Week 1 Discussion Questions

5 Game Ideas that can be played on campus:

  1. Large-Scale Hide and Seek: A massive game of hide and seek that covers the entire campus or a certain section of campus. There would be an even amount of hiders and seekers to keep things fair and a time limit of one hour.
  2. Race/Marathon: The goal of the game would be to start on one end of campus and race others to the other side of campus, any path can be taken. Those that understand campus best will have the advantage.
  3. Extreme Eye-Spy: The game involves two players who take turns ‘spying’ something for the other player to find. To win the player guessing must not only guess the object on campus but run to it and touch it. The guesser can guess once a minute and there is a 10 minute limit.
  4. Relay Race: There would be two teams, both have players stationed at different parts of campus and in order to win, the first player on each team will bring a play to the second who will bring it to the third and so on.
  5. Freeze Tag: A large game of freeze tag involving multiple ‘It’ players and then everyone else will try to evade the ‘It’ players. The game has a one-hour timer and ‘It’ players win by tagging everyone, but regular players win by evading the ‘It’ players.

Kobold Guide to Game Design: Part 1 Questions

  1. I believe that every game should have a few key things in order to be fun:
  • A clear goal: Games should have a clear goal to give the player something to strive for, even a very simple goal is enough.
  • Every game should have rules/conditions: In order for a game to be a game, it should have rules/conditions in place that tell the players how the game should be played and enjoyed.
  • Interactivity: Games should also have clear and fun ways for the player to interact with the game or the other players.

2. List of Games I am Playing/Have Played:

Currently Playing:

  • League of Legends
  • Genshin Impact

Have Played:

  • Among Us
  • Batman: Arkham Asylum
  • The Binding of Isaac
  • BioShock
  • BioShock 2
  • BioShock Infinite
  • Bloons TD 6
  • Call of Duty: Black Ops II
  • Castle Crashers
  • Sims City
  • Roblox
  • Minecraft
  • Jackbox
  • Cube World
  • Danganronpa
  • Danganronpa II
  • Danganronpa V3
  • DEVOUR
  • Don’t Starve
  • Elden Ring
  • Fall Guys
  • Fallout 3
  • Fallout 4
  • Fallout: New Vegas
  • Fallout 76
  • The Forest
  • Half-Life
  • Half-Life 2
  • Hunt: Showdown
  • Kingdoms and Castles
  • Lego Star Wars
  • Life is Strange
  • Lost Ark
  • Metro 2033
  • The Mortuary Assistant
  • Mountain
  • Neverwinter
  • NieR:Automata
  • One Piece Burning Blood
  • One Piece Pirate Warriors 4
  • One Piece World Seeker
  • Persona 4 Golden
  • Portal
  • Portal 2
  • Prison Architect
  • Phasmophobia
  • PUBG
  • Resident Evil 2 Remake
  • Resident Evil 3 Remake
  • Resident Evil 7
  • Resident Evil 8
  • Ruined King
  • Sid Meier’s Civilization V
  • Sid Meier’s Civilization VI
  • Smite
  • Spore
  • Starbound
  • Stardew Valley
  • Stonehearth
  • Tabletop Simulator
  • Terraria
  • Town of Salem
  • Trove
  • Unturned
  • Uno
  • Monopoly
  • Sorry
  • VA-11 Hall-A
  • Valheim
  • The Walking Dead

3. I do believe I can apply the Three Act Structure to my favorite game, League of Legends.

  • Act I: League of Legends starts with all players on each team going to their specific position on the map, this is the start of Act I, or ‘Laning Phase’ in terms of the game. This Act takes about about half the game and involves each player fighting their respective opponent on the enemy team.
  • Act II: After Act I or ‘Laning Phase’ ends, Act II or the mid-game begins. This phase of the game takes most of the rest of the game and mostly involves both teams fighting all together to gain objectives on the map.
  • Act II: After Act II concludes, we enter Act III of the game. By this point of the their will usually be one team with a clear advantage and all that is left is for one team to break through enemy’s base and destroy, winning the game and concluding the ‘story’ of the game.

4. When I find myself thinking of a new idea I feel I typically start with the metaphor rather than the mechanics. Most of the time as I brainstorm an idea will pop into my head that I think is interesting, then as I continue to explore and expand on this idea more I will then begin making the mechanics of the idea and how it will actually work. I usually only start working on mechanics once I have a clear idea on what my idea is going to be about.

5. I am taking this class as a part of my minor, so I am unfamiliar with most people in our class, only knowing a few from previous classes. I am always looking to meet new people so I don’t have any preferences on who I end up working with.

One Reply to “Week 1 Discussion Questions”

  1. A large scale freeze tag could make for a great flash mob, seeing 100+ students playing on the Nicholson lawn would be fun. Here the game is setting up the event, and make sure everyone knows if they are “it” or not. Do they need to wear specific colors, hats, etc?

    For hide and seek what would be the limitations on places to hide?

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