
This is the Lord chancellor, he is 16 X 29 pixels big, and his art style was inspired by Akira Toriyama’s art showcased in Chronotrigger, with a less chibi style look to him, and more focus on the shading, highlights, and color variants.

design courses, syllabi, schedules, resources and policies
1. What was the most frustrating moment or aspect of what you just played?
The fact that there wasn’t a clear enough direction with the game
2. What was your favorite moment or aspect of what you just played?
The fun in this game primarily came from the social aspect of finding out what everyone said about each other
3. Was there anything you wanted to do that you couldn’t?
There wasn’t necessarily any game mechanics besides listen and write, which I can get down with but at the same time I am a sucker for something fun that still makes me think.
4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
I would try and give more prompts each round and make it so that players felt like there was more of a structure behind what was being asked, so that it didn’t feel like the moderator was just trying to make us jab at each other’s throats for no end purpose. Again, I’m okay with us jabbing at each others throats as long as there’s still a clear reasoning as to why.
5. What should be improved with the next version
Just more direction really, maybe add some more in depth mechanics. Aesthetic was cool af though.
6. What was the games message
I think the message was to see how “friendly” everyone truly is when we sabotage each other directly for no ulterior motives.
https://docs.google.com/presentation/d/1Vk8d6jnuWM_prZlQPjWuGo8ueK84d1TrSZ54-8MABr4/edit?usp=sharing
Here’s the link to everything I’ve been doing lately. I’ve started designing sprite sheets with aseprite, paralax mapping with photoshop, as well as visual programing in RPG Maker MZ.
Can’t wait to show yall
Doctrine is like a set of strategies in military combat, or rules for a medical procedure. Overall, Doctrine is a guideline to help assist people in situations that aren’t necessarily expendable or accessible for beginners in day to day life.
Cognitive Task Analysis is a method used to break down how experts think and make decisions, so that others can learn from them. It is a method typically used to improve performance in these situations, whether that be for the medical field, or for the military.
A “game” that is now a game but was originally was used to train military personel: is Full Spectrum Warrior. This game included Doctrine tactics to exhibit how one should operate in these situations, as well as exhibited strong Cognitive Task Analysis by putting the player in these realistic environments with a lot going on, with high intensity in an environment that is true to real life as well. This game helps soldiers understand the true risk and reward of decision making in these environments.
Just like how soldiers train in simulations, doctors and nurses also train using realistic scenarios as well. Medical Simulations come in a plethera of forms, as there are so many different fields and procedures available for a person to train with. Overall, these simulations act as training for real life or death scenarios and are very efficient; rather than having someone train on an actual person
Each player starts off with one settlement or tribe, as well as 4 Action cards according to their side
For Natives, Claiming a land tile turns that land tile into a tribe. The 7th connected land tile makes a Nation (including the one from the beginning of the game)
For Colonizers, Claiming a land tile turns that land tile into a settlement. Once 3 total connected settlements are achieved (that is, including the one from the beginning of the game), future territories now become villages. If 2 of these connected villages are added to the settlements, the next 2 tiles claimed becomes a town, until the last 2 connected tiles gained becomes a City. In total a City is made up of 7 claimed tiles
An Avatar is earned every time 2 tiles are claimed and connected to the rest of that said developing Nation or City
Land Tiles:
Plains tile- 4
Forest tile- 8
Mountain tile- 10
River Tiles:
Water tile- Uncrossable unless an event or Action card permits it
Movement:
Colonizers:
Natives:
Claiming Territories:
Battle System:
Forms of Battle:
Form A: Attack mode;
Form B: Retaliation Mode;
Event Cards:
Event Card Examples:
Action Cards:
Colonial Action Deck:
Native Action Deck:
ALL PREVIOUS RULES ON AVATARS REFER TO THE BASE AVATARS
ONCE A PLAYER GAINS A CITY OR NATION, ONLY THEN CAN THEY BEGIN RECEIVING THE SPECIALTY AVATARS
SPECIALTY AVATARS ARE EARNED JUST LIKE BASE AVATARS, ONLY IN THE SECOND HALF OF THE GAME
Native Specialty Avatars:
Colonizer Specialty Avatars:
Sequence of a Round:
Natives and Colonizers
Game Overview Players split into two opposing cultures: Natives (defenders of the land) and Colonizers (conquerors and exploiters of the land). The game board consists of two-sided modular tiles representing different types of land.
To start, the land is all native land, which consists of forests, rivers, mountains, plains, and sacred sites. However, if a colonizer plays a “Deforestation” card, the forest tile they are standing on gets converted to barren land, making the piece easier to capture and industrialise.
The map can be rearranged each game for variability, making each playthrough unique.
Each side has unique goals:
Board Setup
Game Play
Card Deck System:
A. Event Deck (Global Effects) If any player rolls a 13 in any scenario, draw an event card affecting all players. Examples:
B. Native Action Deck Natives draw from a deck with unique abilities reflecting their connection to the land. Examples:
C. Colonizer Action Deck Colonizers draw from a separate deck with industrial, military, and expansion abilities. Examples:
Game Pieces
Avatars:
Strategy & Balance
Win Conditions
At first, what was originally supposed to be a commentary on how mind numbingly stupid and easy a game can be, after users began gaining a cult following to Cow clicker, its creator also raised awareness on the addictiveness of these types of games which led to copious amounts of stress on the creator to supply such cow clicking fiends with more cows.
I feel like there are both positives and negatives when it comes to playing with friends, whether that be together, or from far away on modes like co-op mode, theres always a way to engage with one another through the game. Though, in co-op mode, I hear things can get pretty nasty. Typically friends don’t screw one another over but greed and not playing by the house rules can sometimes cause friendships or bonds to break due to certain greedy players finding loop holes in the system.
We can get so wrapped up and engulfed in a “social world” that prevents us from being socially aware of our true surroundings. Though people can still have a social life on these virtual platforms, sometimes in extreme cases, we forget about the bonds we’re meant to grow naturally, as well as family relations and real world problem solving skills. Not to mention, nature is beautiful too and sometimes we’re not out there enough.
Rees Edwards
Gallery Grippers: An Art Heist Game
Game Overview: Gallery Grippers is an art heist board game in which 1 to 6 players assume the roles of Burglar Masterminds. Your goal is to assemble the best heist team, bypass high-security obstacles, steal valuable art pieces from four iconic museums around the world, and fence them off for monetary value.
Game Components:
Setup:
Gameplay:
Throw a D6 to determine who goes first. Highest number rolled goes first. If there is a tie, rock paper scissors to determine who goes first. Then players take turns clockwise. Each turn involves the following steps:
OR
Example Scenario:
Plan your moves, recruit wisely, and master the art of the heist!
Question Set 1
Question set 2
This is how I made the card tiles look in my most recent prototype, Freezing Frolly. Though I did this project with a partner, I may incorporate this design in another solo project that I am going to do for the final (Gallery Grippers)