Jimenez Finals Critique Notes

Lily

Works: Timing of dialogue/pacing of plot. 4th wall break

Would change: Upload format, wish it were full screen (landscape shot, but uploaded vertically)

Gabby

Works: Angles/shots well executed

Would change: I wish the environmental sounds were louder/clearer.

Muro

Works: Sound design and mixed media use, emotional appeal

Would Change: Top-down angle takes a second to get used to

Aileena

Works: Interactiveness, I like that the viewer can look anywhere with the 360 footage.

Would change: Add background music to boost the emotional aspect.

Chrystian

Works: Game rules. mechanics, and objectives are executed well

Would change: Add sound design

Nikayla

Works: Sense of relatability and being human, clock overlay

Would change: More shot/angle variety

Antonia

Works: Sound design. characters

Would change: Green screen effect could be less clunky

Ethan

Works: Smooth animation, great light design

Would change: Process was rather unorthodox, seemed to lack some planning

Tyler

Works: Smooth animation/transition between character movements, great projection

Would change: Need better camera setup

Bekzod

Works: Interactiveness/audience participation, creative concept

Would change: Reel version

Sara

Works: Great lighting and camera work, preparations & planning

Would change: Music choice

Sid:

Works: Great craftsmanship

Would change: Adjust framerate/speed

Noah

Works: Art style and music choice

Would change: 

Gaige

Works: Excellent narrative and creative solution

Would change: Speaking audio quality

Nada

Works: Interactivity

Would change: Rule clarity

Kayla

Works: Transitions, lighting, and sound design

Would change: Posters feel a bit out of place in the art style

Gavin

Works: Color grading, camer control

Would change: Walking sound plays when the character/camera is still

Playtest 2 for: Battle of the Suits, Skyjo, One/Evil UNO, Rainbow Dash, Magic Circle

Battle of the Suits
1. Other players teamed up against me to eliminate me
2. Eliminating other players was fun
3. No
4. Experience improved, HP and Shield trackers helped
5. Improve the physical quality of trackers, game still takes long
6. Clarity, easy tracking
7. Yes, simple and not much needed to play

Skyjo

1. Not frustrating, quite enjoyable
2. Column rule was fun
3. I wish I could match columns AND rows
4. N/A – Didn’t play last time
5. See 3
6. See 4
7. Yes, very cute art and easy to learn

One (Evil UNO)
1. Drawing cards was most frustrating, yet fun
2. Using action cards
3. No
4. N/A – Didn’t play last time
5. Card quality
6. See 4
7. Yes! I would genuinely buy a set of these cards.

Rainbow Dash
1. Limited moves on the last row
2. Climbing ladders to get ahead
3. No
4. N/A – Didn’t play last time
5. Bigger board
6. See 4
7. Yes, simple, beautiful, and easy to learn

Magic Circle
1. Missing pieces during playtest (but can be played without them)
2. Gambling my earnings was fun
3. No
4. N/A – Didn’t play last time
5. Rule clarity could be improved, increase win requirements
6. See 4
7. Not really, not much engagement/interaction. Game is very short.

Battle of The Suits and Pirates Playtest Feedback

Battle of the Suits
– The most frustrating moment was that it did not end. I feel like this is supposed to be a fast-paced game.
– My favorite aspect was using the Ace as a high point card. However the instructions did not specify if Ace was played as 1 or 13.
-I would adda a way to track HP and shield points.
– The clarity/wording of the rules could be improved.
– In 3 words: more complex war

Pirates
– Takes a while to learn, which is frustrating, but it gets easier after that.
– My favorite aspect is the roleplay/imaginative part. Overall, great immersiveness.
– I would change the character sheets so that the information is easier to absorb; the multiple pages felt overwhelming.
– Moves/actions could be explained better.
– I loved the pirate adventure narrative.
– In 3 words: D&D Pirate Parody