- Question Set 2
- Describe the best game you’ve made this semester in 200 words? Follow Michelle Nephew’s advice.
- In all honesty, I believe that my best game that aligns with Michelle Nephew’s advice is my game The Tattoo Parlor. The rules of the game are clear and engaging: pick the prompts, set a time, pick a winner. It is fast to learn and requires almost no brain effort, making it approachable for a wide range of players, though there is a target audience. It is a game that you could replay for as long as you’d like to, as the client switches from person to person each round. The game was humorous and the playtesters loved it, they could make it their own and still had fun while staying completely engaged. There is a no cheating component, as players are free to search what particular prompts look like, encouraging more creativity and engagement. The theme stays consistent, with a design centered around various tattoo styles and trends. This not only enhances gameplay but also boosts marketability, as its target audience would naturally include tattoo artists, tattoo enthusiasts, and people who enjoy light, funny party games. It could constantly be updated with the newest tattoo trend, and promote tattoo shops to make more revenue. It also could encourage collaborations with famous artist/shops. My game successfully blends thematic consistency, replayability, and humor into an experience that players would want to return to again.