Game Design 2 – Week 1 Questions

  1. What are the issues Ian Bogost raises about social games with Cow Clicker?
    • He riases the idea about how social games can be rather addictive. Basically the game gives you a cow, that you can click on it and when you click it provides you with more clicks so that you can upgrade your cow. Many find it as a challenge to beat the time delay thus making it highly addictive.
  2. How do social games like FarmVille enframe friends?
    • FarmVille enframes friends because you may be pressured by a friend or family tobplay the game so they can recieve an extra bonus. Farmville skillfully manages Social Pressure by giving players bonuses whenever they invite friends to the game.
  3. How do social games destroy time outside of the game?
    • Many social games can destory time outside of the game bu consuming a lot of a person’s time. This can often lead to neglect in my other responsibilties and priorities.

2 Replies to “Game Design 2 – Week 1 Questions”

  1. I find it interesting how a game that requires people to wait for 6hrs became such a big thing.

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