Witch’s Brew Game Review

  1. Much of the game is centered around chance, making it hard to form offensive or defensive strategies. Players would hoard their cards for a while until they had enough of a stockpile to play offensively or defensively.
  2. I like the idea of Tarot cards being “wild-cards” in essence. They can aid in strategies, speed up gameplay, or completely shift the momentum. However, I feel that they should be treated as special cards drawn from a special pile or earned for performing actions.
  3. There were plenty of opportunities in the game. The mechanics blend nicely, and the gameplay is smooth.
  4. I would add more spells for extra complexity and make the ingredients more universal (meaning they can work for multiple spells). If this were to change, the points to win may need a change. I would also expand on or emphasize some of the conditions that come with cards.
  5. I liked the layered gameplay of collecting cards and using them against others in a greater way. I liked the punishments for being cursed and the idea of using spells to counteract their effects. I made a strategy to play offensively if I could defend against attacks as well.