The way play testing affected me at least is the different ways people view the rules and game itself. For instance, I had Owen play test for me outside of class and he found a way to exploit every rule I made. Pretty much the game I made is for game players like Owen. It sucks that he was able to exploit all of the rules I made but without play testing none of us would be able to figure this situation out. If we were to release games like this without play testing, all of our games would fail because we need people like that to exploit the games in order to fix it and make it better. Other than that, all the other games I have played could not be exploited like that which is good.
2 Replies to “Game prototype review”
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I think it is important to find someone who will try to take your game to the extremes and exploit the game so you can work out some of those critical issues
I agree, it is important to find the right audience for your game.