Weeks 12-13

  • Question Set 1
    • What is the difference between a “working” and a “display” prototype?
      • The difference between a working and a display prototype is when you have a working prototype it is playable and a display prototype is design ready
    • What is required of a working prototype, and what might cause one to fail?
      • There needs to be a clear rule set, almost like you’re reading a “For Dummies” book, one other reason that it might fail is a lack of engagment between players
    • What makes for a good prototype according to Dale Yu?
      • A simple design, testable components, engagement,thematic integration, improvments
    • What advice from Richard Levy will help you pitch your game?
      • I think the best advice I could take out of it was to handle rejection gracefully, I need to be able to be told when something isn’t ready or not right.
    • Where might you pitch your game?
      • I would like to pitch my game to Dolphin Hat Games, they are super unique for their game Taco Cat Goat Cheese Pizza
    • What do publishers look for in a game?
      • Good gameplay and player feedback.
    • What makes a good set of Rules?
      • Simplicity, and fairness should be part of a good rule set