Players: 2–4
Time: 15–20 minutes
Goal
Manage your daily energy (“spoons”) and finish the game with the most remaining—without burning out or going into debt.
What Are “Spoons”?
Spoons represent your mental, emotional, and physical energy.
Each day you have a limited amount, spend it wisely, recover when you can, and avoid burnout.
Card Types
- Task Cards (Work, School, Chores)
→ Cost spoons, earn points - Self-Care Cards (Sleep, Exercise, Mindfulness)
→ Restore spoons - Support Cards (Friends, Therapy, Family)
→ Protect or assist against stress - Stress Cards (Anxiety, Overcommitment, Events)
→ Drain spoons or create negative effects
Setup
- Shuffle all cards into one deck
- Each player starts with:
- 10 spoons (this is your max)
- 0 Spoon Debt tokens
- Deal 7 cards to each player
- Keep spoon counts visible
Round Structure
Each round follows these clear steps:
1. Choose Cards
- Each player selects 1 card from their hand
- Place them face down
Important:
- You may play up to 1 card per turn
- If you play 1 card, you must be able to afford all the spoon costs
2. Reveal Cards
- All players reveal their chosen cards at the same time
3. Resolve Cards
Resolve cards in this order for clarity:
- Support Cards (protection is set up first)
- Stress Cards (apply or attempt to counter)
- Task Cards (pay costs, gain points)
- Self-Care Cards (restore spoons last)
4. Update Spoons
- Apply all spoon gains and losses
- If you drop below 0 → trigger Spoon Debt (see below)
5. Pass Hands
- Pass remaining cards:
- Left on odd rounds
- Right on even rounds
6. Repeat
- Continue until all cards are played
Card Rules
Task Cards
- Cost 1–3 spoons
- Worth +1 point each (tracked immediately or at end)
- If you cannot afford the cost, you must:
- Still resolve the card
- Take Spoon Debt
Self-Care Cards
- Restore 1–3 spoons
- Cannot exceed 10 spoons (your max)
- If you play multiple, effects stack
Support Cards
- Played before Stress resolves
- Can:
- Reduce spoon loss
- Cancel Stress effects
- Help another player (if specified)
Clarification:
You may only use Support cards the turn they are played, unless stated otherwise.
Stress Cards
- Cause spoon loss or negative effects
- Some require interaction:
- Example: another player may help you
- If no one helps → penalty increases
Spoon Debt (Burnout Mechanic)
If your spoons drop below 0:
- Take 1 Spoon Debt token
- Reset your spoons to 0 immediately
Penalty
- Each token = –2 points
👉 This reinforces the theme: pushing too hard has consequences.
End of Game & Scoring
After all rounds:
- +1 point per remaining spoon
- +1 point per completed Task card
- –2 points per Spoon Debt token
Highest score wins
Quick Turn Example
- You play:
- 1 Task (cost 2)
- Resolve:
- Pay 2 spoons
- Net change = -2 spoons to your number of spoons hand in hand
