Game Response

Getting Over it

Was it fun? I’d say no

What were the player interactions? No player interactions

How long did it take to learn? I’d say a couple of minutes to get used to the controls

What was the most frustrating moment or aspect of what you just played? The fact that you will fall and have to restart

What was your favorite moment or aspect of what you just played? Actually getting good and making progress

Was there anything you wanted to do that you couldn’t? No

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Easier controls

Is this a game you would play again? Yes _____ No ______ Why No, just a frustrating game but I feel like that’s the point

Analyze the game using the 3 act structure. Climb, Climb higher, fall

What are the collaborative and or competitive aspects of the game? The competitive aspect would be to climb up the fastest without fail.

What is the game’s metaphor and which of the game’s mechanics standout? The mechanic of the bad controls and trying to climb up a hard mountain

Describe the game in 3 sentences or in the form of a haiku. Climb up the mountain. Continue to climb the mountain. Fall down. Repeat

Game Response

Pain Station

Was it fun? It looks fun but obviously painful

What were the player interactions? Shocking each other

How long did it take to learn? Seconds

What was the most frustrating moment or aspect of what you just played? It just looks painful

What was your favorite moment or aspect of what you just played? I’d play it because it’s a very unique game

Was there anything you wanted to do that you couldn’t? No

If you had a magic wand to wave, and you could change, add, or remove anything. from the experience, what would it be? No

Is this a game you would play again? Yes _____ No ______ Why I’d 100% play it

Analyze the game using the 3 act structure.Play game, feel pain, make other player be in game

What are the collaborative and or competitive aspects of the game? No collaborative aspect but a very big competitive aspect. The competitive aspect will be to hurt the other players and not yourself

What is the game’s metaphor and which of the game’s mechanics standout? The pain apect

Describe the game in 3 sentences or in the form of a haiku. Play the game. Feel pain. Give pain.

Game Response Questions

Calvin Ball

Was it fun? I enjoyed it, very simple game with minimal items needed to play

What were the player interactions? The interactions would be throwing the ball at one another and creating rules for each other.

How long did it take to learn? Seconds

What was the most frustrating moment or aspect of what you just played? The most frustrating part would be if there’s too many rules.

What was your favorite moment or aspect of what you just played? My favorite moment is when we realized you can just end the game by saying you win.

Was there anything you wanted to do that you couldn’t? No

If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be? Nothing

Is this a game you would play again? Yes _____ No ______ Why. Yes because it’s a simple and fun game to play.

Analyze the game using the 3 act structure. Get ball, make rule, throw ball

What are the collaborative and or competitive aspects of the game? I’d say there’s no competitive aspect, but it’s collaborative in the way of making rules together.

What is the game’s metaphor and which of the game’s mechanics standout?

Describe the game in 3 sentences or in the form of a haiku. It’s a fun a simple game to play. Fun to add rules. Easy to learn the game.

Animation

For my next video, I’m going to stick with the 8 bit arcade style. I just think it’s really cool and it’s a good way to loop back to the original loop.

Animation

Currently finishing up the last animation. I had trouble thinking of a good way to involve conflict but I figured it out. What I’m gonna do is push the third video back and put in another video before the players come on the ice. It’s gonna be the player and the coach having a deep conversation in the locker room before overtime starts.

Week 15

After further playing of my WW2 card game. The game is called the “Race to Freedom.” Really the only thing the testers told me was to add more turns and moveable cards. The turn aspect they said I gave them too little turns to win and they recommended it to increase from 15 turns to either 20 or 25. I went with 20 after playing a few more times. Really the only other thing would be to increase or decrease the amount of certain cards. The big one being the soldier cards. They all recommended more soldier cards to be added to make the game more realistic. So as of right now at least for this week. I changed the look and resized the cards to make it look better. Other than that they said it was an interesting game that they think is a good historic game.