Player 1:
What was the most frustrating moment or aspect of what you just played? The Scenario Cards sometimes didn’t make sense for the items I had to sell.
What was your favorite moment or aspect of what you just played? The Mystery Box Challenge added a fun twist to the game.
Was there anything you wanted to do that you couldn’t? I didn’t get enough time to prepare for my pitch, especially with the shorter rounds.
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I’d add more interactive elements, like challenges for buyers to raise the stakes.
What should be improved with the next version? A guide for better structuring sales pitches would help new players.
What was the game’s message? It teaches how confidence and creativity can help you sell anything, no matter the odds.
Describe the game in 3 words: Funny, fast-paced, interactive.
Player 2:
What was the most frustrating moment or aspect of what you just played? The timer was stressful, and I felt rushed during my pitch.
What was your favorite moment or aspect of what you just played? Coming up with a wild pitch for a simple object like a spoon was hilarious!
Was there anything you wanted to do that you couldn’t? I wanted to try pitching to a billionaire or in a funny scenario, but we didn’t use those options.
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I’d give more time for each sales pitch so I could be more creative.
What should be improved with the next version? More variety in Scenario Cards would keep the game interesting.
What was the game’s message? The game is all about adapting quickly and thinking outside the box to persuade others.
Describe the game in 3 words: Creative, challenging, fun
Player 3
What was the most frustrating moment or aspect of what you just played? I kept landing on spaces that made me lose cards, which felt like a setback.
What was your favorite moment or aspect of what you just played? I loved convincing the buyer with a pitch I thought was impossible!
Was there anything you wanted to do that you couldn’t? I really wanted to use more humor in my pitch but didn’t feel like it would work.
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I’d make the Scenario Cards more balanced so every pitch has an equal challenge.
What should be improved with the next version? The game could use a bit more strategy, especially with special spaces and rules.
What was the game’s message? The game’s message is about being persuasive and creative in any situation.
Describe the game in 3 words: Exciting, persuasive, unpredictable.
Player 4
What was the most frustrating moment or aspect of what you just played? I struggled with the limitations on certain Scenario Cards, which made pitching more difficult.
What was your favorite moment or aspect of what you just played? Pitching to a child was such a funny and unique challenge.
Was there anything you wanted to do that you couldn’t? I was hoping for more variety in the Object Cards, but the same categories kept coming up.
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? A feature where buyers could ask questions during the pitch would be fun.
What should be improved with the next version? I think the buyer’s feedback system could be more detailed to improve the pitch process.
What was the game’s message? It shows that a good pitch is about solving problems and connecting with the buyer.
Describe the game in 3 words: Quick, witty, competitive
Player 5
What was the most frustrating moment or aspect of what you just played? It was hard to sell some items with such a short time limit.
What was your favorite moment or aspect of what you just played? The excitement when I landed on a ‘Steal a Card’ space made it unpredictable.
Was there anything you wanted to do that you couldn’t? I didn’t get to try the ‘Pitch Continuation’ rule, which sounded fun.
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I’d love to have more themed categories for objects—like futuristic items or fantasy products.
What should be improved with the next version? The Object Cards should have more challenging items for advanced players.
What was the game’s message? The game emphasizes adaptability—sales pitches rarely go exactly as planned.
Describe the game in 3 words: Hilarious, engaging, strategic.
Player 6
What was the most frustrating moment or aspect of what you just played? When my pitch didn’t get any ‘Buy’ votes, it was discouraging.
What was your favorite moment or aspect of what you just played? Winning a round after a tough pitch felt so rewarding.
Was there anything you wanted to do that you couldn’t? I couldn’t land on a ‘Gray’ or ‘Black’ space to see how they affected the game.
If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I would make the timer adjustable so players can choose how much time they want.
What should be improved with the next version? It would be great if the game had a team mode for larger groups.
What was the game’s message? It’s about overcoming obstacles, being confident, and making the best of what you’ve got.
Describe the game in 3 words: “Fun, dynamic, clever.”
This sounds like it could be a fun party game!!
Thank you, that’s what I was going for.
This game sounds useful, especially for majors like mine. When it comes down to making a sales pitch, this game would be good practice.
I feel like this could also be good practice for those in sales.