Today’s first class was pretty successful I’d say. Feels like we picked up where we left off in the first semester, but added some more intriguing ideas. I enjoyed the Calvin Ball demo. Although very loose and abstract, my dad read me Calvin and Hobbs before bed when I was little so I’ve always like it, so that connection was nostalgic for me personally.
The Painstation presentation was interesting to say the least. I had never heard of that until today, and was curious about a lot of the morals that surround such an idea. I asked in class
“how is that even allowed?” and Prof. Ames explained that there are waivers involved. Also, taking it a step further I tried to get into the rules and objective of Painstation, asking how you win, and questioning whether there are points involved or if the winner is the person less injured in the end. It helped spark an interesting thought and brainstorming moment in my brain for future projects: the idea that there doesn’t necessarily need to be points involved, but maybe things you can feel such as emotions. For example, the winner of the game is somehow determined by a certain level of happiness achieved through gameplay. I think that would be an interesting thing to play around with this semester.