(Climate Change Game)
Players take on the role of a climate refugee navigating a world devastated by environmental disasters. They must manage limited resources, form alliances, and make moral choices such as whether to share dwindling supplies or hoard them for survival. As players progress, they learn about the causes of climate change and its disproportionate impact on marginalized communities.
Mechanics: Dynamic weather disasters (hurricanes, wildfires, droughts) that force players to adapt. A morality system where choices affect relationships with NPCs and long-term survival. Interactive storytelling that presents real world environmental case studies.
Message: The game highlights the urgency of climate change and the human cost of environmental neglect.
(Immigration Game)
Players assume the role of an immigration officer in a fictional country experiencing political turmoil. They must make decisions on asylum applications, refugee status, and deportations while balancing their personal ethics, government policies, and public opinion.
Mechanics: Case files inspired by real refugee and immigration stories. Limited resources force tough choices: Do you approve a questionable application or follow strict policies? Multiple endings based on how compassionate or strict players are.
Message: Encourages players to think about the challenges of immigration policies and their impact on human lives.
(Mental Health & Stigma)
Concept: emotionally driven game where players step into the mind of someone struggling with anxiety and depression. Each level represents different mental health challenges, such as social anxiety, burnout, or trauma. Players must navigate these challenges through puzzles, dialogue, and interactive storytelling.
Mechanics: A world that changes based on the character’s mental state. Mindfulness and coping mini-games that educate players on mental health strategies. A branching story where choices impact how the character seeks support.
Message: Raises awareness about mental health, reducing stigma and promoting empathy.
I feel that climate change should definitely be explored more. This way, we could give humanity a sense of understanding on protecting the earth. Not many people care now adays, which is why it should be stressed more.
I like the concept of the Mental Health & Stigma game. I feel like it could be challenging to portray some of the feelings of mental health, but I think that it could be very successful!