Game Play Observations to Improve – Trick or Treat

  • Once out of the muster deck and discard deck, you can only steal and put down, not pick up.
  • Only put down your Keep cards at the beginning of the turn
  • If not enough cards to complete an action roll, you forfeit your turn
  • Use physical coins for TP.
    → Use TP when you’re out of cards
    • Use TP to freeze other players from taking your cards 
  • Adjust the game if there are fewer than 4 players
  • Roll 4 needs to change to 3 of the same suit instead
  • Make it clearer to shuffle the deck and have something that allows players to know that when picking characters, you can’t choose those of the same element
  • They need to know when to pick up their cheat sheet cards
  •  Change the treat Point paper with actual coins
  •  make known the cheat sheet cards in the directions, and the cards
  • Make clear what cards get pulled specifically
  •  Make it clear in the directions that when allowed to be back, you would peek at the cards after you picked up
  •  Pick up a card based on Roll, then if you have left over, discard to five for your hand limit. Specifically, picking up after your turn is completed
  •  The hand limit no longer applies when both the discard and mustard decks are empty. Make sure to replenish your hands to keep a consistent five cards in your hand until both decks die out, then it is a free-for-all
  • After the mustard deck is emptied and there is a discard deck left, make sure to shuffle the deck and use that as the new mustard deck until all cards are fully given out
  •  Three of one to be used and add more points to them, as far as what you can buy with treat points
  •  Make clear the order in which a player must play the game, with the first step being the roll and the last step being replenishing their hand.

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