- Cards are numbered and can only have 7 at a time. Idea is to have the added up total the highest. You can also get cards that allow to steal randomly or selectively. Game goes 7 rounds total.
- Card game of mad libs where each card has a word/phase and must take turns piecing together a story.
- Separate into two teams. It’s a hockey card game where there are cards like pass, shoot, save, etc. The goal is to score the most times. You do that by placing down a shoot card and it not being saved. Go until cards run out.
- Red wire Blue Wire. Game where you have red and blue defusers. When a bomb is drawn it will determine which defused works.
- Geoguesser AR game. Game where there are cards in locations throughout the world. You must guess where you are on map. Correct continent gives points and correct country gives more. Correct area of country even more.
I like your second game idea a lot, but how do you win? Or is it just a game for entertainment and there isn’t a winner
I think your third idea is very interesting. It’s a unique way of turning a sport into a card game. I also think splitting a card game into teams is an interesting approach.
I concur with Amanda – the hockey played with cards sounds interesting. Play or replay Bang as I can see the bang and miss cards working like shots and blocks.
Mackenzie raises a good question, what constitutes a win? Do players vote or are points given out by single players each round like cards against humanity?