- A race around RMU’s campus to find Tucci could be played where players are required to stay in any paved surface to navigate campus. Doing this would reward those who know the campus more than others.
- The challenge of the second game would be to see who can make the most expensive ROMO’s item. The one rule though, is that the player cannot go back and use trial-and-error to complete the task.
Campus Games
Along the Watchtower
This game was actually something I came up with last year in one of Jones’ classes. The class was about surveillance, and the original idea utilized the security cameras across campus. The players have to make it from Wheatley to the front entrance of campus without being detected. In a class-friendly version, seekers could be stationed in advantageous points of campus.
Blast Off
The original version of this game was formulated by my friend Ethan (not Romito, sadly) and I in fourth grade. The field of play is 50 yards, with two end zones. Two players are designated as throwers, the rest are runners. Runners wait in an end zone, while a thrower makes their way to the midpoint of the two zones, where a ball is waiting. Runners want to make it from one end to the other in any given round. You can try to sneak across while the thrower is getting to the ball, but if you leave before they reach it they can pick you off. It’s a gamble. If you choose to stay in the zone, you are allowed to start running when the thrower touches the ball. The thrower must make it back to his zone and throw the ball to the opposite thrower. If you, as a runner, don’t make it to the other zone before the ball, you’re out.
Game Ideas
1.) BobbyMoGuessr – a similar UI and concept to Geogueser, you would be placed into a dorm room or enclosed area on campus and with clues you would have figure to where exactly you are.
2.) LogoPlus – a logo is shown on screen, super zoomed in and/or in a different color scheme, you get three guesses, with each wrong answer it zooms out.
Campus Game Ideas
1.) GameDay is modeled after the stereotypical college traditions and superstitions that occur on Game Day, the game is designed to be played at tailgates or pre-game parties. The goal is to see who the number #1 fan is, and the game utilizes cards and a point system to accomplish this. Players take turns pulling cards, which can either have rules, superstitions, or dares that the players must follow, check, or accomplish. Each card is worth a different amount of points depending on what it says, and at the end, the player with the most points wins.
2.) In Case of Emergency is a game that revolves around the potential threat of an emergency occurring, it relies heavily on hypothetical elements as well as the players own awareness of their surroundings. The game starts out as a card with an emergency card, which lays out the emergency that is hypothetically occurring. Then players have to use the resources/supplies that they have on them and in their surrounding area to find a way they to survive the emergency. As the hypothetical situation unfolds, more cards can be added to change the situation and level of threat. Players can work against one another or together, the only goal is to find a way to survive.
3.) Lost & Found is a simple scavenger game, that works best with a large number of players. Each player is meant to take an object of theirs and then “lose” it in the games selected environment (a dorm building, classroom, or quad). No other players are meant to know where these objects are. From there lost objects are assigned to each of the players, and it’s their goal to find them. Players may use whatever means they have available in their search, but are not allowed to simply tell one another where lost objects are.
4.) Fork in the Road is a game that consists of at least two teams racing their way across a campus by following the walking paths. At the beginning of the game each game will be giving tasks, which could consist of a. collect something, b. “tag” out another team, or c. lay out a specific path the team must follow. Each time players come to a fork in the road, they’re allowed to head either direction. The main goal is for each team to accomplish their task, and then beat the opposing teams to the end point.
5.) Last Man Standing is competition based game, where players are pitted directly against one another. Much like truth or dare style games, each round has a sole task or dare that players need to complete in order to advance. These tasks/dares vary depending on the group of players and how they decide to play the game, the only goal is to be the last man standing.
Week 1-Game Ideas
- A group of players is blindfolded and scattered across a field and they are infected. Another group of players has to make it across the same field to grab objects and bring them back while avoiding the infected.
- In a field playing tick tac toe but you have to throw frisbees to mark the x’s and o’s
- Two teams are at separate ends of a field with a rock between them that marks the middle. Each team is in a single line, the person in the front has to run to meet the other team in the middle and play rock, paper, scissors. If you win, you continue to run toward the opposite team to win, if you lose, the person has to run and cut the opposing team off from reaching them.
- Pieces of a puzzle are scattered in zones across campus. There can be multiple groups but group 1 has to look in zone 1 for their piece of the puzzle and have to find all the pieces to complete the puzzle before the other teams.
- A group of people agrees on a word and whenever that word is said you have to avoid the floor like its lava for 2 min. If you don’t make it off the floor your out and if anyone catches you not following the rules, your out.
Week 1 Discussion Questions
5 Game Ideas that can be played on campus:
- Large-Scale Hide and Seek: A massive game of hide and seek that covers the entire campus or a certain section of campus. There would be an even amount of hiders and seekers to keep things fair and a time limit of one hour.
- Race/Marathon: The goal of the game would be to start on one end of campus and race others to the other side of campus, any path can be taken. Those that understand campus best will have the advantage.
- Extreme Eye-Spy: The game involves two players who take turns ‘spying’ something for the other player to find. To win the player guessing must not only guess the object on campus but run to it and touch it. The guesser can guess once a minute and there is a 10 minute limit.
- Relay Race: There would be two teams, both have players stationed at different parts of campus and in order to win, the first player on each team will bring a play to the second who will bring it to the third and so on.
- Freeze Tag: A large game of freeze tag involving multiple ‘It’ players and then everyone else will try to evade the ‘It’ players. The game has a one-hour timer and ‘It’ players win by tagging everyone, but regular players win by evading the ‘It’ players.
Kobold Guide to Game Design: Part 1 Questions
- I believe that every game should have a few key things in order to be fun:
- A clear goal: Games should have a clear goal to give the player something to strive for, even a very simple goal is enough.
- Every game should have rules/conditions: In order for a game to be a game, it should have rules/conditions in place that tell the players how the game should be played and enjoyed.
- Interactivity: Games should also have clear and fun ways for the player to interact with the game or the other players.
2. List of Games I am Playing/Have Played:
Currently Playing:
- League of Legends
- Genshin Impact
Have Played:
- Among Us
- Batman: Arkham Asylum
- The Binding of Isaac
- BioShock
- BioShock 2
- BioShock Infinite
- Bloons TD 6
- Call of Duty: Black Ops II
- Castle Crashers
- Sims City
- Roblox
- Minecraft
- Jackbox
- Cube World
- Danganronpa
- Danganronpa II
- Danganronpa V3
- DEVOUR
- Don’t Starve
- Elden Ring
- Fall Guys
- Fallout 3
- Fallout 4
- Fallout: New Vegas
- Fallout 76
- The Forest
- Half-Life
- Half-Life 2
- Hunt: Showdown
- Kingdoms and Castles
- Lego Star Wars
- Life is Strange
- Lost Ark
- Metro 2033
- The Mortuary Assistant
- Mountain
- Neverwinter
- NieR:Automata
- One Piece Burning Blood
- One Piece Pirate Warriors 4
- One Piece World Seeker
- Persona 4 Golden
- Portal
- Portal 2
- Prison Architect
- Phasmophobia
- PUBG
- Resident Evil 2 Remake
- Resident Evil 3 Remake
- Resident Evil 7
- Resident Evil 8
- Ruined King
- Sid Meier’s Civilization V
- Sid Meier’s Civilization VI
- Smite
- Spore
- Starbound
- Stardew Valley
- Stonehearth
- Tabletop Simulator
- Terraria
- Town of Salem
- Trove
- Unturned
- Uno
- Monopoly
- Sorry
- VA-11 Hall-A
- Valheim
- The Walking Dead
3. I do believe I can apply the Three Act Structure to my favorite game, League of Legends.
- Act I: League of Legends starts with all players on each team going to their specific position on the map, this is the start of Act I, or ‘Laning Phase’ in terms of the game. This Act takes about about half the game and involves each player fighting their respective opponent on the enemy team.
- Act II: After Act I or ‘Laning Phase’ ends, Act II or the mid-game begins. This phase of the game takes most of the rest of the game and mostly involves both teams fighting all together to gain objectives on the map.
- Act II: After Act II concludes, we enter Act III of the game. By this point of the their will usually be one team with a clear advantage and all that is left is for one team to break through enemy’s base and destroy, winning the game and concluding the ‘story’ of the game.
4. When I find myself thinking of a new idea I feel I typically start with the metaphor rather than the mechanics. Most of the time as I brainstorm an idea will pop into my head that I think is interesting, then as I continue to explore and expand on this idea more I will then begin making the mechanics of the idea and how it will actually work. I usually only start working on mechanics once I have a clear idea on what my idea is going to be about.
5. I am taking this class as a part of my minor, so I am unfamiliar with most people in our class, only knowing a few from previous classes. I am always looking to meet new people so I don’t have any preferences on who I end up working with.
Campus Game Ideas
Kick High and Catch
Kick High and Catch is a team based game where teams compete to score goals against their opponents. The team with the highest goal count at the end of the game wins.
Setup
Teams consist of 1-15 players (meaning 2-30 players), with a maximum of two teams per game. Teams will place medium soccer nets across from each other, 30 yards apart. One team will be on a hill, and one team will be in the valley. A parallel line will separate each team in the middle of the field (15 yards on either side). For every 2 players there must be at least one ball in play (for example if you have two teams of 4 you must have 4 balls in play). The game ball is one of those horrible rubber dodgeballs.
Process
Teams will flip a coin to determine who begins on the hill, and who begins in the valley. The team with the oldest player starts with the ball on their side (old people need the advantage). The game is played for a continuous 30 minutes. Your team must attempt to kick the ball in the other team’s net and score goals. You can only SCORE goals by kicking, and SAVE goals by any means necessary (no felonies, but pushing teammates or sacrificing them is encouraged). The game is meant to be fast paced and a little wild. There is no “out of bounds” but teams must not cross the center line dividing the playing field. Anyone can score a goal, and anyone can save a goal. Just score the most goals in 30 minutes to win.
No positions
No leaders
No captains
ONLY Anarchy
Pokemon Championship
The Pokemon Campus Championship will mimic the Sword and Shield championship using the Pokemon TCG by traveling on an adventure around campus.
Setup
8 pokemon gyms will be designated in different portions/buildings of campus. Players will register and pick there “jersey” number for the competition. Volunteers will act as NPCs to be stationed around and inbetween different gyms. Players will face off against NPCs and Gym Leaders using Pokemon TCG decks and rules to face off. The first player to collect all 8 gym badges wins the game.
Process
Everyone registers and picks a jersey number. Everyone receives a map of their pokemon region. Everyone races around trying to complete all the gym challenges and collect their badges to win the game. Try not to get held up by NPCs as it will slow you down in winning the competition.
Basic B*tch Bingo – To Have Fun While You Study
A group of gameplayers sits in different parts of the library with bingo cards. The first player to get a bingo wins.
Setup
Basic b*tch bingo is created specifically with college kids in mind. Some blocks of the Basic B*tch Bingo will be dry erase for players to add their own special twist to the game. Examples of spaces on the Basic B*tch Bingo card are “Spot Someone Wearing School Swag”, “Spot Someone Drinking Starbucks”, “Spot at least 3 individuals wearing airpods”, “Spot at least 3 BANG Energy Drinks”, etc. The Dry Erase spots enable you to make it school specific.
Process
When you get a Bingo (because this is silent bingo you are in a library) you have to race to the gamemaker’s location and present your bingo card. You don’t know if you have won or lost until you get a bingo and go to the location.
Get Your RMU Passport
Players will pair off in teams of 3-4 and receive an RMU passport that requires stamps. To get each stamp you must complete the challenge associated with the stamp.
Setup
Each RMU department has a required stamp, and Professors of those departments have created the challenges/obstacles the teams must face in order to get their stamp (Very Harry Potter and the Sorcerer’s Stone). For example you could have to win a game against Professor Ames and Professor Jones in order to receive that stamp.
Process
Each team will go around to collect stamps and complete fun puzzles and challenges. The first team to get back to the “airport” with their completed passports is the winner.
Fortress
Teams will use the given “bricks” (cardboard blocks) to create and build their Fortress. The last Fortress standing, or the Fortress with the most captured flags is deemed the winner.
Setup
Each Fortress set comes with enough blocks to create a small cardboard fortress, and “rocks” (essentially those indoor snowballs you can buy but grey). Teams can consist of 2-6 players, but only two players can be inside/ protecting the fortress at one time. Teams fortress location must be known to all other teams. Teams will pick something to be their team flag and place it inside their Fortress after it is built.
Process
Teams must work to destroy other fortresses sending teammates and using “rocks”, and creating alliances (depending on the amount of fortresses). Fortress flags can only be taken after more than half the blocks have been knocked down. When your fortress is destroyed you may choose to stop playing, or join other fortresses to try and get revenge. The last fortress standing (or in a stalemate the Fortress with more flags) is the winner.
5 Campus Games
- A person or group is given a list of landmarks they must hit around campus. They cannot use any stairs or cut across any grass. Different groups can be given a different list of landmarks.
- NAME THAT TUNE but the music is whatever short pep songs the RMU band plays.
- Must answer trivia questions about RMU. If right, you get to ‘chop’ an opponent. 3 ‘chops’ and the person is out. Last one standing wins.
- Puzzle! In The Library: Given a Dewey Decimal #, you must find words/letters/phrases in specific books to spell out the answer to a riddle.
- Given a small time limit, you can only grab supplies that you find on campus (textbooks, pencils, water bottles, etc.). Using only what you have grabbed, you try to build the tallest tower.
Game ideas for campus
1 Manhunt
2 See how many things you can move before getting caught
3 Run as far as u can with only one breath while screaming the farthest one wins
4 Run to a goal while being chased if your tagged your out
5 Capture the flag
Campus Game Ideas – W1 (by Benjamin Zou)
Rhythm Tsunami [Rhythm (music)] — Climax Resonates Your Emotions
The Impression(s) of the Game (why is it fun): Expressing your face towards the shaking musical beats to resolve uneasiness.
Brief Info: The floating animated blocks on the choppy tides where the player crosses through by various postures like a running man. The Player will use their hand to control the character’s movement to get the blocks in the right location and not drop underseas or be blown by the block.
Compass 2 Survivalist (Survival Challenge) — The Signal to the Survival Shortcut
The Impression(s) of the Game (why is it fun): Get Guidance from hazardous undersea from the compass to seek survivalists to get rescued.
Brief Info: The character will be diving below the ocean surrounded by harsh tides, whirlpools, cyclones, volcanos, and sharks; players will need to be aware of the cautionary phenomena by using jumping/spin/slide (left & right, etc.)/ liquid spray [prevent the animal attack, not harmful for both human and animal] to get through; once the character receives the compass icon, they will be direct to where the survivalist is (be sure to follow the direction and take precaution about surrounding circumstances); once he/she reach to the survivalist, then it will be successfully rescued.
Rush 4 Ambassador (Strategy) — Banner Structured By Runner
The Impression(s) of the Game (why is it fun): Running to be not only a brand influencer but also creating the poster by collecting design elements like alphabets and graphics to sculpt the poster.
Brief Info: The story character will be taken initiative to make an impact on the brands he/she is up to like radio podcasts, nonprofits, and other events that lack banners and/or posters; the player will guide his/her to collect the items based on the instructions from the ad material. The character must be aware of the obstacle that can damage the banner and its item like rain and crowds of visitors respectively; the player needs to slide left and right and use an umbrella. It will be a game over if the character’s banner touches the rain or the items of the banner become empty.
Obstacles Rhythm [Story & Shooting (musical beats)] — Elevation by Overcoming Barriers
The Impression(s) of the Game (why is it fun): Beating the limitations is the motivating stimulus to reach the new altitude.
Brief Info: The character in a hot balloon is a DJ who can shoot a laser(s) through his/her beat control panel and wants to get on the aircraft (for ongoing musical acts) but is surprised that he needs to pass the exam of rhythm theory. When the musical blocks come, the player must touch the destination, if the player touches the destination too late, the block(s) will blow the balloon, you have 5 hearts (which indicates the damage to your balloon, you get lost if it is empty), if you hit too early, you may get lower height as it used to be. The final score depends on the height of the balloon and the quantity of the hearts.
Wisdom Painkillers [Story with Challenge Tasks (objects collection and hitting musical beats)] — Side effects Free Relievers
The Impression(s) of the Game (why is it fun): Eliminating aches whether it is physiologically and/or psychologically by keeping entertainment beats (music and interesting tasks) resonate with your body.
Brief Info: The character loves any entertainment that can become the best numb shot for preventing anxiety for the next big event that could trigger pain in his/her body and mental breakdown; the character will be undergoing wisdom teeth surgery (extract bottom third molars) under IV Sedation; before he reaches to the dental office by his car, he would like to talk to the radio station to play the emotions of the upbeat songs that can help him to relieve tension and post-op pain(but not sure which song). Now the player must find the song through his treasure room that could match his description of the emotion of the song. During his surgery, the player will play rhythm beats (make sure to hit musical block correct to ensure he is comfortable otherwise the game will be lost); after the dental operation, the character will be sent to the car by his nurse (he cannot drive), he turns up the radio volume to the 50%, the player will play a rhythm beats. After back home, he feels some soreness on his gum, he will need to find some supplements to fuel him up (the player will take responsibility to help him to get the object).
5 Game Ideas – Collecting
Midnight Snack
Midnight Snack is a competitive card game in which players must collect as much food from the kitchen as possible without waking mom. Players take turns drawing and playing cards. If you wake mom you’re out.
Night Bandits
Night Bandits is a competitive board game in which raccoons must steal as much stuff from the neighborhood as possible without getting caught. The raccoon who collects the most things wins.
Attic Panic
Attic Panic is a competitive card game in which grandchildren must collect all of the items grandma asks for from her attic. Players take turns discarding, drawing, and playing cards. The first person to find all of the items wins the round.
Dragon’s Den
Dragon’s Den is a competitive board game in which knights must steal as much treasure as possible from the sleeping dragon. The knight that brings back the most treasure wins. Players take turns rolling the dice, moving pieces, drawing cards.
Splat
Splat is a competitive team board game in which teams compete against each other to collect the most territory. The teams take turns laying traps and making moves to make spots on the board their team color. This is a paintball warfare type of game.
5 Game Ideas – Lost
Forest
Forest is a collaborative survival board game in which a group of teens must work together to escape the woods while being chased by a murderer. Players take turns drawing and playing cards to hopefully make it out of the woods alive.
Ski Trip
Ski Trip is a collaborative board game where after a skiing accident players must safely make it down the mountain while combating the harsh elements. Players take turns moving pieces and playing cards to survive the nights. WIll you make it to the bottom of the mountain?
Tunnels
Tunnels is a competitive board game in which players must be the first one to reach the end of the tunnel. Players must play cards to move forward or stop other players from reaching the goal.
Zero G
Zero G is a collaborative board game in which a group of astronauts are lost in space. Players must work together to complete tasks and safely make it back to earth.
Daydream
Daydream is a competitive card game in which players must navigate their way through their own imaginations. Players can sabotage other players or get rid of their own cards. First person to get rid of all of their daydreams first wins.
collection game ideas
1. Chef’s Kiss is a game where each player picks 3 cards from the recipe deck, which will become their goal for the rest of the game. Each recipe card has listed ingredients to make the dish. The game board is set up similarly to Life, where you travel the board and try to land on grocery stores that sell the ingredients you’re looking for. First to have all the ingredients to their 3 recipes win.
2. This virtual reality based game uses the camera on your phone to show you objects to hunt for. On the phone are displayed hints of where these objects are hidden. Once all the objects have been collected, you then move on to the next level.
3. Six or more players are needed for this game. Players start the game with $3500 in game dollars. These initial dollars are used to bid on the 365 days of the year. The goal is to collect the most days of the year. After each day is bought, these players “own” their days and create rules and celebrations for each day that all players must follow. Collect the most days of the year to have an advantage and win the game!
4. This is a card game where one player lays a card down, and if this card is a club, the player who drew it takes the card. If the card flipped is not a club, then nothing happens and the turn is over. When the next club is drawn, that player takes every card below the club, as well as the club. Once the deck is gone, whoever has the most cards win.
5. This is a two player game where you split half the deck between each player. There are then 4 chips that represent each ace in the decks. Each turn, the players flip a card from their own deck and the higher card takes both cards flipped. This is continued until an ace is flipped. When an ace is flipped, that player takes a chip. The goal is to collect all 4 aces.
Collection Games
Zoo is a board game in which players try to collect an animal from every part of the zoo by rolling dice to get around the zoo and having the required amount of cards to collect the animal
Gear Up is a board game in which players try to collect all of their equipment the fastest by spinning the spinner to move their piece across the board and collecting each piece of equipment one at a time
Whoville is a board game in which the players compete to collect as many Christmas decorations from the Whos before the sun comes up by rolling dice to move and landing on spaces to collect the decorations
Bake a Cake is a card game in which players try to collect all of their ingredients that are listed on a recipe by having 5 cards in their hand at all times, having to discard a card to the player on their left and drawing cards from the pile until some one bakes a cake
Guess Me is a board game in which players have to guess what thing is being described by listening to 5 clues, guessing the answer first, and rolling a dice to move on the board
Game Ideas: Collection theme
- Relic Chase is a game about archaeology where the objective is to collect as many relics as you can. The game will be played on a board, and players will roll a ten-sided, relic themed die to progress. Instead of spaces one and ten, there will be an ankh symbol and an omega symbol, respectively. If the die rolls on an ankh symbol, the player will draw from a pile of ankh cards, which can have blessings ranging from another relic to a a one time reroll, or curses that can subtract from die rolls or even cancel out the next turn entirely. If the die lands on an omega, then an omega card is drawn, which has a piece of trivia on it. The player who rolled the die reads the question, and if a player gets the question right, they receive the reward listed on the omega card. On the board, there are also omega spaces, ankh spaces, and relic spaces interspersed. If a player lands on a relic space, they have to answer a riddle, and if they succeed, they get one relic. The game ends when the first player reaches the final space, but the player with the most relics is the winner.
- Space Race is a game about beating your opponents to the moon. Players will need to collect parts for their rocket and fly it to the moon to complete the game. The game will involve going through each stage of production and choosing which versions of parts they want to research and build. Some will be better but will be harder to research. Finally, they will have a race to the moon based on their finished ship. The winner is the one to finally land and plant their flag on luna.
- Empire is a game about building an empire where your objective is to conquer your enemies. Each player will start with a small castle and two villagers, and each turn can choose construction, training, or exploring. Construction will allow them to build new fortifications such as walls, barracks, and buildings such as taverns. Training will allow them to get more soldiers or villagers. Exploring will give them more space for their kingdom to build on. The catch is that the game has a limited amount of space, and once explorers have reached this total, no more exploring can be done. In addition, each action requires money, which can be taxed from villagers. To train villagers, players need to build taverns for them to live in, and to train soldiers, players need to build barracks. Once the board is completely explored, players will need to conquer rival kingdoms with soldiers in order to expand. Any buildings on a space will be taken when that space is conquered, and any units that were assigned there will be captured if they were villagers and lost if they were soldiers. This makes the layout of a kingdom important. Walls will slow down soldiers, or can have soldiers assigned to them to fight against invaders. When soldiers meet, the player rolls one two-sided die for each in the group, or one twelve sided die for every five if applicable. The player with the higher total will win combat, and the loser’s soldiers will be cut by the difference of the two totals and they will be sent back two spaces. The game ends when one player has conquered all other players, meaning there is no real way for them to fight back.
- Reaper is a game about collecting lost souls where the objective is to take more to the afterlife than your rival reapers(players). The game will start with a board, with 5 lost souls for each player dispersed over it. There will also be 2 ancient lost souls, which are worth 5 lost souls each and are always in the center of the map. Each turn, a reaper will draw up to a maximum of 5 cards in their hand from the reaper’s toolbox, a deck of cards with powerups. They can play move cards, weapon cards, and enchantments. Move cards do exactly what they say. They allow a reaper to move that many spaces. If a player does not have any move cards, they can move by default one space in any direction. Weapon cards act as a reaper’s soul collector. Weapon cards are permanent until replaced, and a Reaper can only have one weapon card active at a time. Some weapon cards allow the player to carry more souls, and some allow them to collect souls from a longer reach. A reaper at the beginning of the game can carry two lost souls at a time, and can only collect souls within moving distance. Enchantment cards are temporary powerups to a Reaper’s scythe. They can boost reaping distance, soul capacity, or have other effects, but only last a limited number of turns. To collect the souls in a Reaper’s soul pouch, the reaper must take them back to one of the banks in the corners of the map. Once banked, those souls are permanently added to that Reaper’s stash. Reapers can steal souls from each other, but only if they can move more than one space past the other player’s position. In other words, after the move is done, there must be at least one space between the two reapers. The game ends when all the souls have been collected, and the winner is the one with the most.
- Crypt is a co-operative game about dungeon delving where the goal is to collect a treasure at the deepest part of an ancient ruin. A dnd-lite style game, each player will choose a hero at the beginning of the game, and the team will move through various randomly selected rooms. Each room will have a boss, and the team will need to work together to defeat them. They win if they reach the final room and collect the relic, but they lose if they are all defeated.