- Question Set 1
- what is the difference between a game designer and a game developer?
Game designers create concepts of games, while developers actually fully develop them.
- what commonly occurs during the game development process?
Game creating, Prototyping, testing, repeat
- what are the challenges of balancing a game?
It is hard to balance a game because while doing so you must keep the game fair and fun. You have to manage expectations, keeping everything working well.
- what should every player of your game believe? why?
Every player of my game should believe that they are a struggling person getting by by scratching lottery tickets.
- how can you avoid stealing players fun?
Clear rules, easy mechanics, and intuitive to play.
- what 10 maxims should you follow when writing rules?
No intermediary technology, no jargon, dont over complicate, add flavor, don’t write text smarter than your players, keep sentences short, make things visually pleasing, test games, mistakes aren’t the end of the world.
- Question Set 2
- how has play testing changed your game?
Play testing has helped me develop my game to a different level, since everyone sees my game differently with different issues.
- who from class would you like to play test your next game or version 2 of your first game?
Brayden and Owen
- who is the audience for your game?
17+
- who should play test your game outside of class?
My fraternity brothers on a Saturday night.
I agree with what you said about the challenges of creating a balanced game. You want to acknowledge what player expectations may be going into the game.
Sometimes that is a hard thing to do