- Near the end of the game , the low amount of available tiles on the board meant that players spent more time rolling the dice to get the number on the tile. Furthermore, if you miss the tile number, your turn is skipped. This made the game much longer, as much of the end game was spent rolling the dice to get a specific number repeatedly. I would recommend adding a re-roll mechanic that allows players to get more out of their turn during the end game.
- I loved the theming and competitive factor between players in the game. I believe that the concept is simple, yet solid.
- There were many moments of inaction in the game because none of the players could roll the number needed to pick up a tile. I would change this mechanic, either through new rules, cards, etc to eliminate that downtime.
- The amount of wildcards was plentiful, but the cards themselves were often repetitive. I believe that adding more diverse cards could enhance the game play more.
- I did not mind the dice rolling being the primary action in the game. The dice make the game naturally fair, and the wild cards enhance the game by giving players reasons to challenge each other.
- Yes. I think the game is fun to play casually with friends. With some added mechanics, or tweaked features, I believe some of the aspects of the game could be ironed out to make the game better. However, I believe that the simplicity works in Headlampers’ favor, because it gives all players the likely chance to win at the cost of skill expression.
