Game Question Week 2

Sushi Go! Madison Hurst

Was it fun? – Sushi Go is super fun because I love how the rounds were quick and pushed me to think about what Sushi card to place down at a fast pace. I thought it was a challenging game because you had to really choose which card was the most beneficial to you at the end of the round. For instance, one card was worth 10 points if you got three of them. But you can only place one card down each time. So, you have to take the risk and hope that the next set of cards you get has a card that will help you get to 10 points. 

What were the player interactions?- The player interactions played a big part in the game because you were constantly rotating the deck of cards you had in your hand after you played a card. So, if you placed a card down that needed two of the same cards to get the points, you are then relying on the other players not playing the card that will help you to those points. 

How long did it take to learn? – I fully understood the game after the first round was over. As the first round began, I didn’t understand the points that went with each card, which is where I struggled initially. 

What was the most frustrating moment or aspect of what you just played? – The most frustrating part about Sushi Go was waiting for every deck of cards to go around, and hoping the card you needed was still going to be there when it came back around. I also caught myself flipping the card immediately over rather than wait to see if everyone is ready to flip over. 

What was your favorite moment or aspect of what you just played? – My favorite moment was being able to have more of the same cards than someone else and winning the points. 

Was there anything you wanted to do that you couldn’t?- I really wanted to take more than one card out of the deck. If my deck had three of the same cards, I couldn’t grab all three. 

If you had a magic wand to wave, and you could change, add, or remove anything, the only thing I would change for Sushi Go would be allowing the player to immediately flip over their card. 

Is this a game you would play again? Yes, because I thought it was super quick and engaged the players for the whole duration of the game. 

Analyze the game using the 3 act structure. In the beginning of Sushi Go, the players start to figure out what the purpose of the game and what each card means what. They are learning the rhythm of the game while seeing how their opponents are picking their cards in round 1. 

In round 2 in Sushi Go is when everyone has figured out the game, and they now start to learn how to fully maximize their cards. For instance, three sashimi cards get you 10 points; therefore, players start to build up their hand. At this point, players are trying to either catch up or gain points to be even with opponents or maintain their lead. 

In round 3, is where every decision you make will show. Round 3 is the final round, and is where players will add up all the points they have earned in the game. There is also a chance to lose points because Sushi Go has a dessert card that you can collect throughout the duration of the game. The player with the most of these cards wins 6 points, and the loser gets a reduction of 6 points on their final score. 

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