Helpful Article To Share

Hey found this article that I found useful for the class about designing games:

Martin, A. (2021, July 10). Designing games for change. Good Thinking. https://medium.com/good-thinking/designing-games-for-change-110fc443ef8e 

Summary in Bullets:

  • Games are more than entertainment; practice for real life
  • “magic circle” lets players experiment and fail without real-world consequences
  • Games are effective for exploring behavior change, systems, and complex decisions
  • Play is real cognitive work
  • Good games build:
    • collaboration
    • critical thinking
    • confidence
  • Fun is essential; if it’s not engaging, it doesn’t work
  • Example: a game made with teens in Zimbabwe to address women’s health
    • Players were involved through co-creation and playtesting, not top-down teaching
  • Overall, games help people explore who they are and who they could become in a safe space

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.