Week 7 questions

  • What are the challenges a team faces when working on an educational game?

They face the challenge of balancing: education, interactivity, detailed content, and entertainment within the game .

  • In the case study team members vetoed each others game ideas, what were the scientist’s, pedagogy expert’s and designer’s issues?

The game designer dismissed the game ideas proposed by the pedagogy expert and scientist because they did fit the parameters for “a game.” The scientist rejected many of the game designer’s ideas because the science was incorrect.

  • What did the team learn from play testing their prototypes?

The design team found that including less detail would increase the amount of detail players noticed. Levels were created to entice players,

  • How does play testing resolve conflicts among team members?

“Playtesting not only helps designers refine the game mechanics, but it can also help resolve conflicts among pedagogy, content, and gameplay by moving disagreements from theoretical stances to demonstrated success or failure of design concepts”

One Reply to “Week 7 questions”

  1. i found it interesting that decreases the detail made players pay attention to that detail more. although, i could see some of the gameplay and facts that they came up with becoming overwhelming so I’m not that surprised

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