Changes from GameTest 1 to 2
- Group vote for mispronunciation
- harder phrases to learn
- shorter timer to memorize timer
- Incentive to read culture cards? People aren’t reading
- Changed the end of the game from reaching 10 culture cards to returning back to home.
- Added 3x more phrases, trivia, and group cards.
- Added multi choice
Playtest 2 notes: 9 people played
Changes I will make for the next prototype:
I need to LABEL CULTURE CARDS
Change trivia card format – Put answer on the back of the card.
Tweak the group game mechanics. People can drop out of remembering a country. If players pass, pass until the next player knows them. If you pass, you are out. Also, if players challenge a country stated in this mini game, the player who landed on the space can google it.
North Korea is not on the Group Cards for “n”
Greenland is technically not a country… but everybody thinks its a country. Perhaps add a loophole that if majority thinks a “territory” is considered a country, it can count. This is only relevant if players challenge a country within the Group Game
Add back an alternative ending – now, to win, it’s the first player to 7 culture cards or when a player gets back to start.
Maybe add trivia cards for how to say a country’s name in their native language
I will add a player cap of 8