Week 1 Question Set

  1. Ian Bogost shows that social games such as Cow Clicker, are usually boring and overall repetitive. In this game, you click a cow every few hours which just relies on the players addictive tendencies.
  2. Games like Farm Ville use friends as resources, which can make friendships sort of more like a transaction / sale rather than a real connection or bond.
  3. Social games force players to check in once in a while or watch advertisements in order to skip timers. By doing this, you feeled tied up in the game since you are waiting for a timer to run out.

One Reply to “Week 1 Question Set”

  1. The amount of timer-based games that I have personally fallen victim to is kind of alarming. I never really thought about how it was a tactic to get me constantly thinking about the game even when I was offline.

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