Game themes
- Dinosaurs
- Explore evolution and mass extinction
- Possible bad days, things that go wrong, bad luck
- Showers, bathing-routines, products,
- Blanket forts
- Snoring, sleeping positions, amount of blankets
- Trash—recycling, landfills
design courses, syllabi, schedules, resources and policies
Game themes
Game design
I chose to visit the Puma website. When first visiting, the home page with featured products pop-up. I knew when I got to the site that I wanted to look at the women’s products. It was very easy for me to find, located at the top left of the page next to the Men and Children tabs.
After reading the first couple of chapters in “Don’t Make Me Think” I actually realized how much thought is put into mapping out a site. The first chapter talks about getting rid of “unnecessary thinking” for the user of the website. When I went to puma.com, I really didn’t think at all about navigating my way through the site.
Another thing the book mentions is the concept of “scanning.” One of the reasons we do this is because “we’re usually on a mission.” As soon as I read this assignment, I went straight to Puma’s website to find shoes because I was on a “mission” to do that. The second reason is that “we don’t need to know everything.” This is very true. I would say more than 80% of the time I’m only really interested in what I needed to find.
These chapters made me realize that user-friendly websites are a necessity. Especially in the case of a successful website!
Audrey Miller
The three board games played this week were Pandemic, Takenoko, and Impero. During the game Takenoko, we played in 4 groups of 2. This game took contribution of all players for one team to win. It was a very confusing game because each icon had a specific type of move to make and we had to keep referring to the instructions to remember. While playing Takenoko, it was obvious that the game was made around the story and the images on the game pieces were well planned and executed. The mechanics of the game seemed to be the final thing the game designers thought about. It was hard to follow at first, and every question we had, the answers were not in the instructions. The next game we played was Pandemic. This game seemed to have a lot of setting up, that was only needed for one person. After the game was set up, we just jumped into the game and didn’t read the directions because one player already knew the rules and just taught us as we went along. Pandemic was definitely and easier game to play but required everyone to contribute. Instead of one person or one team winning, everyone won. We didn’t play the whole game because we ran out of time when the other group was done playing Impero. But we finished the round with curing 2 dieses. The next game played was Impero. All the instructions were in Dutch or French or who knows what. There were a set of English instructions, but they seemed to be just google translated over because we felt as if it was missing more information. The directions told us to start somewhere that was not specified on the board, and the board had these little arrows on them that we couldn’t figure out what they meant. This game was over all insane. It was not a quick game to play. It took us about 20 minutes to play it. The other thing was we didn’t know how people won. We understood that if you take over a continent then you won that way, but the point system was not right. Then the six cards that sat on the top of the board that you could either pay for or get one for nothing, didn’t seem right to me. Because in my mind, of course people are only going to take the free cards because who wants to waist their coins when having more coins might mean something in the end. Just over all it wasn’t a good game and it needed some t.l.c.
Chess Board Game Ideas
Game Reviews
Dominion is a card game in which players must build their decks and use their current hands to their advantage. We started the game very skeptical of the many decks and purposes of cards. As we played we each slowly pick a strategy of cards we should buy or get rid of. The pacing of the game seemed well divided between the beginning, middle, and end of gameplay. We start slow in order to learn the rules and grow confident in the system by adding cards to our decks. The middle of the game seemed to be when we ran out of the first or second deck of cards. The end felt near when each player started scrambling for estate cards before the third deck ran out. No one really could tell who was the winner until each counted their estate cards.
Munchkin Gloom is a card game whose theme is a miserable story for each character. Players goals are actually to kill their own characters before the other players. This humorous game can be fairly competitive and fast-paced with each player only having 4 characters to kill. Each action card and retaliation card adds an interesting storyline or twist that makes the game a fun experience.
The two games we played in class this week were Gloom Munchkin and Dominion. Playing Gloom Munchkin didn’t exactly make me feel gloomy. But now I see why it is called gloom. Because you have to kill off your own characters and who ever kills off all their characters first basically wins, unless you do not have as many points as someone else. From what we learned, is that you should not kill off all your players so soon. If you keep adding up your points first, then killing them, you will have a better chance at winning than someone who kills all their characters first. Because if the first thing you do is kill them, you might not have that many points. So, it’s a game of strategy and skill. You must pay close attention to what everyone else is playing so you do not make any mistakes. Sometimes it’s just luck of the draw and you end up making a mistake because someone picked up a new card that ruined your plans. But in the end, everyone has a gloomy day because they just killed off their own characters for their own self benefit to win a game. We were able to play this game a couple times because our first round went too fast because we all played cards that ended the game sooner and we didn’t have that high of scores. In the game Dominion, you must dominate and own everything. This is a super long game we only got to play for what seemed to be like 30 minutes. As soon as we all started to pick up on the logistics of the game, class was over! I think we made it into phase 2 of the game by that point because we were out of one deck of cards, and we all were starting to buy points and more gold and the higher-ranking cards. I do want to know what it would be like at the end of this game because it is all about how you play the 5 cards you have in your hand and if you play them right you will have a good chance that turn.
I have chose to do my website review on the site: Amazon.com. I have chosen this site because not only am I familiar with it I would assume most of you are as well. Amazon is a huge site with many different accessible settings. They are also an international site giving them even more complexity. I decided to go onto Amazon and add a micro SD card to my shopping cart and hit checkout. Up to this point everything was straight forward and easy going. Having a small insight on coding, I now understand even the simple action of clicking the “check out” button would be an extremely complex process. In the reading they mention about self explanatory items and how this is effective to a great website. I think Amazon has done a great job at this because everything is easy to find and simple to navigate. Once you actually hit the check out button it takes you to the part where you you put in your shipping information and once again everything is easily accessible and then you hit place order. I personally think Amazon has one of the best e-commerce sites out there and this is a reason why they remain at the top.
Hannah Daman
Professor Ames
Review 1
January 24, 2018
For my first review, I chose to use eBay. I honestly use eBay a lot. Probably on a day to day basis. EBay is very simple to use. To search for an item, you want you tap on the little magnifier labeled search, and type in the name of an item or a keyword associated with that item. Next you would tap on the picture of the desired item to further inspect it. After you decide if you want the item or not you would tap on the big blue button that says either “Buy it now”, or tap on the button just below it that says “Add to cart”. EBay doesn’t make you think at all when you are searching for anything which can be a dangerous thing for a shopaholic. They have inserted the most basic of functions onto their website and mobile app to ensure that customers of all ages can see what is on the screen and also can understand how to manipulate it. The most important things on the site are displayed at the bottom of the screen sorted in little tabs. These tabs can let you travel to your profiles home page, a page with products based on your previous searches and purchases, notifications from the site or people you bought items from, and also gives you an option to sell items yourself.
Krista Johnson
Intro to Web Design
Review #1
1.24.2018
The e-commerce site I chose was JustFab.com. When you first enter the site there is a homepage displaying all of the sales currently going on. I clicked on a picture which brought me deeper into the site. I clicked on the heels section in the now visible menu bar and it took me to a long page with different heels to choose from. I chose a pair and then I was directed to a page that had just that heel on it , the close up pictures , how tall the heel was, the price ,etc. I then clicked “add to bag”. A small notification popped up letting me know that that item had been added to my bag. From there I could choose to continue shopping or proceed to checkout. The JustFab site had a homepage but didn’t show a menu bar at the top until you logged in or clicked on one of their shoe sale pictures which I didn’t think was user friendly. I think that could be a bit confusing for the user when trying to find something specific. Another downside is that there is no search bar on the homepage either. As far as the notification popping up asking to proceed to checkout or continue shopping , I think that was a great feature, and you can quickly get to either page, I didn’t have to think about the actual purchasing of the item. Overall I think JustFab should improve their homepage and make it easier for users to find items quickly.
Flux: This was my least favorite of the games we played. It was very complex and easily became confusing. What I did enjoy about the game is that there was (almost) constantly a new task to complete or rule to follow.
Hannabi: This game was especially interesting because it required everyone to work together. It was a game of trust. You must trust the instinct of your fellow players in order to win the game.
Love Letter: This was my favorite game of the three. Its very interactive but easy to understand. I like that it has a very laid out story to follow. It makes the game more interesting and easy to connect to.
1. [Love Triangle] 3 to n players. Each player attempts to confess their love to the person to their left. The first person to confess wins. In order to confess, you must have a certain level of confidence, your love must have a certain level of trust, and you both must have a certain level of charisma. These stats can be altered by cards.
2. [Pawn] ~4 players. Players need to meet a certain gang quota, and do so by “robbing” the deck and each other. Some cards are item cards to be pawned at the end of each round, and some cards are action cards that interact with item cards. Not meeting the quota at the end of a round, or being caught by police, results in elimination. Item cards have certain characteristics that makes them easier/harder to hide or worth more/less. Winner is last person standing.
3. [Math] 2-6 players. Players attempt to simple solve math equations that they themselves create with a deck of standard playing cards. Each player plays 1 card per turn, in a line following previous cards. If the card can be considered the “solution” to the previous cards, the player wins all cards on the table. A solution means that the previous cards can add or subtract to equal that card, and the player chooses the operators and order of operation. Whoever wins the most cards at the end wins.
4. [Witness Protection] 3-6 players. Players work together to find and kill the witness card. An entire deck of action cards are dealt, then a smaller deck of characters are dealt. One character is the “witness,” and whoever is dealt the witness is secretly the “rat.” Each player keeps their hand in order. Action cards are used to deduce the contents of players hands, to shuffle hands, and to kill characters. The “mobsters” win when the witness is killed. The “rat” after x turns or too many non-witnesses are killed.
5. [Crossroads] 3-6 players. Players use their devilish charm to bid on items and souls. Auction cards trigger a round of bidding for something. Action cards can steal other’s items/souls and impact the outcome of an auction. The player who acquires the most souls at the end of the game becomes the crossroads king, winning the game.
Game design
Reflection
week 2
1/16/17
Games Played: Munchkin Gloom and Dominion
The main focus for the games played this week focused on the different acts/stages that take place during the game. For the most part, every game is broken up into 3 acts (learning the rules/familiarizing oneself with the goal, 2. getting more comfortable with the rules of the game, and 3. (typically towards the end of the game) when everyone focuses on the goal and is completely comfortable). By playing these two games I was able to loosely pinpoint when these acts were taking place and changing.
Munchkin Gloom, simply put is Gloom under the art and humor of the Munchkin brand-which put a humorous twist on the game itself. This game is card based, and each player is assigned a set of character cards. The overall premises was to kill off all of your characters while lowering their self worth. The person with the lowest score of self worth of dead characters wins. In my limited game experience, this was the first time I’ve seen the concept of losing masked as winning. Although the goal was set in stone, I did appreciate how there can be different approaches to winning the game. In one round of playing alone my group went through tactics of blackmail, throwing each other under the bus, prioritizing negative self worth or prioritizing the killing of characters. Because of this aspect it is anything but a game where you can keep to yourself and bank on luck. It forces you to take notice of your teammates hand and strategize. The most enjoyable aspect of this game was clear to everyone, the transparency of the cards that allowed moves to be played on top of one another by either enhancing or negating a character. This mechanic was very original and intriguing- I’d love to be able to incorporate this type of ingenuity into my own game design in the future.
As far as the acts were concerned in Munchkin Gloom the first act of the initial understanding of the rules and concept was a little slow at first and definitely took the longest. The instructions on the cards were most helpful in this instance and made us communicate and talk out the game with the other players. After the first act transitioned into the second the pace picked up and we very quickly skipped our way to the last act.
Dominion took some getting used to personally. The overall concept was to collect money to buy cards that acted as tools which in turn yielded more money. Then with all that money you buy victory points. In order to win this game you must have the most victory points, however the game ends when certain stacks of cards are depleted. What I liked about dominion is that there are so many possibilities for different strategies and options of games to play, therefore it doesn’t have to be the exact same strategy and routine game after game. The acts during this game make me wonder if they are one continuous transition or if each player has their own variation. I struggled to latch onto a strategy for the majority of the game, therefore I feel that it is the latter. If given the opportunity to play more than once I definitely think I would gain a better sense of what to do and how to benefit but I think the different options and possibilities were slightly overwhelming at first which held me back in the beginning.
Guidelines: first choose a large eCommerce site like ThinkGeek, Puma, Fab, newegg etc, then search for a product you are interested in and place it in the site’s shopping cart. Because it takes a great deal of planning to create something that takes little or no thought to use reflect on how much the site made you think about this process. Refer to the reading and discuss how the site either makes it easy or not to find and buy a product you are interested in.
I chose to visit Amazon for my site review. When I got to the website, I was immediately overwhelmed. There was so much going on that I didn’t know where to go first. There was pictures and text everywhere. There’s no sense of hierarchy either. Once I saw the search bar I went and clicked the all button to see what was in it since it looked that it should be the first thing I should press on. Then a huge list popped out from it and I felt a bit anxious because there were too many options, there are too many categories and some of the categories seemed like they could possibly be combined with each other. So I ignored that and went to the search bar and typed in “shoe storage” because I have been looking for a storage space for my shoes. The products that showed were not what I was looking for. The products were coming from the category “Home and Kitchen,” which is far off from what I was looking for. The website clearly ignored what I was searching for and gave me products that were sponsored. So then I typed in “shoe shelves” and it was close to what I was looking for. So it seems like I have to be a little more specific about my search. The products did not look like it was organized in any specific way as well. Once I found the product I wanted to purchase, I clicked on the product and it took me to a page that talks about the product a little more. Once I’ve decided on the bag, there was a big yellow button that read “add to cart.” I clicked on it and it took me to a log in screen. I typed in my username and password to my account and it walked me through the steps to checkout. Once I entered in all of my information, there’s another big yellow button that read “place your order.”
Overall, I feel like Amazon could improve their website a little bit so that it is easier to navigate through and not as overwhelming. Not only could they make it a little easier to navigate they could combine some of their categories because there are many products that could be in 5 different categories and it gets confusing and makes the visitor feel dumb. A visitor should not have to think too much when going on the website unless they are thinking about what they are wanting to buy. I understand that Amazon is trying to showcase all of their products to their customers but it is overwhelming the way they did it.