- What made the experience fun or not? KEEP TALKING AND NO ONE EXPLODES
The experience was fun whenever you actually completed a part of the puzzle, but other than that it can be a little frustrating. Since I was the one in the goggles and not giving the instructions, I felt annoyed by waiting to be told what to do, and especcially annoyed when the information they give me is wrong. It seems really simple to me cause I just listen to the instructions, I don’t have to think.
- What is the motivating factor to get or keep players playing?
The motivating factor is to try and succeed to defuse the bomb within the time limit. The players want to keep trying after failing. The instructions become more clear with the more practice you get with the game, which makes you feel like your getting closer to winning with every attempt.
- Is the game persuasive, and what is it trying to get you to do outside of the game?
I don’t think the game is trying to be persuasive, it seems more like a rage game or party game where its supposed to induce chaos and frustration. Maybe it’s trying to get people better at listening as well as better at giving instructions.
- What is the game’s metaphor and which of the game’s mechanics standout?
The games metaphor has to do with working with a partner. Maybe it means that working with others can be difficult, but sometimes its needed. The mechanic that standsout is the fact that you need to have someone else to play. The game is multiplayer but not in the typical sense where you share a screen and play together, this game has someone playing the game, and someone reading the book.
- How does the gameplay make you feel? Who does the game make you feel empathy for?
The gameplay can make everyone feel frustarated. The player gets upset because they arent getting the right directions, and the book reader gets upset because they have a book with difficult instructions that are hard to understand, especially since you can’t see the bomb. The game makes empathy for people who work understress and people who have issues with communication.
- Is the game an activist game? If so what does the game play advocate for?
I don’t think it is. If anything maybe its for having people understand the stress that bomb squads go through, but I think that’s a stretch.
- Describe the game in 3 sentences or in the form of a haiku
you have 5 minutes, work with your teammate or else, you will blow up too
5 simulation idea
- A game where you take a test in class but you have to cheat to try and pass
- A game where you are an emergency responder and have to dispatch help
- A farming simulator where you have to go around and feed livestock and take care of plants
- an inventory managment game where you have to look at patterns and keep your store stocked, (supply and demand)
- A firewatch game where you sit in a tower and have to make radio calls and prevent fires/put them out
