- Question Set 1
- What is the difference between a “working” and a “display” prototype?
- The difference between a working and a display prototype is when you have a working prototype it is playable and a display prototype is design ready
- What is required of a working prototype, and what might cause one to fail?
- There needs to be a clear rule set, almost like you’re reading a “For Dummies” book, one other reason that it might fail is a lack of engagment between players
- What makes for a good prototype according to Dale Yu?
- A simple design, testable components, engagement,thematic integration, improvments
- What advice from Richard Levy will help you pitch your game?
- I think the best advice I could take out of it was to handle rejection gracefully, I need to be able to be told when something isn’t ready or not right.
- Where might you pitch your game?
- I would like to pitch my game to Dolphin Hat Games, they are super unique for their game Taco Cat Goat Cheese Pizza
- What do publishers look for in a game?
- Good gameplay and player feedback.
- What makes a good set of Rules?
- Simplicity, and fairness should be part of a good rule set
- What is the difference between a “working” and a “display” prototype?