Documentation of GoViral

Game Setup

An early development change I made was implementing a timer. Otherwise, players take too long thinking about their response.

The changes I made included adding a timer and a way of tracking points.

If I were to move forward with this prototype, I would add a new way of tracking points, a solution for ties, and another randomizing factor. I would probably make a “viral meter” where players could track their points and the first to get to the end goes viral and wins. The total amount of points needed to win would need to be tested but I would start with 100 points. For ties, I need to specify in the rules what happens. I would begin by saying that both players keep their cards. If that doesn’t seem fair after play testing, then the higher valued hashtag card wins. Finally, another randomizing factor may help differentiate this game from other similar party card games. I was thinking of having a “trend” spinner. On this spinner could be topics that match the hashtags. This spinner would be spun each round. If you play a hashtag that matches the trend, the points could be doubled.

Overall, the game mechanics worked and the post cards were funny. The format of the caption cards makes it incredibly versatile for a wide spectrum of age groups and provides a replayable experience. While I think it could be a fun game with these changes made, I am more interested in moving forward with other prototypes.

3 Replies to “Documentation of GoViral”

  1. I think the implementation of a timer was smart, controlling the pacing of the game and making things more tense.

  2. This game was really fun. i remember playing this game in class and constantly trying to think of something funnier to say each round. I like how you incorporated both old style and new style memes in this preview.

  3. This overal sounds like it would be a fun game. A timer is a must have for any games where players have to answer questions

Comments are closed.