Brainstorming Games for Collaborations (w3 by Benjamin Zou)

Treasure Co-Climber — Precious Items For Climbing Collectors

Treasure Co-climber is categories of adventure and treasure hunting game in which the players (the rock climber and the rope adjuster) collaborate to ensure the climber’s collections have successfully arrived at the summit where the roper is positioned by using the tools like jumping, sliding, collecting for climbers & collections and defense tools by a roper.

Co-Aids Divers — Underwater Swimmer & Lifeguard Detecting Survivalists

Co-aids Divers is an adventurous and strategic game in which the players collect different items that may be emergency kits by utilizing the tools that can detour the hazardous circumstances and also lifesaving collections.

Elevated Co-voyagers — Collecting the Treasures from Pirates

Elevated Co-voyagers is an adventurous and strategic game in which the players collect the boxes that may contain the artificial chemicals items for reconstruction and cleaning to achieve the renaissance of refreshing the “City of the Bridges” by using tools to jump against front barriers like sedimented rocks; avoiding cross through Pirates boats; sinking underwater for smoky fogs as well as collecting key structures for reconstructions.

Rhythmic Co-Thunder-Clapper — Destructible Musical Bombers and Their Explosive Projectiles

Rhythmic Co-thunder-clapper is a rhythm game in which the players shoot the air enemies and destroy blasts (as streaming song beating) respectively to successfully pass for certification test of defensive attack by using lengths and directions of each enemy aircraft and gunshots.

Spray Skateboarding — Co-Skateboarder’s Ballhall Impressions

Spray Skateboarding is a rhythmic and strategic game in which one of the players becomes a controller to ensure the best strategies to cross over the musical obstacles as the song streaming to spray the colors out and another hue gunner to target the best destinations to spray the color into the board by using tools like crossing barriers and spray spots as instructions noticing respectively.

Five Epic Group Games

The Way of the Dragon is a board game in which the players protect and build their villages by establishing stable and compassionate trade routes with other villages.

Cardisaur is a card game in which the players complete a “dinosaur skeleton” by drawing cards from a large pool.

Boiling! is a mobile phone game in which the players must figure out who in their group is the odd man out by moving one step each turn, and their phone telling them if they are ”hotter” or “colder”.

Late for Work is a board game in which the players have to find the quickest route across the city using their unique municipal functions, all while navigating obstacles placed by the lone antagonist.

Invention Convention is a drawing game in which the players create the most useful and/or marketable invention by using the prompts and features the game provides.

Week 3 Discussion and Game Ideas

Game Reflection:

Tokaido: Tokaido had an interesting premise of going on a journey and seeing and doing as much as your can before the end. While the game was not overly competitive, each of us playing still ended up slightly competing against one another as we started to reach the end of the game. Each of us also developed our own strategies on how to gain the most points, I ended up going for as many complete panoramas as I could get, this however did not lead to me having the most points. Overall the game was a relaxing and fun game that we still ended up bringing a competitive attitude towards.

5 Collaborative Game Ideas:

  • Blind Trust is a collaborative game in which The Navigator, who gives simple directions, and The Saboteur, who gives wrong directions, with the goal of either guiding or misguiding the Blind Player to a destination by giving their directions.
  • Card Flip is a memory/strategy game in which the players throw cards down onto the ground and try to determine what the last card in the deck is by analyzing the face up cards and knowing which could be left.
  • Testers is a guessing game in which players must guess an object or edible item by blindly interacting with it and working together to guess the mystery object.
  • Rock, Paper, Defense is a team game in which players must face the enemy team in games of Rock, Paper, Scissors with the goal of protecting their ‘base’ or destroying the enemy ‘base’ by beating each member of the enemy team three times and reaching their ‘base.’
  • Circle of Letters is a memory game in which players gather in a circle around the main guesser and each of them take turns saying letters of the alphabet, the guesser must then guess what letter is not being said by carefully listening and determining the correct letter.

Collaborative Game Ideas

1. Art Heist is a board game in which players play as a group of art thieves who are attempting to steal a famous painting by making their way around the board without getting taken out by security cards.

2. Trash to Treasure is a physical game where players are attempting to create a “treasure” using various everyday items that they might typically consider trash. 

3. A New World is a card game where players are playing as a group of survivors who are in charge of rebuilding a society using resource cards. 

4. Treasure Hunters is a board game where players work together to find the hidden treasure using each of their individual map pieces. 

5. Traffic Jam is a puzzle game in which players work together to get their game pieces through the traffic jam by taking turns and solving the puzzle. 

5 Collaborative Card Game Ideas

  1. Match Maker is a collaborative card game in which the players both compete and collaborate in teams of two in order to determine who can match all the cards in the fastest amount of time.
  2. Murder Reader is a collaborative card game in which the players collaborate in order to try to figure out who the murderer amongst the group is by using the deck of playing cards that each have information or murder weapons. (similar to clue or among us)
  3. Silent Hell is a collaborative card game in which players collaborate in silence in teams of 2 or more in order to help their teammates figure out what cards they have in their hand.
  4. Levels Laboratory is a collaborative card game in which players work all together in order to get cards in order from 1-13 either collectively or individually using playing cards.
  5. Info Idol is a collaborative card game in which players work together in teams of 2 to give their teammates information and earn a total of 21 points total using playing cards.

Cooperation Game Ideas/ Hanabi and 8 Minute Empire Reviews.

1.Quicksilo is a card game in which players cooperate in teams of two to build a nuclear defense system before time runs out.
2. Appointment is a board game in which players cooperate to make it to an important meeting on time.
3. Sprawl is a card based city building game in which players cooperate to create the largest and most prosperous city possible by managing resources and construction.
4. Man on the Inside is a card game where everyone must work together to determine who among them is the Russian spy using deception, investigation, and espionage.
5. Stack is a dice game where players cooperate to build the tallest tower possible without knocking it over by stacking blocks.

Reviews:
Hanabi
Hanabi is a card game about creating a fireworks display. Everyone is on the same team for this endeavor, but players cannot look at their own hands, meaning teamwork is vital. During a player’s turn, he may play a card or give a single piece of information. He may also discard a card to return a token to the board, which must be paid every time information is shared. The game ends when the draw pile is gone, and points are earned based on the number of fireworks of each color that were placed on the board. The game is pretty quick and easy to learn, but the rules lead to some interesting situations. Managing information and holding important cards is a tough tightrope to walk.

8 Minute Empire
This is a more competitive game where players compete to build the biggest empire possible. Actions taken and bonus resources are based on cards that are drawn from a queue, with higher cards costing money. This means there is an element of uneasy cooperation as players draw cards to try and get the cost of the more valuable ones down while also trying not to give anyone else an advantage. The rules are not written particularly well, though, in my own opinion, so the game was not easy to learn, and it took us more than 8 minutes.

group game ideas

1 The court is a card game in which the players collaborate to get all faces card in a standard deck.

2 Strategically Transfer Equipment to Alternative Locations (S.T.E.A.L.) is a physical game in which teams compete to find the largest object and move it to a designated area by using rope and there own strength.

3 Dragon collator is a board game in which players compete to find a dragon by using information cards.

4 Search for gold is a card game in which teams compete to collect lost Nazi gold by using old documents cards.

5 Hide now is a physical game in which players collaborate to avoid the sight of one player by using walkie-talkies.

Collab Game Ideas

Black Friday Massacre

Black Friday Massacre is a RPG tabletop game in which players collaborate to make it through Black Friday as a retail worker by overcoming WASP moms, Karens, and hordes of capitalist zombies.

Let Them Eat Cake

Let Them Eat Cake is a collaborative card game in which players work as assassins and attempt to behead all of the most iconic historical monarchs without getting caught. Players may also compete with each other for the most assassinations.

Cutthroat Chicken

Cutthroat Chicken is a tabletop game in which players attempt to escape their fate on the chicken farm by arming themselves against the farmers [the game] and making tough sacrifices.

Seedlings

Seedlings is a card game in which players pick a plant they would like to bloom/ripen into and compete to see who can bloom first while also needing to share resources.

Purity

Purity is a board game where players attempt to avoid committing all 7 deadly sins in order to get to heaven by overcoming peer pressure and temptation. The players may also compete to see who commits the least amount of deadly sins (not required).

Week 3 – Collaborative Game Ideas

Much Ado About Nothing is a turn based strategy game in which characters must work together to get Beatrice and Benedick (lead characters, NPCs) to fall in love by ‘cornering’ one of the leads and spreading rumors. If you spread x number of rumors, the lead is in love. Both leads must be in love before the wedding of Hero and Claudio (after x amount of turns), or the game is over.

Three Legged Tag is a physical game in which the players must work together to collect and tie up everyone who is free by running after the free people whilst tied up three-legged-race style. If a free person is tagged, they get tied onto the leg of one of the taggers, who then continue chasing non-tagged people.

Lavastones is a physical game in which a group of scientists must all cross a stream of lava by maneuvering the limited number of ‘stones’ that are safe to walk on into a path for everyone to cross.

Squirrels! is a resource-collecting game in which a colony of squirrels must collect enough nuts for winter hibernation by helping each other hit certain milestones or goals on the board (hitting a milestone or goal gives you x amount of nuts).

Matchsticks is a card game in which each team of two players must get to a certain point total before any other team by playing off what their partner has already played.

Week 3- Game Ideas

  1. Farmland is a lifestyle game in which the farmers have to have the best farm by selling crops and upgrading their tools throughout the game.
  2. Peepers is a mystery game in which a group of teens tries to solve a mystery about a student who went missing, by collecting evidence through the game while being watched by a killer. 
  3. Choices is an action-adventure game in which cave explorers have to work together to try to get out of the cave by strategizing ways on picking certain paths.
  4. Sunken is a puzzle game in which the crew members work together to try and escape a sunken ship by solving puzzles quickly enough.
  5. The island is a survival game in which crash survivors work together to survive and create a way to call for help by using anything that is provided from the island and plane crash. 

Card Game Ideas

  1. drinking game – win by 5 alcohol shots, each number card has questions attached in rules, and associated alcoholic, water or disgusting beverage.
  2. bocce ball throwing cards – win by being first to get three closest to joker card, each card has unique ability (retrieve card, draw another card, move card back two feet, forward two feet, etc.

Card Game Ideas

Zombie Blitz

The playing of rapid fire Fluxx gave me the idea for a Zombie card game. In a round everyone’s turn would be timed, so you have to prepare as quickly as you can for the zombie blitz. At the end of the round the zombie’s attack, so you better hope you made the right preparation choices.

I’m Cookin’

I envision this a card game where you collect different foods/ingredients to complete the recipe card you picked at the beginning of the game. Whoever collects all their food first wins. I think a fun mechanic would be that food can go bad if you hold onto it for too long. It needs fleshing, but it’s getting there.

Butterfly Effect

A time travel card game. Players pick up historical events and debate on whether or not to take action to change them. Once players make the decision they draw the effect card. They have to be careful because one thing could change their entire world. This idea needs a lot more work.

Tame The Dragon

Based upon our continuous love of dragons we brought from 4D I was thinking about a card game in which players face off against different creatures gaining more animal handling skills until they feel like they are ready to tame a dragon. The player to tame a dragon first is the winner.

Dino Dream

Live as one amongst dinosaurs in the Jurassic era. Form bonds and friendships with different kinds of dinosaurs, and learn about how they used to live and survive.

Card Game Ideas

  • A speed based card game that’s played by going around the group in a circle, and taking (quick) turns attempting to lay any matching set of three in a row in the middle. The player who lays down the final matching card is the one who get’s the set, so you have to be smart about what cards you lay down and which ones you hold on to. It is also possible to void, block, and swap cards that are laid out on the table depending on what cards you pick up. Whichever player has the most matching sets of three at the end is the winner.

  • A humor based card game similar to Cards Against Humanity, where players are dealt a series of cards with funny phrases, words, and fill in the blanks. Players go around the group and take turns laying down cards to create a story/sentence. The only catch is players aren’t allowed to speak or make noise. If a player does vocally react then they are out of the game, and a new round starts. This goes until there’s only one player standing.  

  • Slasher – a card game where each player is thrown into the role of a horror film protagonist with multiple killers coming after them. Players are dealt a hand of cards that will act as the key to their survival, and help them defeat, escape, or kill the slashers (all worth varying points). There are 4 total sections of this game, acting as different parts of the night. The goal of the game is to survive until the end of the night (all four sections), and earn as many points as you can.  

  • Deception – a trading based card game where each player is aiming to collect four of a kind, while not letting the other players catch on. It’s more or less a version of go fish where you’re allowed and encouraged to lie about which cards are in your hand. As long as you don’t get caught. If another player catches you in a lie you have to forfeit whatever cards you were lying about and then the entire game is down a set of four.

  • Paparazzi – a card game where the goal is to collect as many celebrity picture cards as you can. Except the more pictures you collect, the harder they get to “take”. Players are thrown into wacky scenarios (sometimes at each others hand) and it is up to them and their cards to navigate a way out without losing their opportunity to take a picture card.  

Week 2 Discussion & Questions

5 Game Ideas that can be played using Cards:

  • Memory Game: For this game players would lay out all cards onto a table face down. Each player would then pick two cards and try to get a match, the player with the most matches by the end win.
  • Building Game: Players would have a certain amount of time to try to construct the biggest house of cards they can. The player with the biggest house of cards by the time limit wins.
  • BattleCards: The game would play similar to Battleship, but players would use King, Queen and Joker cards as their ‘ships’. Players would guess where in the card layout the enemy player placed these cards, the player who guesses all the locations first wins.
  • Guess Who?: Card Edition: Players would get a random card out of a deck and then take turns asking questions about the other players card to try to figure out which they have. The first player to guess correctly wins.
  • 52 Pick Up: The entire deck of cards will be thrown onto the ground, then players will take turns picking up 1-3 cards. The person to pick up the last card loses.

Thoughts on Games Played Last Week:

  • Gloom Munchkin: As a fan of the original Munchkin game, this version was not as enjoyable for me. The game felt too linear the entire time and it felt like the game wrapped up too quickly and suddenly. I also never got invested into the mechanics of the game like I would while playing the original Munchkin.
  • Love Letter: While I wasn’t sold on the game at first, I started to get more into it as I became more familiar with how it worked. The game is rather simple at face value, but as other players started to gain ‘affection’ it started to become a mind game on how to stop those players from winning and finding the chance to get closer to victory for myself.

Kobold Guide to Game Design: Part 2 Questions:

  • 1a. If we were able to play a game where we are all a nanometer tall, I think an interesting mechanic would be to utilize the fact that everything is now bigger than us now. Examples of this could be exploring the area around us in a new way or climbing things that used to be way smaller than us.
  • 1b. When designing games it is best to aim for a target audience, which can be just about any group. The easiest way to find this specific target audience is to design a game that you personally would find fun and make it for the audience that you fit into.
  • 1c. Outside of those in our class, I plan to have my friends and or family play-test any game I create as I know I can trust their opinions.
  • 2a. I might have had to refer to the rules way back, but I never remember a time I had to look at the rules of Uno. Uno has always been a game I feel I just understood how to play and the cards make it fairly clear what each one does.
  • 2b. A game can be defined by these three points: Mechanics and rules, Pieces and graphics, and theme.
  • 2c. You can make your game design more intuitive by adding a variety of aspects: Color, Form, Size, etc.
  • 3a. I would say my gateway game would be Monopoly, this is the game I can remember the most from my childhood and one of the game I remember playing the most. In order to get others into gaming I feel something simple is best so it’s easy for them to get the feel for it. I think a game like Uno can be a good simple way to introduce someone to gaming, it is easy to learn and can show how gaming can be competitive as well.
  • 3b. Gateway games tend to share these qualities: Ease of Learning, Theme, Lack of Complexity, Interactivity, Luck, Duration, Originality, and Replay Value.
  • 4. The 10 Beautiful Mechanics are:
  • Kingmaker’s Noblesse Oblige
  • BattleTech’s Heat
  • Set’s Set-Making
  • Magic’s Card Tapping
  • Battle Cattle’s Cow Tipping Rule
  • xXxenophile’s Popping
  • Bohnanza’s Hand Order Rule
  • Mississippi Queen’s Paddlewheels
  • Time’s Up!’s Communication Breakdown
  • Dominion’s Constant Shuffling
  • When it comes time for me design my own mechanics I want to aim to have the mechanics be something that leave the players satisfied and overall happy with their experience.
  • 5. Luck in games adds a sense of randomness and always gives a feeling of suspense and excitement for the player. Strategy allows the player to make choices and plan ahead to give them a sense of satisfaction.

Card Games Ideas (W2 – Benjamin Zou)

Summit Seaplane — Escaping from Hazards

The Impression(s) of the Game (why is it fun): The plane will use weapons and protections for penetrating harsh environments to the peak.

Brief Info: Each player has at least 10 cards about dealing with the circumstances and the fundamental coins about a hundred in case any player doesn’t have the appropriate tool to deal with the dreadful atmosphere. Other collections of random cards are combined with numbers of moving forward towards the safe destination — the mountain peak and as well as harsh climates that will need the player to use one of their 10 cards to face them. Five protection cards are water spray for undersea volcano eruptions, shark spray for shark coming, fire-extinguisher for thunderstorms, shield for rock fallings, and Switch for both cyclones and whirlpools. If any player doesn’t have the defense tool for the situation once it comes, the player would need to use coins to purchase the protection card which costs 25 coins per card. If the coin is empty, the player needs to throw a square dice (only one chance) – one counts 25 coins. If the coin is empty a second time, the player will lose. (The difference between this game compared with the traditional board game is the map of the board is filled with the card for the step dot.)

Ballroom Party — Stepping to the Social Stage

The Impression(s) of the Game (why is it fun): Connecting the right partner for a social ball.

Brief Info: Each player will randomly draw a card about the partner’s fashion items and styles based on the descriptions of each player’s card (randomly selected). The player will win if one of them collects the most items and styles from drawn cards that match the descriptions.

Submarine Diver — Treasure Hunting By Sub Driving

The Impression(s) of the Game (why is it fun): Getting the tools to unlock the submarine to drive to the precious items.

Brief Info: Each player has the tasks including tool collections listed in the card to be completed before each one can unlock the submarine. Player’s cards will include the tools to penetrate the barriers like fogs, underwater choppy tides, snow, storming (ex: thunderstorms and sandstorms), underwater cyclone, drought climate, and earthquakes. After each player completes the tasks successfully, each player will roll a dice and randomly collect the treasures (the quantity depends on the number of the dice).

Ice-skating Obstacles — Will You Be Blown By The Iceberg

The Impression(s) of the Game (why is it fun): Speed and figure ice-skating to achieve a better-skilled ice skater.

Brief Info: Each Player is like a skating racer and competes with each other until arriving at the destination of the competition; besides, there will be barriers like ice hills and bumps, ice drops, and melting ice as well as conflict between players. A player will first throw some dice to determine the unit of length they travel. Then he/she will use the number of cards based on the number of dice to feel the step areas, if they approach the conditions, (as stated as barriers) they will use the 8 cards available to pass through, else they will be thrown back to the starting point. The winner will be the skater who skates the furthest.

Wild Roam — Will Rushes Be Sensed by Ghost

The Impression(s) of the Game (why is it fun): Collecting Treasures to unlock the key to escape from the haunted atmosphere.

Brief Info: Each player will have cards that can use to attack the surrounding dangers including the ghost itself. Each player will draw cards about the steps they will run. Once they approach the section of the hazardous zones (surrounding dangers), they must have enough self-defense tools (as shown in their cards) to scare the enemies. When any player’s card spot the pigeon area, he/she will be successfully left from the wild paths.