- Once out of the muster deck and discard deck, you can only steal and put down, not pick up.
- Only put down your Keep cards at the beginning of the turn
- If not enough cards to complete an action roll, you forfeit your turn
- Use physical coins for TP.
→ Use TP when you’re out of cards- Use TP to freeze other players from taking your cards
- Adjust the game if there are fewer than 4 players
- Roll 4 needs to change to 3 of the same suit instead
- Make it clearer to shuffle the deck and have something that allows players to know that when picking characters, you can’t choose those of the same element
- They need to know when to pick up their cheat sheet cards
- Change the treat Point paper with actual coins
- make known the cheat sheet cards in the directions, and the cards
- Make clear what cards get pulled specifically
- Make it clear in the directions that when allowed to be back, you would peek at the cards after you picked up
- Pick up a card based on Roll, then if you have left over, discard to five for your hand limit. Specifically, picking up after your turn is completed
- The hand limit no longer applies when both the discard and mustard decks are empty. Make sure to replenish your hands to keep a consistent five cards in your hand until both decks die out, then it is a free-for-all
- After the mustard deck is emptied and there is a discard deck left, make sure to shuffle the deck and use that as the new mustard deck until all cards are fully given out
- Three of one to be used and add more points to them, as far as what you can buy with treat points
- Make clear the order in which a player must play the game, with the first step being the roll and the last step being replenishing their hand.