Playtest 1 (With Work People) – “Shpping Craze”

Player 1:

What was the most frustrating moment or aspect of what you just played? The most frustrating moment would likely be hitting a point where I couldn’t afford any more products, and I had to wait to collect more money.

What was your favorite moment or aspect of what you just played? I really enjoyed the excitement of landing on “Pick up a Product” spaces and seeing what I’d draw. Plus, the strategy of deciding when to spend money and when to save for more valuable items kept the game dynamic.

Was there anything you wanted to do that you couldn’t? I wish there were more options to interact with other players, like trading products or maybe using special abilities to disrupt others. It felt a little like everyone was just working in their own bubble, and adding a bit more competition could make it more fun.

 If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I’d add some kind of bonus or event cards that players could draw. Maybe they could get a discount on products, or cause another player to lose money. It would add a bit of unpredictability and excitement.

What should be improved with the next version? The game could use more variety in products and maybe even product effects. Adding more ways to earn or trade money would give players more options.

What was the game’s message? The game’s message seems to be about smart decision-making and balancing risk with reward. You have to plan ahead and manage your resources wisely to build the best “house.”

 Describe the game in 3 words: Fun, strategic, competitive.

Player 2:

What was the most frustrating moment or aspect of what you just played? Getting stuck without enough money to buy any products while others were progressing quickly. It felt like I was falling behind with no way to catch up.

What was your favorite moment or aspect of what you just played? The thrill of landing on a “card” space and getting rewarded with money. It was exciting to see which products I’d collect.

Was there anything you wanted to do that you couldn’t? I wanted to trade products with other players. Adding that feature would allow for more interaction and new strategic possibilities.

 If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I’d add random events or challenges during the game, such as market crashes or product recalls, which would force players to adapt their strategies.

What should be improved with the next version? The game could benefit from additional store products with varying effects, like limited-time offers or bonus items that give players advantages beyond just monetary value.

What was the game’s message? The game’s message is about smart investment and long-term planning. Making the right moves early on can set you up for success as you progress.

 Describe the game in 3 words: Strategic, competitive, rewarding.

Player 3:

What was the most frustrating moment or aspect of what you just played? The unpredictability of the dice rolls. Sometimes I landed on a space that wasn’t beneficial, which slowed down my strategy and made me feel out of control.

What was your favorite moment or aspect of what you just played? The moment when I managed to purchase a high-value product and felt like I was finally gaining an edge over the competition. It gave me a sense of achievement.

Was there anything you wanted to do that you couldn’t? I wished I could do something to disrupt other players’ progress, like blocking them from buying certain products or stealing money from them.

 If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I’d change the bankruptcy rule to let players earn a small amount of money each turn if they’re unable to make a purchase. This way, no one would be completely out of the game for too long.

What should be improved with the next version? I think the game needs more variety in how players interact, whether it’s through trading, sabotaging others, or forming alliances. Right now, it feels too isolated.

What was the game’s message? It’s about making the best of your situation with limited resources. You can’t always rely on luck, so you have to adapt your strategy to what’s available.

 Describe the game in 3 words: Fun, unpredictable, engaging.

Player 4:

What was the most frustrating moment or aspect of what you just played? When the store ran out of products and the game kept going. It was a bit annoying when there were no more items left to buy, yet the game continued on without much purpose.

What was your favorite moment or aspect of what you just played? Rolling doubles and getting an extra turn! It felt like a bonus, and I could make more progress without anyone else getting a chance to act.

Was there anything you wanted to do that you couldn’t? I wanted a way to take loans or get some temporary boost when I was stuck in a financial rut. A mechanic like that could help prevent being left behind.

 If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? I’d add a feature where players could upgrade their products or make “bundles” that increase their value, making the house-building aspect more dynamic and fun.

What should be improved with the next version? I’d love to see more engaging player choices outside of just purchasing products, like making strategic decisions related to the product boxes or adding new ways to generate money.

What was the game’s message? The game stresses the importance of both luck and strategy. The mix of random dice rolls with thoughtful purchases creates a balance between chance and planning.

 Describe the game in 3 words: Simple, dynamic, exciting.

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2 Replies to “Playtest 1 (With Work People) – “Shpping Craze””

  1. It seems like people really like your game! It is nice that you use both luck and strategy in your game and have seemingly balanced it well

    1. I have yet to run into the issue where a player finds the combination of the two a problem

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