- What are the issues Ian Bogost raises about social games with Cow Clicker?
- He riases the idea about how social games can be rather addictive. Basically the game gives you a cow, that you can click on it and when you click it provides you with more clicks so that you can upgrade your cow. Many find it as a challenge to beat the time delay thus making it highly addictive.
- How do social games like FarmVille enframe friends?
- FarmVille enframes friends because you may be pressured by a friend or family tobplay the game so they can recieve an extra bonus. Farmville skillfully manages Social Pressure by giving players bonuses whenever they invite friends to the game.
- How do social games destroy time outside of the game?
- Many social games can destory time outside of the game bu consuming a lot of a person’s time. This can often lead to neglect in my other responsibilties and priorities.
2 Replies to “Game Design 2 – Week 1 Questions”
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I find it interesting how a game that requires people to wait for 6hrs became such a big thing.
Yeah I don’t get the hype either.