Silly goose(Im gonna bring this one into class Thursday)
Its a similar game to cards against humanity except theres three different cards the players use. Those being a problem, excuse, and evidence card. A problem card is drawn at that beginning of every turn and is then played in the middle of the table. Every player then plays an excuse card to go with the problem. After everyone votes on “the best defense” and “the most guilty,” the player that gets the most guilty card gets the goose token. Next round everything plays out normally other than the fact that the player holding the goose token gets to give out an evidence card to go with any of the excuses out on the board. If you dont convince the other players that your not the most guilty, you keep the token. Other wise someone else will get it and repeat the same thing you just did. The game ends by a player holding the goose token for more than 5 rounds or if a player gets the best excuse 10 times. Still trying to play around with the rules a bit more but thats what I have for now.
Bug Clicker game
This is a game I worked on previously but I want to work more on it to make it a better game. To put it simply, you click the lantern fly and gain points. You can use the points to purchase items to make your clicks worth more. Essentially thats it. I want to add more to the base things I have in it right now.

Silly Goose honestly sounds chaotic in the best way; the evidence card twist is such a smart escalation mechanic because it turns social persuasion into a moving target instead of a one-and-done joke. I can already imagine the table politics getting very dramatic very fast. Bug Clicker also has solid potential because clicker games are weirdly addictive. I think adding some narrative or unexpected events could make it feel less like just numbers going up and more like a world players want to stay in. Overall, both ideas feel fun but in very different energies, which is cool to see.
This all feels like complete chaos in the best possible way. The “evidence” card is a great twist in that it allows the person in the hot seat to bring another player into the mix with them. It takes what was otherwise a card game and turns it into a full-on courtroom showdown in which everyone is trying to spin a lie to save their own skin.