Campus Game Ideas – W1 (by Benjamin Zou)

Rhythm Tsunami [Rhythm (music)] — Climax Resonates Your Emotions

The Impression(s) of the Game (why is it fun): Expressing your face towards the shaking musical beats to resolve uneasiness.

Brief Info: The floating animated blocks on the choppy tides where the player crosses through by various postures like a running man. The Player will use their hand to control the character’s movement to get the blocks in the right location and not drop underseas or be blown by the block.

Compass 2 Survivalist (Survival Challenge) — The Signal to the Survival Shortcut

The Impression(s) of the Game (why is it fun): Get Guidance from hazardous undersea from the compass to seek survivalists to get rescued.

Brief Info: The character will be diving below the ocean surrounded by harsh tides, whirlpools, cyclones, volcanos, and sharks; players will need to be aware of the cautionary phenomena by using jumping/spin/slide (left & right, etc.)/ liquid spray [prevent the animal attack, not harmful for both human and animal] to get through; once the character receives the compass icon, they will be direct to where the survivalist is (be sure to follow the direction and take precaution about surrounding circumstances); once he/she reach to the survivalist, then it will be successfully rescued.

Rush 4 Ambassador (Strategy) — Banner Structured By Runner

The Impression(s) of the Game (why is it fun): Running to be not only a brand influencer but also creating the poster by collecting design elements like alphabets and graphics to sculpt the poster.

Brief Info: The story character will be taken initiative to make an impact on the brands he/she is up to like radio podcasts, nonprofits, and other events that lack banners and/or posters; the player will guide his/her to collect the items based on the instructions from the ad material. The character must be aware of the obstacle that can damage the banner and its item like rain and crowds of visitors respectively; the player needs to slide left and right and use an umbrella. It will be a game over if the character’s banner touches the rain or the items of the banner become empty.

Obstacles Rhythm [Story & Shooting (musical beats)] — Elevation by Overcoming Barriers

The Impression(s) of the Game (why is it fun): Beating the limitations is the motivating stimulus to reach the new altitude.

Brief Info: The character in a hot balloon is a DJ who can shoot a laser(s) through his/her beat control panel and wants to get on the aircraft (for ongoing musical acts) but is surprised that he needs to pass the exam of rhythm theory. When the musical blocks come, the player must touch the destination, if the player touches the destination too late, the block(s) will blow the balloon, you have 5 hearts (which indicates the damage to your balloon, you get lost if it is empty), if you hit too early, you may get lower height as it used to be. The final score depends on the height of the balloon and the quantity of the hearts.

Wisdom Painkillers [Story with Challenge Tasks (objects collection and hitting musical beats)] — Side effects Free Relievers

The Impression(s) of the Game (why is it fun): Eliminating aches whether it is physiologically and/or psychologically by keeping entertainment beats (music and interesting tasks) resonate with your body.

Brief Info: The character loves any entertainment that can become the best numb shot for preventing anxiety for the next big event that could trigger pain in his/her body and mental breakdown; the character will be undergoing wisdom teeth surgery (extract bottom third molars) under IV Sedation; before he reaches to the dental office by his car, he would like to talk to the radio station to play the emotions of the upbeat songs that can help him to relieve tension and post-op pain(but not sure which song). Now the player must find the song through his treasure room that could match his description of the emotion of the song. During his surgery, the player will play rhythm beats (make sure to hit musical block correct to ensure he is comfortable otherwise the game will be lost); after the dental operation, the character will be sent to the car by his nurse (he cannot drive), he turns up the radio volume to the 50%, the player will play a rhythm beats. After back home, he feels some soreness on his gum, he will need to find some supplements to fuel him up (the player will take responsibility to help him to get the object).

4 Replies to “Campus Game Ideas – W1 (by Benjamin Zou)”

  1. a survival game played across would be very interesting, here the challenge would be defining the hazards, are they drawn onto the sidewalk, do NPC’s spray players with squirt guns, etc? What rules would the shark player follow?

  2. I think that is a good idea for some dangerous objects like sharks to step along the sidewalk, they can randomly appear I think.

  3. Would there be physical obstacles for the shark game as well as player obstacles? Or would it be 100% player obstacles (suspension of belief)?

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