trick users to think they can earn and win free items (when in reality they need to share the app or do some outside marketing for them to win the items). They also use check-in bonuses and points systems.
- What is a serious game and why aren’t they chocolate covered broccoli? a serious game is a game are intended for education or professional development. Matthew Farber believes chocolate-covered broccoli games are those that poorly engage users and have bad design. Perhaps they do not have game mechanics that are on par with main stream games.
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I 100% agree with the Temu mini-games! I almost blocked that out of my mind with how annoying they were! Thank you for reminding me to continue to boycott Temu xD