Thoughts-1-9-23

I like how this class picked up from last semester and how most of the class wasn’t taken up with reading the syllabus and doing introductions. I was also interested in the Painstation because I had no idea that game existed and how many people wanted to play it. During class, we talked about how some people are completionists and want to fully complete the game by getting all the achievements and checking every box, myself included. Another question that was asked was why this was, why do you feel you need to complete the game to that extent? I feel I want to get everything out of the game that is possible. I want to find all of the hidden elements of the game and check all the boxes. During class when Max was playing the flower game, I felt a little frustrated with him for not hitting/collecting all the flowers. Although, I don’t think you needed to get every single flower, just the flowers that glowed around them. The user experience wouldn’t change from not collecting them and you would continue to open/brighten more areas of the game. When I played Journey, I liked the aspect of the game by just following subtle paths that were presented and how easy it was to pick up on the game.