What are the challenges a team faces when working on an educational game?

Balancing fun, education, and accuracy is difficult. Game designers want engaging mechanics, while pedagogy experts focus on structured learning


Vetoed Game Ideas and Issues of Scientists, Pedagogy Experts, and Designers: Scientists worried about oversimplification and misinformation. Pedagogy experts focused on aligning the game with learning objectives. Designers feared that too much educational content would make the game boring.


What the Team Learned from Playtesting Their Prototypes

Playtesting showed how players interacted with the game


How Playtesting Resolves Conflicts Among Team Members: Playtesting provides real user data instead of opinions. It helps team members see what actually engages and educates players. This shifts discussions from personal preferences to objective improvements.

One Reply to “What are the challenges a team faces when working on an educational game?”

  1. Playtesting really is able to make you quickly understand what things do and don’t work. I agree it really helps resolve any opinion-based conflicts in that way

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