Was it fun? Meh
What were the player interactions?
There wasn’t much player interaction, the only interaction was the passing of the card hands. Besides that you could affect other players but yourself, so there wasn’t much competitiveness or excitement.
How long did it take to learn?
Not too long, we only were confused about the different sushi combinations, but once we were familiar enough it was easy to play.
What was the most frustrating moment or aspect of what you just played?
I honestly wasn’t frustrated at all but if I had to choose something it would be only being able to play one card at a time besides using the chopshick cards. This game was simple enough where it is hard to choose something to be frustrated about.
What was your favorite moment or aspect of what you just played?
My favorite aspect was the point system and the visuals of the game. I like games where you have to get the highest score and keep track of points over time. As for visuals the cards and sushi characters were adorable and colorful, it was very appealing to look at.
Was there anything you wanted to do that you couldn’t?
Not really, but again I would want to play more than one card when I couldn’t.
If you had a magic wand to wave, and you could change, add, or remove anything
from the experience, what would it be?
I don’t know exactly what could be added without changing the whole game, but if I had a magic wand I would add better player interaction or card stealing aspects. I would do this to add some competitiveness between the players besides only the points being used as the competitive aspect.
Is this a game you would play again? Yes _____ No ______ Why
I probably would play again, but it wouldn’t be my first choice because I have a very competitive personality and this game wasn’t very competitive, but I enjoyed the simplicity of it.
Analyze the game using the 3 act structure.
Setup: The set up of the game starts with a specific amount of cards each player has, and getting a feel for what combos and cards to first put down to start the game. There are no set characters, but the sushi characters are the points so the players begin to think of their next moves. The setup creates the foundation as players begin to think of what they might collect and how others might play.
Confrontation / Rising Action: The rising action of the game is when players draft and pass cards, balancing point gains with strategy. Collecting sushi sets, timing pudding (dessert) cards to prepare themselves for the end of the game. The rising action is driven by both opportunity and risk with every hand when the players are still creating their meals strategically.
Resolution / Climax: At the end of the final round, all points are tallied (including the dessert cards that can swing the outcome). The climax arrives when it’s revealed who built the “best sushi meal” (highest score). This resolution provides closure, with all earlier decisions leading to who used their hands wisely, who took risks, and who ultimately won.