Week 2 Questions, Game Ideas, and Game Review

Alana Tush

Question Set 1

  1. What Mechanics would you like to use for a game with a theme that revolves around being the size of a nanometer?
    • I guess some sort of biology game that has little trinkets of protiens, atoms, bacteria, etc.
  2. Who are you making games for?
    • I am making games for someone who is interested and curious about how the game works and who can make suggestions for how it can be better.
  3. Who will be your play testers outside of class?
    • My friends and boyfriend

Question Set 2

  1. Can you think of a game you were able to play without referring to the rules?
    • hide n seek, tag, red rover, four square
  2. How do you define what a game is?
    • Mechanics and rules, pieces and graphics, theme/ story
  3. What features can make your games more intuitive?
    • having a card game, for example uno, that has many different variations. I would assume mostly everyone in our generation knows how to play regular uno, but having a new variation is more exciting and fun, while still having the same premise.

Question Set 3

  1. What was your gateway game? What do you play to introduce others to gaming?
    • My gateway game was brick breaker on my moms blackberry phone 😉
  2. What features do gateway games share?
    • Gateway games share easy instructions that can be explained to young kids and still be fun for adults to play (family games).
  3. What are the 10 beautiful mechanics and what should you aim for with your own?
    • Kingmakers noblesse oblige, battletech’s heat, set’s set-making, magic’s card tapping, battle cattle’s cow tipping rule, xxxenophile’s popping, bohnanza’s hand order rule, mississipppi queen’s paddle wheels, communication breakdown, constant shuffling. I would say to have 2 or more of these mechanics in a game to make it more interesting.
  4. How does luck and strategy factor in to game play?
    • luck is something beyond your control, it might help you or hurt you. Strategy is making plans and decisions during game play that might further your winning status.

Game Ideas thats can be played using cards

  1. War (card game) with different characters with an emotional status. The card would have a character with a “happy meter” on the side of them. The higher happiness of the two cards down wins.
  2. Uno with shapes and letters
  3. Cards with random items that can be found in a classroom. The first person who finds the item and brings it back to the table wins a point.
  4. Playing darts but you have to flip a card over and try to hit that number
  5. The card game spoons, but the items that need to be grabbed are in a different room. Everyone has to run and try to get there before all the items are taken, and you are out.

Bohnanza Review

  1. Was it fun? Yes, the game was very entertaining. When you got the right amount of cards to harvest and get coins, it was exciting. It was still exciting though to make trades and barter for better bean cards.
  2. Is it interactive? Yes, this game is very interactive. Everyone wants to see the cards you reveal to make a decision whether to offer you a better bean card or to opt out of trading.
  3. Was it easy to learn? This game was fairly easy to learn. Once we played through the deck of cards once, we were all understanding of the premise.
  4. Would you replay the game? Yes I would replay this game, our group actually played another round instead of starting a new game because it was fun.
  5. Applying the three act structure-
    • act 1- reading the rules to the game and setting up the mechanics (dealing 5 bean cards to each person, setting the field cards on the correct side). Playing a practice round to get used to the premise of the game.
    • act 2- the competition begins.. Trading the bean cards is where all the competition takes place. The people who need the certain bean cards offer something the active player needs to further their status in the game to win.
    • Act 3- At the end of the bean game, everyone is looking how many coins each player has, and tries to sabotage the other players by not trading with them. If you make the decision not to trade, that could mean they wouldn’t get anymore coins to potentially beat you in the game. Everyone harvests their beans to get the max amount of coins at the end of the round.

game designs cards

  1. darts but with cards, they don’t have to stick just hit a certain part of the board.
  2. paper football but with a playing card.
  3. balloon pop( distance game kind of like archery)
  4. ceiling tile tic tac toe( normal tic tac toe rules)
  5. prediction.( everyone gets a card and someone has to guess the card someone else has, if you don’t guess the card you have to pick up a new card to be your main card if you do guess it you get to give one of your stock piled cards to your opponent, whoever has the most cards at the end of a certain amount of rounds loses and the player with the least cards wins.

Brayden Bauer Game Ideas

A Bomb War

It’s a game me and my friends made when we were in high school and never really finished making it. It’s similar to the card game “war” where the players draw from a deck and play a card. Higher card wins. The a bomb part is where an ace comes into play. The a bomb trumps every card other than other a bombs. Depending on the suit will determine if your a bomb is better or not. 

Quickdash. 

Quickdash is a trivia based game with a few action cards. The trivia questions can be any topic but vary in points. During some of the cards the players may revive an action card that has to be played immediately. It can range from simple to more difficult tasks. 

Ww2 game

On the board there’s the axis and Allie’s powers. You collect cards to either advance or retreat your soldiers.(Examples could be trains, planes, surprise attacks, artillery, etc) You can hold up to 7 cards to play with and strategically use them to either defend your country or push forward. 

Super smash brothers card game. 

The two players each have a deck filled with cards. Each turn the players draw two cards either being characters to put into the field of play or items that can negatively or positively affect the field of play or characters. There are different maps the players can collect that can again change how your cards are played. 

Shocking potato

Simple game here with the only thing being you don’t want to have the potato when time runs out. Whoever has the potato when the timer stops is shocked and is out of the game. Last player in the game wins. 

Game Ideas

  1. 3 Card Poker Slots
    • This game is a game in which revolves around luck mostly at the moment, but needs to be dug deeper into. The game involves a dealer giving you 3 cards at random, and if you hit a certain hand (2 of a Kind, 3 of a Kind, Straight, Straight Flush, Royal Flush) you get a payout depending on the rarity of the hand. It’s almost kind of like gambling… well it’s gambling.
  2. Dart Golf
    • This game is a simple one, in which all you need is a dart board and darts. The goal of this game is to have the lowest score possible. Up to 4 players play 9 rounds of darts, throwing 3 darts a round. The person with the lowest score after the 9 rounds wins. This game is interesting to me, because everyone’s first thought would be to shoot for the 1, but in order to hit the 1 you have to throw in between 2 of the highest numbers on the board (20 and 18), so there is strategy to it in order to find the safest place on the board to throw if you are not accurate.
  3. Match Maker
    • The idea of this game is simple. You get a standard deck of cards and deal 5 cards to all 2-4 players. Your goal is to get matching cards and place them face up in front of you. The players will take turns drawing cards, and if you get a second number that you have (EX: you have a 2 and during your turn you draw a 2) you place it in from of you face up and say “Match”. At the end of each turn though, you must discard one of your cards in order to keep the game moving and to avoid people hoarding cards. The person with the most matches when the deck runs out is the winner.
  4. Low-Card Blackjack
    • Ah, yet another way to gamble our points away. This game isn’t for the faint of heart. The idea of Low-Card Blackjack is pretty easy to understand. In this game, your goal is basically to be as close to 11 as possible, rather than 21. The uniqueness of this game is because it is designed to make people upset at their “points wagering” abilities. In a standard deck of cards, the most common card is a 10, whether it’s actually a 10 or a face card. So more than likely, you are going to bust when a hand is dealt to you. Instead of being dealt 2 cards, you are going to be dealt 1 card. That one card makes it interesting since if you happen to get a lowcard such as a 2 or 3, you basically have to hit since the dealer is most likely going to have a higher card than you, but at the same time you won’t want to hit since you are most likely going to go over 11. Just like Blackjack, if you get an ace and a 10, your payout is more. The game may seem complex in my description, but it is rather simple.
  5. Die Chess
    • If you couldn’t tell by now, I love games of chance. This game is no exception. In Die Chess, the general rules are the same as Chess. But, there is a die in the mix now? So at the beginning of the game, you and your opponent will both roll a single die to decide who gets to go first. The higher number rolled gets to go first. But the catch to this game is, before each turn you get to roll your die. The number that it lands on determines how many moves you can make before your turn is over. For example, if it is your turn and you roll a 5, you get to move 5 pieces. But, you are not allowed to move the same piece more than once in a turn. The exception to this rule is that if there are less than 6 pieces on the board, and in that case you cannot use the same piece again until you use the rest in the same turn (EX: you have 3 pieces on the board and you roll a 5, you have to use all 3 pieces before using the pieces you used in chronological order). The way to win is by eliminated all your opponents pieces.

Game Ideas: Evelyn

  1. A game inspired by the movie – A Quiet Place. There are 1 or 2 people selected to be the hunters. They are blindfolded and given a nerf gun with a limited number of shots. It is best played in the dark with boundaries.
  2. A art competition where at least 2 people compete to create a painting of a desired object with water squirters filled with watered down paint.
  3. The game of life but college themed – choices of real colleges, types of residences, majors with a comedic twist
  4. Campus-wide game of Mario Kart using scooters. A course could be set up using cones and other boundaries in parking lots or the paths if blocked off. You could compete as individuals or as a team. Teams could be made up of clubs, sports teams, other departments to inspire some friendly campus rivalry.
  5. Interior Designer game in Virtual Reality. You could upload your own home and furniture to experiment with layouts and styles. This would be more of a freeplay game.

Sara Estus – Game Ideas

  1. Continuation of “Stick with the Flock” I would like to revise the rules better and create a more effective game in terms of what I want the metaphor to be and how the game looks!
  • “Art Noted” a scavenger game Students are given a small photo of a close-up image taken of an art piece on campus, they are given one hint on its location in the style of a riddle and then they must try to find the piece based on knowledge of the area and the riddle.  Students can work in teams for time’s sake. If they find the piece, they win a point. The first to get 5 points wins! **This is meant to drive students to become more aware of campus art**
  • “These FRICKEN DUCKS” a tag-like scavenger hunt One student will be given 20 ducks of the same color and size to hide around campus in one building of their choice. Another group of students is tasked with finding and collecting the ducks before anyone else! (Cause man, we hate ducks!)
  • “Impersonation Game” How well do you know your friends?” Students must pick another student in the room to impersonate, you can’t be rude of course, so you must use body language, actions, and props to impersonate someone. We must find the good qualities about each other to find out who it is!

  • “I promise we are artists” is a Pictionary game, but we suck at drawing! One student is given a card with an object, animal, or thing and is tasked with drawing it on a piece of paper without lifting the pencil, and they can’t look when they are drawing it. They have 30 seconds to complete their new portfolio-worthy masterpiece, and the other players must guess what the thing is without hints.

Week 1 Game Ideas – On Campus

Amber Holt

  1. Giant board game? – you get like a “game map” and you must travel to different locations, or buildings, like Wheatley, and answer trivia questions to collect an item. Every location has a unique item up for grabs and the first team of students to collect all of the items and return to “home base” wins. 
  2. Sort of murder mystery like Clue – Inspired by a game a club that I was in hosted in high school, you travel to different areas across campus, collecting clues that give you details about who the “murderer” is, in this case a staff member” that eventually lead you to that person. For instance some of the clues could involve what building they work in, what major, what extracurricular activities they help out in, their hobbies, etc. When students reach the “murderer” they receive free RMU swag or other goodies
  3. Scavenger duck (thanks to Sara) – students are encouraged to collect 1 duck of every color across campus. Students bring the ducks to a centralized hub where they get a punch card of sorts that marks that they collected that color of duck. Ducks are collected so that cheating is eliminated. For completing this, the participants could get a stuffed animal duck (to give incentive to play and not just keep the cute ducks). 
  4. Battle of the departments – A canned food drive that is a competition between the different departments at RMU. The food would be donated to a local food bank (or taken to our very own one on campus) at the end of the competition. The winning department gets donuts or lunch. 
  5. Game to conserve the most energy on campus – Chatham University did a game like this a few years back, promoting sustainability and energy conservation. It was a competition between floors in a dorm building to see who could conserve the most energy per floor. Because of the way the buildings were set up, they could go in and see per floor how much energy was being consumed. There was also some incentive like a prize for the floor to win. I also believe they had social media accounts or an online tracker set up so that the floors could see their progress and communicate with other floors. One issue with this was that some students, especially those who didn’t like their CA, would try to sabotage the results of other floors, constantly turning on lights. One benefit of this was that the school was able to recognize that students weren’t using their ovens (I believe) enough and they were removed from the dorms. This also helps eliminate unnecessary energy consumption and makes students realize the difference turning off and unplugging certain things can make.
    • For RMU to employ this, I think that it would need to be a competition between the different residence buildings and not particular floors. I think that would help to eliminate people sabotaging other floors in the same building. This would also have to have a time limit; for instance, 1 week (A good week would maybe be the week of Earth Day??). Unfortunately, I don’t know enough about how to measure energy consumption to say for certain how the results would be tracked, especially in RMU’s system. There would, however, need to be a really good prize to encourage students to actually participate.

Game Ideas

  • Table Top Gaming Marathon on Nicholson Lawn. (Ping Pong, Pool, Football, Air Hockey, etc)
  • Glow and the Dark scavenger hunt
  • Name the professor based on the clues
  • Obstacle course that goes throughout campus
  • Minute to win it – Carnival games addition

Some Game Ideas


One game idea I have is a type of battleship idea, with multiple players, one board, and with chance cards. If when you roll dice you get a certain number that is on top of the card, you have to do what is on the card, for example maybe sabotage another player, or even pull a card that could hurt your progress in the game.

Another game idea I have is a horror game, with a storyline that is based off of a short story I made. I would like it to be a card game where the group of people don’t know who the killer is except for the killer. The group needs to gather evidence (go fishing for clues ((there is a lot of backstory behind that quote))) to find the killer and finsh the game. Which ever “shipmate”gathers the most evidence against the killer before they eliminate everyone, wins!

I love me a good sabotage game, Id like to create a game that encourages a lot of players with random mini games they can play, where comedy and sabatoge gains you more points

Week 1 Questions, Fluxx Game, Game Ideas

Alana Tush

Week 1 Questions

  1. In my opinion, every game should have enticing rewards. For example, free gifts to use in the game to further your level. These rewards make the game more intriguing, therefore you want to play more. My favorite game right now is HayDay because it is a level based game and you get rewards once you level up. The game continues to get better each time you reach another level, so why would you not want to play?
  2. I have played: monopoly, candy land, clue, battleship, connect 4, checkers, jenga, sorry, hayday, tetris, snake, geometry dash, Minecraft, Fortnite, candy crush, subway surfers, solitaire, uno, gin rummy, blackjack. I currently play hayday and a few card games listed.
  3. I don’t think the three act structure applies to my favorite game because there is no conflict between players. Since there is no “beginning act” there is no struggle for victory or an ultimate ending of the game. Pacing is a critical part to how the story plays out in the game.
  4. It doesn’t matter if you start with the metaphor or mechanics of the game, you’re creating. For me, it is easier to start with the mechanics before I create a story of the game. Knowing all of the pieces I’ll need for gameplay. It is easier to adapt a story than to change all of the mechanics of the game.

Fluxx Game

  1. Fluxx was fun while it lasted, I think there are a lot of other card games that are more entertaining. The game requires a lot of reading and remembering.
  2. This game is very interactive because if you play a goal or new rule card, it changes the course of the game. For example, someone could be very close to winning with their keepers, but if the goal changes, they are no longer close to winnning.
  3. For me, this game was very confusing the first time I played, but the second time around I understood the goal of the game a lot easier.
  4. I would replay this game. Since it was easier the second time playing, maybe it will be even better the third time.

Game Ideas (that can take place on campus)

  1. Wheatley- hide n seek in the dark
  2. First to find Tucci
  3. Monopoly (board of the campus)
  4. Classroom silent library (game show)
  5. Old maid game but with professors on the cards

Game Ideas – Lauren Yunk

In your opinion, what should every game have? Why do you like your favorite game?

In my opinion, I feel as though every game should have a way you could personalize it to make it yours. For example, being able to make your own character, home, colors, designs, etc. Being able to add your own interests will allow you to be more drawn to the game. If I am playing a game and I don’t enjoy the characters available to play as, I feel like Id be less engaged because I cant relate to them. Being able to relate to the game allows for a sense of familiarity and comfort which humans are drawn towards.

List the games you’ve played and currently play.

sims 4, hayday, wii sports, wii sports resort, mario kart, minecraft

Can you apply the three act structure to your favorite game? What is its pacing and how long do you find yourself in each act?

Id say that I couldn’t apply the three act structure to my favorite game because its not like there is an end to the game you just keep playing until you don’t want to play anymore. There’s no say to when the middle of the game is either because it is never ending.

When coming up with ideas where do you find you start, with the metaphor or the mechanic?

I tend to focus on the mechanics before the metaphor because I’d rather build the basics first.

Over the course of this semester, who would you like to collaborate with and why?

I would like to collaborate with Will Wright because I enjoy playing the sims games and I think it is a really cool concept where we are able to escape from reality and create our own world.

5 Campus game ideas

relay race from Wheatley to Nicholson

who can make the biggest snowball

hide and seek in Wheatley

who can find patty first

freeze tag

Fluxx Questions

Was it fun?

Honestly no, I feel the game takes too long and I lost interest because of the constant changing of the goals and the rules.

What was the interaction?

The interaction was on the keeper cards. Some of the keeper cards allowed you to steal another players keeper card, gain more keeper cards, or have to get rid of a keeper card.

How long did it take to learn?

It took probably the length of the whole game to learn because the rules are always changing and you have to constantly read every card because you might have to do more than just take your turn.

Would you play again?

No. I am not a fan of the game.

Week 1 Game Design: Connor Locke

Question Set 1:

  1. In your opinion, what should every game have? Why do you like your favorite game?
    • I think that every game should have some sort of reward factor that increases the amount of dopamine one would endure. Dopamine is a highly addicting chemical, so if every game were to include a reward for doing something good, then people would want to keep striving for more rewards. The more rewards, the more dopamine, the more people will want to play. This is mainly why I like my favorite game Smash Brothers Ultimate. The game has a ranking system, so every time I beat someone, I rank higher on the leaderboard. There are also many different characters that allow for different approaches to the gameplay.
  2. List the games you’ve played and currently play.
    • Smash Brothers Ultimate, Team Fortress 2, Sea of Thieves, Minecraft, Mario Kart 8 Deluxe, CSGO
  3. Can you apply the three-act structure to your favorite game? What is it’s pacing and how long do you find yourself in each act?
    • Since it is a fighting game, it is difficult to apply the three-act structure to my favorite game. However, it does have a small campaign mode with no true significance, so the pacing is short, and the acts are simply just different fights.
  4. When coming up with ideas where do you find you start, with the metaphor or the mechanic?
    • I always find myself starting with the mechanics rather than the metaphor. I always see the mechanics as the founding structure, so once the mechanics are established, I focus on everything else.
  5. Over the course of this semester, who would you like to collaborate with and why?
    • It’s hard for me to point out someone specifically, since I don’t know too many people personally. However, I’d like to collaborate with someone that is creative and quick thinking. In this case, I can help the person project their ideas onto paper for us to start crafting.

5 Campus Game ideas

  1. Campus racing to a specific location
  2. Campus flower finding race
  3. Manhunt
  4. Nerf Gun/Airsoft battles
  5. Custom-built sled racing (winter)

Fluxx Questions

  1. Was it fun?
    • Not entirely, the game is very long and ends up getting a bit too complicated.
  2. What was the interaction?
    • Some cards had direct interactions with other players, such as stealing cards and trading. Overall, every player ends up contributing to the rules, which is practically a group interaction.
  3. How long did it take to learn?
    • The concept of the game isn’t too difficult to learn, so it didn’t take me too long to know how to play. It was only probably 10 minutes it took for me to be fully comfortable with the mechanics.
  4. Would you play again?
    • Unfortunately, I would not. The game is too stressful, and the rules can be too confusing to keep up with.

Game Ideas -Colin Kenny

  1. Based on the website https://www.whatbeatsrock.com, What Beats Rock: The Home Game. Players take turns naming an item that could “beat” the previous item (or a rock if you’re first) and the other players act as judges to decide if their item would “beat” the previous item.
  2. Dice Stack. A deck of cards tells the players a required dice roll and a required formation to stack the dice once they are rolled. Player who does it first gets a point.
  3. SHOE-ffleboard, A large twister-like mat/board is set up and players take turns throwing either their own shoes or smaller shoe item onto it for points.
  4. Players take turns placing cards from a standard deck in a pile while naming the card placed before them. If they mess up, they take the pile. First to run out of cards wins.
  5. For a while I’ve wondered if I can host a game of Survivor on campus for a club or a Rmu TV project. People would get broken into teams, each round a team would win Immunity and the losing team would have to vote someone out. Then everyone gets split up individually, voting continues, etc. until s jury votes for the winner.

game ideas kelsey

  1. Flashlight tag
  2. Bobby cart, using the Bobby model and other carts to race around the campus.
  3. hide and seek
  4. scavenger hunt
  5. shuttle dodge

5 game ideas that revolve around a theme of of my choice

My theme is drawing

A game where two teams get different prompts, but have to draw on the same surface to get the other team to guess what their drawing is of. There would be a limit of how long one team can draw, so as to not just make a mess.

A game where players add lines to a sort of open-ended illustration, and the others vote on the best interpretation.

Pictionary-style game, but the drawer has to wear some sort of distorted goggles.

A game where players draw a mask of a famous celebrity or character, pass them to the player next to them, then have to guess who they are through a series of questions.

A narrative style game where the story is dependent on the best drawing a player conjures of their preferred plot point.