Observer Notes on “You Crack Me Up”

You pick up a card and depending on that cards color, you make a joke. If someone laughs at it you get a point.

A lot of people are looking jokes up or asking chat GPT. Someone asked if they could pick what one you wanted to do instead of just randomly picking them from a pile. Rounds take a minute because people need to look them up. Maybe have a sheet with a bunch of jokes on them for people to pick based on the category. Someone made a joke and no one laughed and then i said something about his bad joke and someone laughed. Maybe you can have a system where you can steal a joke like that.

What was the most frustrating part of what you just played? The most frustrating part was how I was not witty enough to come up with a joke on the spot and had to look one up.

What was your favorite moment? My favorite moment was when someone told a good joke that made everyone laugh.

Was there anything you wanted to do that you couldn’t? No not at all.

If you had a magic wand to wave, and you could change one thing what would it be? I would probably make it so that you can pick whatever kind of joke you wanted instead of randomly picking a category and not being ready to make a joke for that.

What should be improved with the next version? For sure it would be to make it so that you can pick your category.

Describe the game in 3 words. Funny, Witty, and Suspenseful .

Overall this was a very cool game idea and was very fun to play!!

Game Design 2 Class Game Test

What was the most frustrating aspect? Not understanding how my game multipliers affected my score.

What was your favorite moment? Playtesting ( I really like Hues n Cues)

Was there anything you wanted to do?  Maybe points for perceived time invested in game prototypes. I’ve played prototypes that have a huge amount of thought, time, and resources invested. This might already exist.

If I had a magic wand to change, add or remove? Maybe differentiation from Game Design 1. It feels very similar in layout in lectures, projects, and outcome and not sure how much additional information I gained from an educational perspective.

If this game scoring is kept for future classes, it would be cool to have the score on a website. It could show what multipliers you have and how it effects your score.

What should be improved? I feel like the complexity of certain games versus others isn’t taken into consideration with the final prototype scoring system. I could be wrong, but it seems like a simple card game and a very complex coded game would get the same score. The way it’s currently set up, I feel like it’s encouraging producing quick, easy games. Specifically for a games for change class, it becomes harder to produce impactful, polished, or researched games.

Game Message? Iteration is king. You must test your ideas, get feedback, and provide feedback.

Game in 3 words? experimental, creative, prototypes

Dot’s Home Game Review

What was the most frustrating aspect? The players had very few choices. There was little guidance or motivation to finish.

What was your favorite moment? Finding the wallet. it was a moment where the user actually can interact with elements of the game. you could move parts of the wallet around to see family pictures.

Was there anything you wanted to do? I really wanted to do more things in this game. It really was just a click through choose your own story game. I wanted puzzles or more interactive elements of consequence.

If I had a magic wand to change, add or remove? More interactions. Perhaps elements that will help enhance the time you travel back to? When traveling to the 1950s, it would be nice if there was a radio that would play music from the time period. There was a street that players could walk down but there wasn’t really anything to interact with.

What should be improved? More interactions as said. I think it would attract more people to play the game.

Game Message? 1. Individual choices could effect your family for generations. 2. Effects of race on the real estate market since thee 1950s.

Game in 3 words? real-estate, racial awareness, family heritage

Crackin’ Jokes

What was the most frustrating moment or aspect of what you just played? 

I honestly didn’t get frustrated playing this game, since it’s Evans. 

What was your favorite moment or aspect of what you just played?

I enjoyed cracking the glow sticks and listening to what people came up with. 

Was there anything you wanted to do that you couldn’t? 

I wanted some jokes to be something where the whole group had to tell a joke.

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? 

N/A

What should be improved with the next version? 

Lightsabers instead of glowsticks, hope Evan sees this one.

 What was the games message? 

All about having a good time and cracking jokes with your friends.

Around The World

What was the most frustrating moment or aspect of what you just played?

It makes it hard playing with a larger number of people due to play speed.

What was your favorite moment or aspect of what you just played? 

Group participation cards made the game fun when everyone was doing something together.

Was there anything you wanted to do that you couldn’t? 

N/A

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? 

More lively design.

What should be improved with the next version? 

I think that there should be less blank spaces, a few are fine but the less the better.

What was the games message? 

Learning geography instead of in High School.

Hues and Cues

What was the most frustrating aspect? 

Good luck if you are colorblind…

Favorite Moment of the game? 

The description of colors, can definitely be creative with this one.

Was there anything I wanted to do and couldn’t? 

N/A

If I had a magic wand to change, add, or remove anything? 

N/A

Improved for next version?

I think the overall design can be improved on, but other than that it’s a great game.

Games message?

Guerilla paint marketing

Game in 3 words? 

Artsy, engaging, group fun

Barrel of Truth

What was the most frustrating moment or aspect of what you just played? 

When the prompt isn’t as funny as others, but it’s part of the game.

Favorite Part of the game:

Some answers are very unexpected, which makes the game fun.

Magical Whimsical Change:

N/A

Suggestions:

Special rounds to add a little more to the game, pretty simple as is.

Message:

Be expecting real honesty

3 Words:

Funny, social, Mind free

Dyl’s Game

What was the most frustrating moment or aspect of what you just played? 

The most frustrating part was my starting hand.

What was your favorite moment or aspect of what you just played?

My favorite part was when the game switches up really quick, makes it unpredictable.

Was there anything you wanted to do that you couldn’t?

No

If you had a magic wand to wave, and could change, add, or remove anything from the experience, what would it be? 

I can’t really think of many things to add to the current game, feels right the way it is played.

What should be improved with the next version?

More characters.

Describe the game in 3 words. 

Fun, Competitive, Quick

playtest notes for Hear Me

  1. What was the most frustrating moment or aspect of what you just played? nothing was frustrating, the concept was executed very well and the coding worked as intended to.
  2. What was your favorite moment or aspect of what you just played? i realy enjoyed listening to the music, getting to see what he picked for each emotion made alot of sence.
  3. Was there anything you wanted to do that you couldn’t? sometimes how your feeling doesn’t fit perfectly with the simple happy sad anxious. it would be nice to help identify your emotions.
  4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? if i had a magic wand i would make an option of other, sometimes people don’t know what emotion they are feeling so maybe their should be an option where you listen to a playlist of songs that match different emotions and you can sit and listen and tap a button if that song matches or doesn’t match what you are feeling and the game will help you to identify what you are feeling.
  5. What should be improved with the next version?  nothing specific.
  6. What was the game’s message? music can help with emotions.
  7. Describe the game in 3 words: music, help, feeling

Play test review on dils game

What was the most frustrating moment or aspect of what you just played? the most frustrating part was how I was dealt with a pretty bad hand to start. The good part about the game though is that even if you are dealt a bad hand you can still play smart and end up winning the game.

What was your favorite moment or aspect of what you just played?My favorite moment was when i took three of his guys worth one of my players. Games that have big momentum switches are really fun and always keep you in it.

Was there anything you wanted to do that you couldn’t?No, I was able to do everything I wanted to do.

If you had a magic wand to wave, and could change, add, or remove anything from the experience, what would it be? I don’t think this is really doable but i would love sound effects when you take over someone’s spot. You could just make it with your mouth but it would be cool if something played when you took over someone’s spot.

What should be improved with the next version?Next version should just include more spikes and more characters. The more players the more different outcomes there can be.

Describe the game in 3 words. Fun, Exciting, Competitive

Dill’s game Fraudaucracy Q n A

-Rees

  1. None, I won and understood how to play

2. The closeness between my opponent the entire game

3. I wanted to have a way to defend, even when I didn’t have enough spikes to win that round.

4. I would probably give more meaning to the cool lil drawings on each tile piece

5. Maybe add a tad bit more depth with how the characters can interact with other characters in a way thats more than being reliant on the spikes. Like special abilities or bonuses.

6. fun mind game

Game Maker notes

Butterfly Effect

Player Questions: the players mostly had questions about how to start, on the board the start had 2 paths but in the rules it didn’t account for this so players were confused.

Learning Curve: the rolling of the dice, i didn’t have a 3 die but a 4 so they had to disregard the 4 but everyone was confused because they were not entirely paying attention to the game.

Player Interactions: most of the interactions were talking about the cards they got and their answerers which i what the game was designed for.

Confusion Points: i tend to write my ruled later in the night so my wording in the rules can tend to be confusing so it was mostly just understanding the rules when they were being read.

Player Enjoyment: i feel the players had more fun talking to each other than playing my game. but that is probably my games fault.

Frustrations: i couldn’t tell if anyone had major frustrations other than my grammar and handwriting but it was hard for players to know when to pick up a charity card because the board was smaller than it should be and i didn’t make the outlines as defined as they needed to be. also labeling the start and finishes.

Takeaways: my players didn’t play through the hole game so they didn’t get to the end to get the takeaway of making a difference by doing thing that help the planet.

The Campaign Trail

Player Questions: i don’t think any of the players had any questions that were not answered in the rules.

Learning Curve: having to do some of the math is a learning curve for players, but it is a different way to play for each player. their aren’t many things to learn this game is mostly about luck of the roll.

Player Interactions: no one landed on this space but stealing voters is one of the biggest interactions. mostly people were just talking about what was happening. i feel like this game has the best opportunity to make more interactions of losing and swapping around voters between players.

Confusion Points: when to lose and gain voters/ remembering what color you are.

Player Enjoyment: i think players enjoyed this game but we didn’t end up finishing it because others had to go work on things.

Frustrations: not landing on your color but no frustrations that i think i can really fix in later versions.

Takeaways: the takeaway of how political campaigns work would have worked better if i had done my initial thought of adding money and investors to help you either buy adds or other things.

BARREL OF TRUTH

Frustrating Part:

Some prompts felt a bit too personal and could turn people against each other if the group vibe isn’t great.

Favorite Part:

It was really fun seeing people’s unexpected answers, made it feel playful and revealing.

Magic Wand Change:

Soften the wording on a few prompts and add a timer so turns don’t drag.

Improvement Suggestion:

Reword some questions and add drawing rounds — everything else is solid.

Game’s Message:

Trust your group and expect some real honesty.

3 Words:

Funny, social, revealing

 Hear Me(3rd Game )

Premise

Hear Me is a gentle, therapeutic browser experience. Players select how they feel (Happy, Sad, Lost, etc.) and are provided with a mood-matching song and a journaling space to reflect. It’s designed as a calming audio-visual tool.

Story

There’s no “win” condition. The game exists to support and calm. It’s about making space for feelings — especially for players who might not always feel heard. Whether sad or anxious, the design invites users to sit, listen, and write.

Process

I used HTML/CSS/JS and embedded music from SoundCloud. Originally, I tried YouTube, but due to embed restrictions I switched to SoundCloud playlists. The UI is bright and welcoming, and the layout includes a welcome page and journaling feature.

Final Product

A playable site that includes:
• Mood-based background color and music
• 1 SoundCloud track per mood
• Journaling space with a “Save My Thoughts” option
• A smooth intro screen that eases the player into the experience