Act 1: Rules are becoming clearer and with that the abilities to sabotage other players are becoming clearer. This is beginning to open up strategies for the game.
Act 2: One player has become the clear target for the next few rounds being up 2-0-0-0. I discovered it is better to go before a player you want out. It is much safer because once you mess someone you can get them out before they have a legitimate chance to. With the player who was up being targeted. It allowed everyone to catch up.
Act 3: Everyone by the final round was tied which made it interesting. There was no targeting of any specific player unless you had a vendetta. I drew the best card at the very beginning which sounds great, but actually is a problem. By this point everyone was comfortable with the stealing/peaking cards and the combo of peak and then steal or guess correct was a deadly one.