So the last game ended up way better than the first, the only problem I ran into was the material of the cards. The cards got ruined very easily and had to be replaced within a week or two. Other than that, I am trying to work on another drinking game. I know its not original for me but the reason I enjoy making drinking games is because thats what me and my friends and family enjoy playing when we are all together. So far the idea is gonna be a bank heist theme. Still working out the details so no physical copy is made yet. The concept is that the player draws cards and works towards a goal. (Not Sure What That is Yet) You win the game by getting into the vault. The vault is a drink of choice from each player playing. So think of it more like gambling. Its a board game but you essentially wager with a can of White Claw for example. I think its a cool concept, just need to figure out the smaller things.
Week 10
Similar to last week all I did to update my game was changing the way some of the questions are asked. Other than that I continued to come up with new card ideas.
Week 9
I fixed a few mistakes I made with spelling on some of the cards. I also renamed some of the cards so its more fitting with the game. A big request instead of having a card where its called story time, they recommended to just call it two truths and one lie. I personally like it a lot better
Week 8 Playtest
My game 2 is essentially the same game as the first one but theres different rules and new cards. I also changed the name because I originally could not come up with a good name. I added specific cards to go with certain music cards to get music involved with the game. Becasue of it being a drinking game, an example could be like a guitar song where it could be like “Drink whenever theres a guitar solo in this song,” or at least something similar. This second version has been working out a lot better. It makes people pay closer attention and allows me to drop the number of drinking cards becaseu the players ended up drinking more during these cards. Easiest way to put it is that it makes the game last longer. And I did not mention earlier but the original name of the game was BrayCup and the next version or technically BrayCup 2 is called ChugCup now.
Week 7
I forgot to post all these so I apologize for that, but since my first prototype the game has been running a bit smoother. Theres still a few flaws in the game where its as simple as people not liking a specific type of card because its too boring. The only other thing is that I had a few spellcheck issues. Other than that the game ran great. Only thing that I saw is that there may be a bit too much drinking cards in the game. I may lessen it so theres not as many
Week 6 Simulation Games
I wish they made a VR version of the game Dr.Jones showed us. Same rule sets but I feel like the game was not as interesting for the soldiers playing it, was because it was not in first person. I feel like the player needs to feel like they are there and not just spectating it. VR makes it more realistic and they can add a few motions to make the game run smoothly. You making certain hand gestures can determine whether or not your platoon stays or moves forward. I feel like they should add roles as well. Could be like Officer, Assault, Recon, Medic, Heavy. It would be really cool if you were able to move shot soldiers out of the way and give them morphine to heal them would be really cool. Makes it way more realistic and more serious.
EcoCity- Live another life in this virtual world where you can get a second chance at life. Goal is to just live life like you do in the real world.
ArchitectVR- Live the life of building anything you want. Be careful because one little incident could end you.
SpaceMan: Build a colony on Mars. Your goal is to explore and expand your empire. Be careful though, you never know what could be lurking beside you.
Life: The game of life in VR but you actually have to play everything out and experience it first hand.
Week 5 Play Test Update
So just for this case for now I called the game Bray Cup. The main reactions from what I have seen varied in a couple of ways. One of them being is that some of the players wanted less drinking cards, the other wanted less of the “emotional cards?” whatever that means, and other basic rules changes. Overall though it seemed that they enjoyed it. They want to see a more updated version with more cards and more polished rules. Not sure if I want to continue this game or not for the sake of being able to submit this or not. I personally love this game and think its pretty fun to play.
Week 4
My prototype I am working on is a drinking game. Not 100% sure if I am allowed to do this or not but its been a blast making it so far. Obviously I can not play test this in class, so next week when my friends come up I will let them play it and give me their opinions. The main reason I decided to do this though is that I love whenever I can sit down with my best friends and play a game like this. The goal obviously is to drink but I also put more heartwarming cards in it so maybe every now and then you can get a compliment or two. I think this will be an iteration of the game Kings Cup. Whatever the case I’ll post an update whenever this is finished.
Week 3 Game played
I played Dumb Ways To Die, to be honest I played this a lot growing up with my friends because we thought it was really funny. The main thing is that we played each other to see who would get the best score. Does make you feel bad or wonder what its like to be in their shoes. Other than that its a fun little game to play.
Week 3
Day in your shoes: Players live a day in the life of an other player. Goal is to feel empathetic for other player.
Silent Conversations: Players communicate through body language. Game revolves around a social challenge.
Helping Hand: Help the player throughout their day. Goal is to show kindness.
Perspective Shift: Players must solve problem based on the certain character. Game highlights the point of viewing multiple viewpoints.
Letter to a Friend: Gift a letter to any of your friends. Game shows how human show empathy and emotional connection.
Week 2
Debate Simulator: Game that requires you to persuade the npc on changing their opinions for the election.
Empathy Experience: Tell life stories and get a different reaction from other people. Goal is to change players perspective on stories.
Mind Benda: A game that challenges their understanding of reality. Requires players to think outside normal patterns.
Identity Crisis: Player can shapeshift into different forms, goal is to find out why the player transformed into that shape.
Echoes: Normal story game but as the game goes on the choices you made keep stacking and stacking ubtil the game is almost unbeatable
5 Games without end
Brayden, Carson, Tori, Alana
Nightclub Simulator
Whenever you tap, your character dances to the beat. Doing so long enough will reward you with a drink to continue dancing.
Paper Shredder Simulator
The player taps the screen in order to put paper into the paper shredder. Once the bin is filled you can sell the scrap paper to purchase a bigger bin or fancier paper to shred
Song Creator
User will tap an instrument of their choice to play to the audience. You gain money by getting tips and use that to buy other instruments that pay out more. You can invite your friends to combine the instruments together to make a band that results in a higher payout.
Happy Cat
You tap to feed the cat lasagna until the cat pops. You get money for each cat popped. New cats can eat more and earns more money per click
Counting Up
The player clicks their screen, which starts as a blank white with a black “0”. For each time they click, the number goes up in value by one. The game will save your number if you close it, and will continue to go up one number for each singular click you give it. There is no limit to how many times you can click.
9-5
You are an assembly line worker at a factory. You must work your shift in real time (from 9-5) doing a single monotonous task. The player can choose what point of the assembly process they want to work that day, but are stuck to the position they choose once selected.
Water Bucket Simulator
You tap the screen for a drop of water to fall into a bucket. Once you fill the bucket up you get a new one and do it again.
Sorry I forgot to post this but this is our thoughts we wrote down for the Skater Skirmish Prototypes 1-4
The rules and mechanics we really did not have to change at all because it was perfect. The only thing we decided to change was the board itself. We obviously had a few ideas that we could incorporate but it made the game a little bit too complicated. The biggest debate was to either make the player have attempts or a time base system to do their tricks each turn. The time one gave way to many chances to do it, while the attempts forced the game to be more competitive. We did however decide to remove a rule which I don’t I don’t remember the name of. The point of it is that if you successfully complete a trick you can continue to go up the ladder until you complete a difficulty card from every color. The player then gets bonus points from doing it. We had to remove it because an experienced player could win the game within one round. Regardless I’m happy how everything turned out though.
My best game
I would have loved to continue with my game because it was fun and enjoyable to make. The only problem though is that there were more cons than pros. Regardless of it being fun, my friends and family found way too many loopholes throughout the game. Unfortunately decided to scrap the game and go a different route for my final. Me and my group mates decided to make a finger board game that involves a point system for completing tricks. I honestly thought it was a very unique idea that I have not seen before. We all agreed immediately that we would do this for our final. It turned out great in my opinion. We want to potentially make a sequel somehow next semester maybe regarding certain signature tricks that involve specific skaters. Big one being Tony Hawk obviously. I loved the game I made but this game was by far the best one for all of us.
Gallery Grippers
I like that you have the option to play in a group or solo. Only heist game I’ve seen out in general that I actually like. I’ve seen games like this at stores and it just doesn’t look interesting. However in this case I feel like it is done very well and again I like that you can play it solo as well. Some of the other games I’ve seen or played you can’t get strikes or caught. In this case you can. You can get caught and lose your money. I’m excited to see how the final board will turn out after laser cutting it.
