Week 3 Game Ideas: Carson Bauer

 5 game ideas that involve collaboration use the following formate : [Game name] is a [category of] game in which [the players or their avatars] [do or compete or collaborate for some goal] by [using tools the game provides them].

Socialism Monopoly is a cooperative board game in which the players work together in order to make a certain amount of money in a certain amount of years (turns). The catch is that any money made by anyone is divided up evenly among players. In order to make the game more difficult, there are more fines and taxes than normal monopoly.

Hide and Creep is a moving game that is similar to hide and seek in which the players have to take turns hiding each other, trying to keep their teammates hidden from the seeker in a room. In this game though, the seeker is blind folded so your goal is to put your teammate where it is very hard for them to be found without looking. Once you are placed in a spot by your teammate, you cannot move. After 5 minutes of the game, everyone must move 5 feet in any direction, no closer or farther. This indicates the creep aspect of the game. If the game goes to 10 minutes, the hiders win and the seekers lose.

AI Pictionary is a drawing game in which partners have to work together in order to find out what the teammate is drawing. It is much like normal pictionary, but rather you have to use an AI Image generator instead of drawing, and you are not allowed to use the word you are describing in the generation description. Your team wins if they guess it in the shortest amount of time compared to the other team, and first team to 5 wins.

Bomb Squad is a cooperative card game in which players have to work together in order to “diffuse the bomb”. In each round of the game, there is one teammate who reads you the instructions off a card, and the other teammate (diffuser) has to follow the instructions and make the specific pattern out of the cards. The diffuser is not allowed to look at the instructions. The cards that the diffuser has are different color wires that have to be organized in a certain way. I’m still scratching my brain in order to figure out a unique way for the instructor to tell the diffuser the instructions, but this concept has me interested so it is going in the list. Also, can’t forget a classic timer that has the clock ticking.

Maze Runner is a cooperative “maze” / puzzle game in which the team has to ask each other trivia questions in order to move through the maze. The maze will be complex enough to make mistakes, but not too hard as to make the game impossible. The teammates must use the honor system and play fair when asking questions from the stack of cards, each having an “Easy, Medium, and Hard” question. Depending on the difficulty of the question and if it is answered right, that’s how far you will move forward. But if you get a question wrong you will move backwards.

Game Review: Forbidden Island (Carson Bauer)

Was it fun?

I do believe that forbidden island was a fun game, although it was difficult to understand at first. But after the learning curve was gone, I enjoyed playing it and avoiding the flood.

What were the player interactions?

The player interactions consisted of handing your teammates different artifacts, and moving your teammates with an action if you are able to.

Would you play it again?

I wouldn’t go out of my way to play it again, but if someone else asked me if I wanted to play it, I would play.

How long did it take to learn?

It took us about 15 minutes to understand the rules and get the game setup. After about 5 minutes of gameplay, we were more or less smooth sailing.

Analyze the game using the 3 act structure.

In the beginning, everything starts out easy and you are moving around the board to collect artifacts. Middle of the game, locations start to flood and the clock is ticking to get out. At the end of the game you get to the helicopter pickup spot, and leave the game in order to win.

What are the collaborative and or competitive aspects of the game?

The whole game is collaborative rather than competitive, since you are working together to gather all the artifacts and leave the game board. To collaborate, you can give your teammates different artifact cards in order to get 4 of the same card to collect the artifact. Once you have all 4, you can go to the landing zone and take the helicopter to leave and win.

What is the game’s metaphor and which of the game’s mechanics standout?

The metaphor to me is that you are on a “Forbidden Island” and that you aren’t allowed there so the different locations start to flood as you gather the artifacts. For the mechanics that standout, I like the aspect of the water level, and however deep the water level is is how many flood cards you have to draw, making the game move even faster and making it more intense.

Week 3 Lauren Yunk

5 Collaboration game ideas:

  1. Dusty Derby is a western game in which the players compete by racing to the finish line with their horse by rolling a dice but if you roll doubles you have to go back that many spaces.
  2. Alien Invasion is a sci-fi game in which the players must work together by battling the aliens to save the world by collecting special weapons along the way.
  3. Tidal Wave is an adventure game in which the players must collaborate by surfing along the wave, collecting sea artifacts, and talking to sea animals to see if you fall off your surfboard and have to start over.
  4. Rockstar Roulette is a pathway to fame game game where the players must compete in order to achieve their dream of becoming a future rockstar by spinning the wheel to see how many spaces you move and the spaces will have you pick up a card to determine your pathway to fame.
  5. Darling Dino’s is a historical game in which you are collaborating to avoid the meteor heading towards earth by rolling a dice and moving across the board while completing special tasks.

Tokaido questions

  1. Was it fun? – Yes I enjoyed playing
  2. What were the player interactions? – The player interactions were that everyone had a different character that gave them a special ability during thegame, you collected coins, food, hot springs, and more.
  3. How long did it take to learn? – About 15 minutes. Once w emade it to the first hotel we were all pretty comfortable with the rules.
  4. Would you play it again? – Yes, I thought it was very entertaining
  5. Analyze the game using the 3-act structure. – The beginning was learning the rules and doing a practice run of the game. The middle was actually playing the game by collecting points, gold, food, and artifects, traveling to different places, and donating to the temple til you make it to the last hotel where the game is over. The end is where you tally up all your points and see who will win the game.
  6. What are the collaborative and or competitive aspects to the game? – The competitive aspects were trying to collect certain artifacts and beating the opponents to different places on the map. There were no collaborative aspects in this game.
  7. What is the game’s metaphor and which of the game’s mechanics standout? – Tokaido doesnt have a specific metaphor but if Id have to give it one Id say it would be “Journey across Japan” because you are traveling through japan and stopping to get food and collecting many things along the way. The mechanics that relate to that metaphor would include moving your piece to travel, collceting coins at banks, and obtaining meals when you stop at the hotels.

Fluxx Questions

Was The Game Fun

Yes the game is fun only when the other players are engaged.

Would you play it again?

yes. just to be chaotic

How long did it take to learn

I played it previously so it took a few steps to bring back the memory

4D Five Final Project Ideas – Kaelin H

  1. Stop-motion of growing with paper clips
  2. video of around campus maybe with some creative audio about past year
  3. moving collage of pics of this year-more animation
  4. those paintings where you see someone’s age by moving by the painting
  5. similar to #1 but clips of me cut up creating my face with projection maybe (maybe moving too)

Portrait – Light -Mohi

Two different methods of projecting the animations.

Background collage, little animations and the face shuffle are all projected as separate pieces.

4D Final: Choose Your Own Adventure (Hannah Williams)

My final is a combination of animation (using keyframes in Adobe Premiere) and a game. After the intro, you can choose which character to follow, and what choices they make. There are cards with QR codes to scan that take you to each choice, incorporating the game aspect. The YouTube video description also has links to each part for devices that can’t scan QR codes.

Process:

Planning:
I started by writing out a script for the adventure, with each choice written out in detail so I’d know what to sketch and animate. By the second checkpoint lab day, I had updates for how far the progress was for each part (written in bold)

Sketching:
I began by sketching out each frame of the animation, storyboarding the events. All but a few of the sketches are currently archived in my Google Drive.

Animation and Audio:
Each frame was drawn and colored, using separate layers for things like heads, tails, etc., to make them move. Backgrounds were added in the final, as well as music and sound effects. All the frames and backgrounds are also currently archived in my Google Drive.

QR Codes:
Using a website (https://qr.io/?gad_source=1&gclid=CjwKCAjw8diwBhAbEiwA7i_sJQuvjh1mG6iJMhw9icg51DuYdJCRok7TiWQTWNCDQ_jVz_JWcE61gxoCCOUQAvD_BwE) I pasted the links to each part in it, allowing me to make QR codes that should lead you to each part. I haven’t been able to test this part myself, as I don’t have a device that can scan QR codes.

Lexie Musguire – 4D Studio Final

“Keep It Up”, a short video by me!

My idea: I wanted to make a movie that would compile the things I love and tell a story through music and videography. My birthday is coming up soon, and I have found myself feeling very nostalgic recently. This video is a tribute to everyone who has ever believed in me and supported me while I attempt to chase my dreams.

Process: I went through A LOT of videos in my phone and imported them to google drive. I used iPhone’s latest video cropping and editing tools to try and get the clips somewhat prepared for the editing process. I also went to my iPhone’s “Live Photos” album to screen record the moving pictures to include in this. Using Canva, I was able to join clips, text and animations together to get the “character loading”, character dialogue, and voicemail translation scenes. I then input all of my downloaded files into iMovie and added the mp3 audio. I was recognizing beat patterns in order to have the clips match the song. My goal is for this to feel like you are getting a glimpse into what makes me, me.

I chose this song as it has been one of my favorites for years and it matches my recent perspective on life. I used Noto Sans for my type, as it is commonly used for subtitles and fit the theme best in my eyes. There is a screen-recorded file of my Pap’s last voicemail to me to intro the glimpse into my head. He was a HUGE influence on my motivation and desire to dream big, and I listen to that voicemail whenever I need a pick-me-up. This was a very fun project to create and assemble, editing in iMovie is very user-friendly and Canva really knocks it out of the park with animation assets. I hope you can enjoy the show! Below are screenshots of some aspects of the editing process, so you can see the method to my madness.