Game Maker’s Play Test Notes (Till Death Do Us Part)

What questions did your players have?

How are we supposed to know what order to examine the evidence? If the game maker is not present, how do we fact-check our guesses?

How quickly did they learn to play?

The players instantly dived into the game, even before I began to explain what the how and why.

What kinds of interactions did the players have?

The players discussed, acted interviews out, and collaborated to decipher codes.

What confused players?

Any and all red herrings I threw into the game left the players slightly confused.

What made players excited?

Examining the small details to help solve the mystery.

What did your players enjoy doing?

Acting out the police interviews.

Did any aspect of the game frustrate players?

The quantity of documents frustrated a few players, while others enjoyed looking through them all.

One Reply to “Game Maker’s Play Test Notes (Till Death Do Us Part)”

  1. the design of your game already looks so polished. I hope that I can playtest this someday!

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