Along the Watchtower
This game was actually something I came up with last year in one of Jones’ classes. The class was about surveillance, and the original idea utilized the security cameras across campus. The players have to make it from Wheatley to the front entrance of campus without being detected. In a class-friendly version, seekers could be stationed in advantageous points of campus.
Blast Off
The original version of this game was formulated by my friend Ethan (not Romito, sadly) and I in fourth grade. The field of play is 50 yards, with two end zones. Two players are designated as throwers, the rest are runners. Runners wait in an end zone, while a thrower makes their way to the midpoint of the two zones, where a ball is waiting. Runners want to make it from one end to the other in any given round. You can try to sneak across while the thrower is getting to the ball, but if you leave before they reach it they can pick you off. It’s a gamble. If you choose to stay in the zone, you are allowed to start running when the thrower touches the ball. The thrower must make it back to his zone and throw the ball to the opposite thrower. If you, as a runner, don’t make it to the other zone before the ball, you’re out.
I’d like to see a map of campus marking seeker locations… Would seekers be able to communicate with each other? Do they get tools, ie binoculars? What time of day will it be played, early morning, afternoon, after midnight?
I’m personally really on board for the Blast Off game. Seems like a very good way for children to burn off some energy and sustain only minor injuries. All I ever played in the 4th grade was 4 square and release so this would have been much more fun.
I feel like if you also got nerf guns involved with the seekers game, or paint ball I would go ham playing. This could also be an amazing version of laser tag.
If you played the seeker’s game at night, maybe you could have the seekers have flash lights they can move around to change the field of vision?