5 Themed Game Ideas (Ghosts)

I decided that my theme will be Ghosts.

  1. “The Haunt” is a board game in which players must compete to posses a human and escape a house of trapped souls using strategies to learn their victim’s identity.
  2. “Ghost hunters” is a card game where players must evade capture by world renowned ghost hunters using the tools they come across to win.
  3. “Spirit’s Revenge” is a collaborative board game where players collaborate to hunt down a mysterious and elusive spirit using the clues found around the location.
  4. “Battle of the Boos” is a strategy game where players compete to be the head of the house using the clues of this opponents identities.
  5. “Ghost Stories” is a card game where players must compete by building the best ghost story using the cards they draw and pass to others.

5 game ideas that revolve around the theme of collecting

  1. The Barista’s Brew is a puzzle/time management game in which the baristas collect all the necessary ingredients and techniques to craft the ultimate gourmet coffee by using an organized inventory system, a variety of grinders and brewing machines, and a customer order list.
  2. The Cure for Common Nonsense is a collaborative deduction game in which a group of scientists work together to collect “Clue” cards to develop a “Cure” for an illogical and growing problem (ex. “The Case of the Talking Teapots”) by using a hand of “Trait” cards to make the most logical (or illogical) argument to persuade their teammates.
  3. The Alchemist’s Collection is a cooperative puzzle game in which a team of alchemists work together to collect a set of five matching magical ingredients to complete a powerful potion by using a hand of color-coded “Ingredient” cards and a hidden role (ex. The Herbalist, The Scribe) to perform actions and prevent a disaster.
  4. Ghostly Gala is a party/memory game in which teams of players compete to collect a complete set of Ghostly Guests by matching their hidden identities to their haunted pasts by using a series of question cards, deduction skills, and a shared memory board to track their progress.
  5. The Great Costume Seance is a collaborative deduction game in which a team of trick-or-treaters work together to collect and correctly match a Major Arcana Costume Card (ex. The Empress/Witch, The Fool/Clown) to its corresponding “Meaning Token” by using a series of Minor Arcana cards as clues drawn from the deck and a six-sided die roll to restrict how many clues they can reveal per turn.

(9/18/2024_MeredithB) Homework/Rules

5 game ideas:

  • Shell Sprint is a racing game in which players control turtles who compete to reach the ocean first by navigating hazards, riding ocean currents, and using power-ups like speed boosts and shell shields.
  • Turtle Tactics is a strategy game in which players lead turtle clans who battle for territory in a shrinking pond by placing defenses, outmaneuvering rivals, and evolving their shells for specialized advantages.
  • Tide Travelers is a cooperative adventure game in which players are time-traveling turtles who work together to restore balance to aquatic ecosystems by solving puzzles, cleaning up pollution, and recruiting ancient sea creatures as allies.
  • Shell Shocked Arena is a multiplayer battle royale game in which players control armored turtles who fight to be the last one standing by collecting weapons, crafting shell upgrades, and mastering the art of shell-sliding combat.

Game rules: Axo-Mageddon

Must team up or fight to cause the most damage, leading to global domination.

Starting game/Setup

  • Place cards and setup board as shown
  • Pick gamepeice and put them into starting tank

Cards

  • Classes
    • Pick a role, Barbian, Technician, Arsonist
    • Barbian adds and extra points of damage added on to every
    • Technician gets a free extra upgrade every 5 turns
    • Arsonist, all flammable damage gets multiplied by 2
  • Destruction
    • Pull a card and it has a set $ amount of damage, and some will have a multiplier on that
    • Can have extra multipliers added on
  • Upgrades
    •  Can be used to make your axolotl have damage multipliers, stringer, or avoid a “trouble”
  • Trouble
    • Other animals, the government, aliens and outside forces that will affect and slow your destructive streak

How to play

  • Roll to see who goes 1st, then each player picks 3 class cards and picks their class
  • Roll a dice to move, get cards and follow along the board, gain damage and upgrade cards.

Winning

  • Player who caused the most destruction wins!

Game Ideas

Format: [Game name] is a [category of] game in which [the players or their avatars] [do or compete or collaborate for some goal] by [using tools the game provides them].

  • Orchard King is a board/card game in which players are to collect or pick blueberries, strawberries, and peaches and can end the game by either obtaining all of one fruit or completing x amount of objective cards. The tools used in the game is cards and a board game.
  • Preserve and Conquer is a card game in which players have strawberry, blueberry, and peaches cards along with different spices. Their goals is get as many jam recipes (combining the spices with the fruits) and each recipes is worth various amount of points. The game ends when players go through the whole deck, and then they will round up their points to see who wins. The tools needed is cards.
  • Cup Luck is a board/card/cup game in which the player has to flip the cup and land it in order to move up on the board. The first person to get to the end wins by using the tools of two cups and a game board with game pieces and cards. The player has the opportunity to level up their turn which can allow them to pull a card that will benefit them or push their opponent back.
  • Car Jam is a board game in which the players are competing against each other and try not to let the other players let their cars escape the parking lot (blocking them in). The players with the most cars escaped wins by using the board game and mini cars.
  • Grass Jam is a board game in which you are racing your opponent and you are trying to mow the most grass as you endure different setbacks/jams (ex: a wrench in the grass that breaks your mower). You have to fix these setback/jam before you move forward in the game. The tools used in the game is a board, two-four mini mowers, cards, and a dice.

Rules for Tale Weavers

Tale Weavers is a collaborative storytelling game, with cards that you might find in Apples to Apples or Cards Against Humanity, in which a group of players builds a narrative by drawing from a deck of character, setting, and plot cards to create and build a story amongst players.

Rules

Setup

  1. Gather 3-8 players.
  2. Shuffle the Character, Setting, and Plot decks separately.
  3. Each player draws five cards from the Plot deck. These are the cards you’ll use to move the story forward.
  4. Place the Character and Setting decks face down on the table.
  5. Make sure the Storymaster keeps track of points.
  6. Designate one player to be the Storymaster for the first round. This role will pass clockwise each round. 

Objective

The main objective is to come up with the most convincing or funniest story picked by the Storymaster. The player with the most successful plot cards wins the game. While there isn’t an objective winner, the game allows all players to judge what the best narrative is. The best part is it leaves all players laughing.

Actions Players Take

  1. The Storymaster’s Turn:
    • The Storymaster draws one card from the Character deck and one from the Setting deck.
    • The Storymaster then begins the story, using the two cards they drew to introduce a character and the location of the story.
    • Example: If the Storyteller drew a Character card for “A paranoid squirrel” and a Setting card for “The inside of a shopping mall,” they might start with: “Once upon a time, a paranoid squirrel scampered nervously through the fluorescent aisles of a shopping mall, __(Filled in the blanks by the rest of the players)__.”
  2. Adding to the Story:
    • Starting with the player to the Storymaster’s left, each player takes a turn.
    • On your turn, choose one of the five Plot cards in your hand and play it face-up on the table.
    • Read the card aloud and integrate its concept into the story, building on what the Storymaster said. You can add new characters, introduce a conflict, or reveal a twist.
    • After everyone has played their plo,t the Storymaster will look through the pile and choose their favorite plot.
    • After you’ve played a card, draw a new one from the Plot deck to replenish your hand.
    • Example: A player might have a Plot card that says “A mysterious package arrives.” They would then integrate this into the story: “The squirrel, in its haste, bumped into a mysterious package left in the food court. It began to tick.”
  3. Round Progression:
    • Players continue adding to the story, going around the table until everyone has had a chance to play a card.
    • The role of the Storyteller then passes to the next player to the left.
    • The new Storyteller has the option to start a new story by drawing a new Character and Setting card or building on the previous story that can introduce a subplot, depending on the group’s preference.

Ending the Game

The game can end in a few ways, decided by the group:

  • A Grand Finale: When one player feels they have the perfect Plot card to end the story, they play it and declare “The End.” The group then votes on whether the ending is satisfying.
  • Time’s Up: The group can agree to stop after a certain number of rounds or once a specific number of stories have been told.
  • Spontaneous Conclusion: The story naturally reaches a hilarious or dramatic conclusion, and the group decides to stop there.

Examples of Cards

  • Character: A reclusive gnome, an astronaut who loves disco, an overworked accountant, a talking teacup.
  • Setting: A haunted laundromat, the moon’s dark side, a wizard’s tax office, a very dusty attic.
  • Plot: A long-lost sibling appears, a cursed object is found, a sudden rain of frogs begins, a terrible secret is revealed.

Week 4 Engine Building 5 Themed Games: Book Theme

  1. Literary Legacy is a drafting card game like Sushi Go in which players curate a collection of fantasy books and their authors, acting as the Wasabi card or Chopsticks to gain prestige points by selecting cards from a rotating hand to create sets and combinations that score points.
  2. Tale Weavers is a collaborative storytelling game, with cards that you might find in Apples to Apples or Cards Against Humanity, in which a group of players builds a narrative by drawing from a deck of character, setting, and plot cards to create and build a story amongst players.
  3. The Bookkeeper’s Apprentice is a puzzle-solving game in which the player must solve magical riddles and mysteries by sorting through words and phrases from a grimoire to cast spells and defeat the ogre.
  4. Literary Labyrinth is a trading and hand-management game similar to Bonanza, in which players navigate a variety of genres to write their next book series hit by collecting and trading cards of different book genres.
  5. The Canon is a competitive set-collection game in which players compile collections of literary classics, such as romanticism, dystopian, and naturalism, by drafting, trading, and completing sets of classic book cards from different genres.

Weeks 1-3 Game Ideas

Week 1 (campus)

  1. Point to Point: runners have to get from point A to point B without getting caught by patrollers (players who are in a car)
  2. Karaoke Roulette: players choose a song for another player to sing, and whoever everyone votes for wins
  3. Find Romo: host hides a Romo bobblehead and they give the players RMU-themed hints to help find it
  4. Dome Tetris: tournament-style dome Tetris where players compete for the highest score
  5. Pilot: players have to make a paper airplane in a short amount of time and whoever flies the farthest wins

Week 2 (cards)

  1. Fry Cook: game where players have to create a burger that grants them the most points
  2. Matician: game where players try to create equations with the highest solution
  3. Emcee: music trivia game where points are wagered
  4. Oligarchy: game where players compete to build the most successful nation
  5. Carpenters: game where players compete to build the tallest building

Week 3 (collaboration)

  1. Matician is a collaborative card game in which players collaborate (teams) to create an equation that results in the highest solution possible by using the cards they are dealt.
  2. Knightlings is a collaborative game in which the players/avatars defeat the drawn monster by playing cards that will benefit the team the most.
  3. Standstill is a collaborative game in which the players get the car to the end of the road by using cards with prompts to help progress.
  4. Setlist is a collaborative card game in which the players deal cards to make the best concert by cards dealt by the dealer.
  5. Debt Collectors is a collaborative board game in which the players have to work together to pay off the mafia by using decision making and sacrifices.

Collaborative Game Ideas

  1. A tornado chaser game where your all working together to “diffuse” the storm in a sense before it reaches you are town.
  2. Trying to work together to get the same hand but you can’t see your own or a version that you can but can take turns looking at different peoples cards
  3. building some sort of structure in game form
  4. A memory game but you can’t do it on your own, you help each other out by giving clues but I’d have to come up with another mechanic for it to be more complicated
  5. Like Ticket to Ride but creating food dishes and in a collaborative way, not simply trying to complete “routes” by yourself but in a team dynamic

5 Collaborative Games

  1. Chef Check is a collaborative cooking game in which players take on the roles of unique chefs who must collaborate to prepare a full 3 course dinner by collecting ingredients, spices, and kitchen tools while protecting their supplies from mice that roam the kitchen and steal food/supplies. 
  1. Virus is a collaborative takeover game in which players take on the roles of different illnesses and work together to infect the patient and overwhelm their system before the doctor can cure them, using germs, infections, and other methods of spreading disease.
  1. Evolve is a collaborative evolution game in which players take on the roles of early homosapiens, each with unique knowledge and ideas, and must work together to develop tools, share discoveries, and advance society in order to create an evolved world before extinction from disease, climate, or other threats.
  1. Witches is a collaborative survival game in which players take on the roles of witches who must work together to survive and ultimately overcome the men trying to burn them at the stake by creating potions, casting spells, and crafting magical tools.
  1. Wonderland is a collaborative adventure game in which players take on the roles of characters from Alice in Wonderland exploring the whimsical and chaotic aspects of Wonderland, and must work together to navigate strange characters, challenges, and shifting landscapes by using riddles, knowledge, and tools the game provides them.

9/11/25 (Week 3_Meredith B) Homework

Khaos Kitties is a collaborative game in which  a few scandalous kitties cause the most destruction, up to global takeover,by teaming up and using abilities/technology.

Alien Activist is a collaborative game in which Mutiple Aliens Protect humans from getting invanded by debating and protesting other alien races from acting humans.

SpaceRace is a collaborative game in which players race through a shifting asteroid belt, avoiding obstacles and battling rivals] by teleporting and using hovercrafts..

Towering Troubles is a  collaborative strategy tower defense game in which players defend a kingdom from invading monsters by placing and upgrading magical defenses, summoning elemental allies, and utilizing enchanted resources.

Echoes of the Forest is a cooperative survival game in which players work together to survive in a mysterious enchanted forest by crafting tools, building shelters, and unlocking the forest’s secrets through exploration and puzzle-solving.